256,440 Commits over 4,018 Days - 2.66cph!
renamed 'Assign to friend' to 'Give to friend'
Updated clothing prefabs to be flesh where necessary (no more smoke effects on impact)
This should fix a bunch of warnings in the server build
enabled gibbing of basecombat objects
Leaf rustle wavs for different movement speeds
Fixed material keyword cleanup tool to avoid Material.DisableKeyword, broken in editor
Cleaned up deprecated shader keywords in all applicable materials to keep us below the limit of 128
Repair bench gibs and some nice lods.
Added "done" status to loading screen after all terrain components have been initialized
Removed some unused empty folders
Tweaked rock material terrain blending parameters
Adding barricades greybox models and collisions
Wooden loot box scale fix.
updated repair bench model
Post-build deployment, GUID: 5d1dcd52-fd3b-4b52-82a1-139412c7bc6f
Post-build deployment, GUID: 0dea18ec-82c9-4623-a600-7c591732ab7a
fixed boneknife crafting time
Update to material keyword cleanup, all set
Prefab auto-updates (some serialized properties were removed it seems)