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139,309 Commits over 4,352 Days - 1.33cph!

11 Years Ago
Pool prefab instantiates of effects, decals and dynamic decor
11 Years Ago
Merge from main
11 Years Ago
Group effects without parent in the editor
11 Years Ago
Don't try to pool objects that have alrady been destroyed by someone else
11 Years Ago
Don't try to pool objects when quitting
11 Years Ago
Merge from effectpooling
11 Years Ago
Renames
11 Years Ago
new models
11 Years Ago
Replaced the poolallocator script because I didn't realise it existed, I'm a dick, sorry andre Added client "sv" console command, runs command on server
11 Years Ago
Snapshot streaming tests
11 Years Ago
skin prefab refactoring
11 Years Ago
Fixed stability neighbour refreshes
11 Years Ago
Adjusted hatch height on stonegate model
11 Years Ago
Only do OnGUI's if UNITY_EDITOR Pooling, GC, Profiling
11 Years Ago
material tweaks/blend mask armored metal
11 Years Ago
TrimExcess on network queue
11 Years Ago
More blood splats
11 Years Ago
Fixed NRE on server start (maybe)
11 Years Ago
LOD grid components are now supported on pooled objects Building skin instantiates are now pooled
11 Years Ago
Fixed NRE in SoundPlayer
11 Years Ago
Optimized pool stack code Protobuf writing is totally garbage free Protobuf reading is totally garbage free except for strings
11 Years Ago
MetalOre slash impact FX created.
11 Years Ago
Highlight exceptions in server console
11 Years Ago
Some AI pooling
11 Years Ago
SaveInfo pooling
11 Years Ago
Manifest
11 Years Ago
Save speed tests
11 Years Ago
Clients don't know if other players are admins/developers
11 Years Ago
Fixed LODBatch corruption on pooled objects
11 Years Ago
Memory pool tracks items in use to idenfity missing frees and foreign items entering the pool
11 Years Ago
Building doors animations, models and prefab refactoring Texture edits to armored door
11 Years Ago
merge from main
11 Years Ago
Removed some debug code
11 Years Ago
Added pool.prefabs console command (prints pooled prefab counts) Clear prefab pool as well when pool.clear is called
11 Years Ago
WaterLevel.Test also works for zero bounds
11 Years Ago
Set the correct player entity bounds
11 Years Ago
Added .Copy( to proto classes Fixed ModelState pooling monstrosity
11 Years Ago
CraggyIsland stuff
11 Years Ago
"save 1" will wait for the save to finish
11 Years Ago
Enabled LOD components on cliff meshes
11 Years Ago
Save optimization tests
11 Years Ago
Made arg.GetBool sane
11 Years Ago
Save speed tests
11 Years Ago
AI garbage
11 Years Ago
Save speed tests
11 Years Ago
Got rid of NPC Option weird code
11 Years Ago
Save diagnostics
11 Years Ago
More fucking save bullshit
11 Years Ago
More fucking save bullshit
11 Years Ago
Significantly increased all bullet speeds Helicopter has napalm strikes for pesky campers Helicopter has smaller hitboxes for weak spots Helicopter cupboard exploit fixed Helicopter loot crates actually unlootable until flames go out