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1,044 Commits over 2,861 Days - 0.02cph!

10 Months Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
10 Months Ago
scaled turret to 0.9
10 Months Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
10 Months Ago
wip textures
10 Months Ago
vendor truck wip model and basic materials
11 Months Ago
added missing skin models and cleaned up scene, sorted alphabetically
11 Months Ago
roadsign gloves
11 Months Ago
lr300 in hierarchy
11 Months Ago
added pickaxe to ref models and to scene
11 Months Ago
split up smg to material id parts
11 Months Ago
set up materials on junkernaught ar
11 Months Ago
holosight about 15% thicker and a bit more rounded
11 Months Ago
handcuffs wm vm and material
11 Months Ago
added toolgun to render scene
11 Months Ago
updated mask texture
11 Months Ago
split off higher res ammunition from media branch and added to individual ammunition folders
11 Months Ago
viewmodel thin attachment
11 Months Ago
all wooden posts in gibs
11 Months Ago
gibs model for wood barricade
11 Months Ago
added chippy box
11 Months Ago
scaled down heads a lot, started on some lighting presets
11 Months Ago
meta files
11 Months Ago
merge from main
11 Months Ago
double cover model and wip prefab
11 Months Ago
set up pants material and set hoodie textures to uncompressed
11 Months Ago
set up hoodie material with correct colors referencing the manifest
11 Months Ago
renamed weapons with multiple material id so part name corresponds with material
11 Months Ago
big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour
11 Months Ago
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
11 Months Ago
added gibs for hunting trophy large, small and fishing
11 Months Ago
fixed black line at top of hobobarrel icon
11 Months Ago
merge from 95921
11 Months Ago
merge from #95921 main
11 Months Ago
merge from branch
11 Months Ago
merge from main
1 Year Ago
fixed broken mannequin materials
1 Year Ago
plastic commit spam
1 Year Ago
merge from main
1 Year Ago
atlassed crate materials / models
1 Year Ago
tweaked albedo for better lod popping
1 Year Ago
updated collision to fit the model
1 Year Ago
removed erroneous screen mesh, set cctv desk to world layer
1 Year Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
1 Year Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
1 Year Ago
monument cctv desk added extra items to prefab, rescaled, set left and right hand ik positions, addted temp albedo, normal, ao
1 Year Ago
fixed some holes in mesh, stretched uvs on monitor screen, added back panel for storage adaptor on retro tc
1 Year Ago
cctv desk basic prefab setup
1 Year Ago
updated 4k textures for cinematics
1 Year Ago
postit note
1 Year Ago
cinematic textures and materials