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1,192 Commits over 2,922 Days - 0.02cph!

9 Months Ago
junkpile_water and oceanwreckbuoys seaweed dressing
9 Months Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
9 Months Ago
re-linked divesite prefabs, cleanup of folders
9 Months Ago
created noatlas concrete barricade variant and applied to concrete barrier prefab so lod1 has same uvs and material as lod0 on the deployable version
9 Months Ago
manually merged new plane and foliage in to divesite_d prefab, removed temp prefab
9 Months Ago
new divesite plane, scene dressed, added to scene/prefab. saved divesite_d_temp prefab so i can manually merge
9 Months Ago
better default locker specular
9 Months Ago
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
10 Months Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
10 Months Ago
added 4k cinematic textures for HCR
10 Months Ago
removed HCR cinematic textures
10 Months Ago
cinematic 4k textures for HCR
10 Months Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
10 Months Ago
merged from fire_extinguisher
10 Months Ago
fire_cabinet deployed gibs test - not to be merged
10 Months Ago
transmission map
10 Months Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
10 Months Ago
wallpaper icon file wasnt checked
10 Months Ago
wallpaper icon
10 Months Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
10 Months Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
10 Months Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
10 Months Ago
more foliage
10 Months Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
10 Months Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
10 Months Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
10 Months Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
10 Months Ago
divesite small b wip
10 Months Ago
temp prefab so we can work on the same scene
10 Months Ago
correct texture names
10 Months Ago
removed old underwater plants textures
10 Months Ago
removed unused lights, underwater_plants roughness tweaks
10 Months Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
10 Months Ago
mussel clumps, mussel clump transparent, mussel tiling material
10 Months Ago
new mussels tiling material
10 Months Ago
barnacle_tiling_orange variant
10 Months Ago
added underwater mask to crittermovementshader
10 Months Ago
missing textures
10 Months Ago
seaweed clump prefabs
10 Months Ago
tin can alarm gibs new setup with centred pivots and enabled precision, fixed it falling through floor
10 Months Ago
tin can alarm gibs colliders
10 Months Ago
env_fish correct values on main camera
10 Months Ago
barnacle clumps prefabs
10 Months Ago
added shoals to junkpile_water prefabs
10 Months Ago
merge from seaweedtest
11 Months Ago
fish spawn rate tweaks
11 Months Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
11 Months Ago
removed crustaceans material and replaced all instances of it with barnacles material,
11 Months Ago
missing file save
11 Months Ago
barnacles tiling material