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902 Commits over 2,710 Days - 0.01cph!

1 Year Ago
merge from main
1 Year Ago
merged 7075 shelf
1 Year Ago
railrod planter icon, rebuilt manifest
1 Year Ago
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1 Year Ago
merge from mirror2023
1 Year Ago
assigned correct double height material to standing mirror
1 Year Ago
mirror_material double height for standing mirrors
1 Year Ago
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1 Year Ago
fixed broken filepaths in mirror shader
1 Year Ago
set mirror prefabs and all children of prefab root to deployed layer
1 Year Ago
manifest
1 Year Ago
frontier_mirror variants, gibs, setup prefabs, icons. cleaned up temp folder
1 Year Ago
wooden box scene setup
1 Year Ago
more wip mirror work, tweaked goldframe colours, tweaked paintable backboards, ao, added paintable material for standing frames so the background tiles better
1 Year Ago
charitable rust 2023 drops added to twitchdrops render scene. mannequins added. Some new lighting prefabs for drops items
1 Year Ago
tweak to mirror plane material, much more work on mirrors 1, 2, 3. implemented new blend material for paint layer
1 Year Ago
cherry picked 88250
1 Year Ago
merge with main 2
1 Year Ago
merge with main
1 Year Ago
more mirror wip working out blend layer
1 Year Ago
missing file
1 Year Ago
more frame wip
1 Year Ago
mirrors wip
1 Year Ago
turned off texture streaming on haircap textures, set all but hairstyle_5 to high compression, tweaked alpha on hairstyle 3 so it doesn't have an obvious seam on the forehead
1 Year Ago
moved attack helicopter emission to uv1 and re-exported base, skinned and gibs model, removed red dot from emissive and made much larger on the texture as it uses uv1 now
1 Year Ago
twitchdrops render scene sheet metal double door setup
1 Year Ago
manual merge from mirrors branch (2020), need to fix shader compile error before I can test prefabs
1 Year Ago
furnace twitch drop materials
1 Year Ago
more scene and lighting setup, added all current twitchdrop run items with innitial pass
1 Year Ago
more lighting setup, starting to set up double barrelled shotgun
1 Year Ago
cherry pick from 86211, tweaked lighting working on final render settings
1 Year Ago
twitch drop render setup, added all my reference models, ordered folders, test with AR
1 Year Ago
merge from main
1 Year Ago
tweaked cutout spider web mesh positions to match older mesh positions, used one of the cutouts as the guide mesh
1 Year Ago
cutout spiderweb shapes, added to prefab
1 Year Ago
set up f15 3d model in the f15 prefab
1 Year Ago
saved out scene
1 Year Ago
merge from 6775
1 Year Ago
1 Year Ago
tweaked sunglasses lens and lens_polarised albedos so that they are darker and more opaque
1 Year Ago
fixed broken uvs on front interior
1 Year Ago
recoloured lorrr_trailer unique albedo to match new darker white colour, changed trim_orange material to reflect this too, changed interior collision to allow player to get to the front of interior, added shadow casters for interior
1 Year Ago
skinning tweaks, fixed hole under helmet 03, better armpits. various other skinning tweaks
1 Year Ago
added textures for abyss suit helmet v 3 and removed the too good for this world green tint
1 Year Ago
added ao to salvaged ice pick
1 Year Ago
added helmets 2 and 3 on diving suit to legs ignore list, and tweaked viewmodel skinning so its as good as i can get it clipping-wise
1 Year Ago
abyss helmet variation 3 lods, skinning, imported to prefab and setup, temp material. Also, skinning tweaks on viewodel
1 Year Ago
divingsuit viewmodel tweaks, made arms a lot thinne and fixed holes
1 Year Ago
split off wheels on abyss suit tank#1, animated them, animated scrolling uv2 on the flywheel belt, added bone retarge and object motion vector fix scripts to make it all work
1 Year Ago
abyss helmet version 2, textures, material, added to prefab with randomiser script set up. needs a bit more work on the skinning