902 Commits over 2,710 Days - 0.01cph!
railrod planter icon, rebuilt manifest
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assigned correct double height material to standing mirror
mirror_material double height for standing mirrors
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fixed broken filepaths in mirror shader
set mirror prefabs and all children of prefab root to deployed layer
frontier_mirror variants, gibs, setup prefabs, icons. cleaned up temp folder
more wip mirror work, tweaked goldframe colours, tweaked paintable backboards, ao, added paintable material for standing frames so the background tiles better
charitable rust 2023 drops added to twitchdrops render scene. mannequins added. Some new lighting prefabs for drops items
tweak to mirror plane material, much more work on mirrors 1, 2, 3. implemented new blend material for paint layer
more mirror wip working out blend layer
turned off texture streaming on haircap textures, set all but hairstyle_5 to high compression, tweaked alpha on hairstyle 3 so it doesn't have an obvious seam on the forehead
moved attack helicopter emission to uv1 and re-exported base, skinned and gibs model, removed red dot from emissive and made much larger on the texture as it uses uv1 now
twitchdrops render scene sheet metal double door setup
manual merge from mirrors branch (2020), need to fix shader compile error before I can test prefabs
furnace twitch drop materials
more scene and lighting setup, added all current twitchdrop run items with innitial pass
more lighting setup, starting to set up double barrelled shotgun
cherry pick from
86211, tweaked lighting working on final render settings
twitch drop render setup, added all my reference models, ordered folders, test with AR
tweaked cutout spider web mesh positions to match older mesh positions, used one of the cutouts as the guide mesh
cutout spiderweb shapes, added to prefab
set up f15 3d model in the f15 prefab
tweaked sunglasses lens and lens_polarised albedos so that they are darker and more opaque
fixed broken uvs on front interior
recoloured lorrr_trailer unique albedo to match new darker white colour, changed trim_orange material to reflect this too, changed interior collision to allow player to get to the front of interior, added shadow casters for interior
skinning tweaks, fixed hole under helmet 03, better armpits. various other skinning tweaks
added textures for abyss suit helmet v 3 and removed the too good for this world green tint
added ao to salvaged ice pick
added helmets 2 and 3 on diving suit to legs ignore list, and tweaked viewmodel skinning so its as good as i can get it clipping-wise
abyss helmet variation 3 lods, skinning, imported to prefab and setup, temp material. Also, skinning tweaks on viewodel
divingsuit viewmodel tweaks, made arms a lot thinne and fixed holes
split off wheels on abyss suit tank#1, animated them, animated scrolling uv2 on the flywheel belt, added bone retarge and object motion vector fix scripts to make it all work
abyss helmet version 2, textures, material, added to prefab with randomiser script set up. needs a bit more work on the skinning