239,367 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Fixed camera juddering in the test game.
10 Years Ago
Fixed camera juddering in the test game.
10 Years Ago
More compression.
10 Years Ago
More compression.
10 Years Ago
working on revolver player anims
10 Years Ago
Some more graphics stream compression.
10 Years Ago
Some more graphics stream compression.
10 Years Ago
another export
10 Years Ago
Added terrain collision resolve system for objects to pass through when entering caves Increased the number of attempts to find a monument spawn location to 1000
10 Years Ago
Updates for gmad.exe: * Updated premake4.lua to build the project with correct paths * Added simple drag'n'drop support to gmad.exe * The "out" path is now automatically calculated for both "extract" and "create" actions, if not overridden manually * Removing triple output of addon files so now it only does so once * Added proper help message
bot
10 Years Ago
Windows Build 93
10 Years Ago
going home
10 Years Ago
Sync with GitHub.
10 Years Ago
Crafting tooltip cleanup, shows ingredients
10 Years Ago
Now generating meshes again. Need to add the endcap part and fix any joins and make roads blend a bit better again.
10 Years Ago
Merge branch 'master' of arcade into networking Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
Merge branch 'master' of arcade into networking Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
Reverted to old image asset loading.
10 Years Ago
Reverted to old image asset loading.
10 Years Ago
Partial implementation of guessing non-grayscale swatches, probably going to revert.
10 Years Ago
Partial implementation of guessing non-grayscale swatches, probably going to revert.
10 Years Ago
re-exported file
10 Years Ago
updated skinning on gloves
10 Years Ago
Admin site item fixes
10 Years Ago
Ignore.conf'ing stuff used to make tree billboard normal maps.
10 Years Ago
Included latest release builds of the API.
10 Years Ago
Included latest release builds of the API.
10 Years Ago
Item data and icons.
10 Years Ago
Fix for camera translation not being networked.
10 Years Ago
Fix for camera translation not being networked.
10 Years Ago
Updated icons from admin site Fixed building plan switch strings being #phrases
10 Years Ago
Included fix for a possible issue when rendering from a stream, and a partial implementation of rendering from a stream.
10 Years Ago
Included fix for a possible issue when rendering from a stream, and a partial implementation of rendering from a stream.
10 Years Ago
adding gloves (which need skinning properly) and adding feet with textures
10 Years Ago
Revamped item categories Updated crafting UI
10 Years Ago
Burlap shader normal intensity toned down.
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
Fixed IconRender2
10 Years Ago
client spawns an entity when arcade screen is clicked, this is so I can see if I can get the serialized graphics data replicated to clients
10 Years Ago
client spawns an entity when arcade screen is clicked, this is so I can see if I can get the serialized graphics data replicated to clients
10 Years Ago
Added use of road properties so roads can now have different widths. Now need to add meshes and blend them together.
10 Years Ago
Time of Day update to 2.1.1 prerelease 1
10 Years Ago
Commented Swatch fields.
10 Years Ago
Commented Swatch fields.
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Should prevent door stacking