reporust_rebootcancel

135,179 Commits over 4,324 Days - 1.30cph!

10 Years Ago
Final cactus lineup.
10 Years Ago
cactus decor params.
10 Years Ago
Merged sharpen and vignette into one effect; 30% faster (0.15ms)
10 Years Ago
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10 Years Ago
Deleting more tree stuff.
10 Years Ago
Palm trees.
10 Years Ago
Removed 150 more megs of speedtrees we don't need.
10 Years Ago
more arid biome
10 Years Ago
Increased timeout minites to 20
10 Years Ago
pre-biome flip
10 Years Ago
Arid biome colors. Added a headache to myself.
10 Years Ago
Disabled terrain shader uvmix/far-splats unless pvt is enabled Enabled uvmix/far-splats on terrain-blended meshes when pvt is enabled
10 Years Ago
Can once again sprint while reloading the crossbow bringing it in line with other projectile weapons
10 Years Ago
Serverside tree files.
10 Years Ago
junk
10 Years Ago
Harvest test
10 Years Ago
almost
10 Years Ago
Unity 5.4.0f3, parallel building again
10 Years Ago
Projectile AH improvements Network++
10 Years Ago
Manifest building
10 Years Ago
merge from main
10 Years Ago
Added ammo type to combat log
10 Years Ago
Fix for RUST-1187 Added a pointlight to airfield antena to increase its visibility
10 Years Ago
Pressing R rotates placement guide of objects (WIP, can do more cool stuff with this) Network++
10 Years Ago
Changed how armor absorbs damage (so clothing and armor correctly add up)
10 Years Ago
halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, crossbow
10 Years Ago
bunch of stuff
10 Years Ago
added satchel charge protocol++
10 Years Ago
Fixed high external walls/gates being placeable in foundations (RUST-41)
10 Years Ago
Fixed grenade viewmodel sometimes getting stuck in throwing animation (RUST-603)
10 Years Ago
Fixed rock box stacking exploits (RUST-1145)
10 Years Ago
Building blocks can be rotated with R as well
10 Years Ago
fixed explosive rounds dealing almost double explosive damage
10 Years Ago
Added hurt admin console command (takes amount of damage as parameter) Bleeding is displayed as total damage that will be applied over the bleeding duration Bleeding rate is 20 damage per minute Bleed causing weapons add 20 bleeding per 100 damage that was dealt
10 Years Ago
satchel charge exhibits beancan behaviour (duds etc) beancan grenades slightly more expensive c4 sulfur cost reduced by 20%
10 Years Ago
fixed the multi materials on the double barrel shotgun viewmodel
10 Years Ago
Craft time import fix
10 Years Ago
halfed or more crafting time for explosives and gunpowder armored door is available at level 17 (was 20)
10 Years Ago
xp earned from bandaging/syringing other players (max 1.0 per user) xp earned if someone else self heals with your bandage/syringe shortened bandage other duration
10 Years Ago
Removing gather diminishing from others, max 2 xp - you'll get it all sooner
10 Years Ago
NRE Fix when biome/topology map aren't available
10 Years Ago
Increased the powerplant bottom part draw distance
10 Years Ago
backup time
10 Years Ago
Procmap stuff
10 Years Ago
99%
10 Years Ago
Increased the satdish column draw distance
10 Years Ago
Warning fix
10 Years Ago
Rock_cliff_a texture change for a less noisy version Updated the rock atlas textures to not include AO term and cavity in albedo for a less noisy result
10 Years Ago
Moved modified tonemapping to third party folder
10 Years Ago
Merge from main; kept workspace on conflicted items