1,250 Commits over 3,014 Days - 0.02cph!
Let's try that again, merge from obisidian knife
turned specular glare value down from 1.75 to 1.25
set locker max texture size in workshop to 2048 up from 1024
added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
merge from largewoodbox_transparency
merge from lr300_dustcover_fix
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
fixed wrong material on dbs main body and checked skins are correct
fixed erroneous naming on horse costume sitem.asset, and added "three variations" to horse and chicken descriptions. Added prop render script to horse costume so turntable on store looks better
checked over adobe walls and sunken knife store pages, tweaked abyss turntable items a bit to better position them
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
merge from
117533 horse costume world model
removed old horsecostume model and set outline script on chicken costume
changed ui sounds to cloth and burlap sack
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
enabled mipmaps on horse costume
toggle crouch fade on horse costume
temportat DBS rebuild commit
merge from
117546 horse ao texture
merge from
117545 horse textures 4->2k
merge from easterinflatablehorsedlc
mirrored chicken stats to horse stats, crafting costs, egg vision, description, foot sounds . Set up steam item file and set to no trade
merge from jungle_building_skin_merge
merged from jungle_building_skin
shell tests with hide_poncho to give it volume when using skins with transparency
merge from workshop_qol #
116942 compound bow fixes
reverted, should be on a branch
merge from workshop_qol #
116942 compound bow fixes
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
aligned arrow type heads properly to end of arrow in compound_bow entity
merge from
116879 , added taylors pants and hoodie changes
added shelf 9959 - hoodie and pants fixes
re-assigned arrow renderer on crossbow to work with turrets
merge from world_crossbow
rebuilt prefab so arrow mesh shows up