902 Commits over 2,710 Days - 0.01cph!
added tanks variants 2 and 3 to diver hazmat prefab
divingsuit world model, prefab setup, icons
and the rest of the diver suit vm files files gg matt
diver suit view model prefab setup and added to item
diver hazmat lods, scripts, prefab setup - needs item definition setting up properly (use sunburn dlc), vm, wm and icon still
moved front of trailer up a bit so it doesn't clip lorry cab
pivot fix, fixed decals, set up lod values correctly, shadowproxies
big clean up, combined materials, lodded, shadow casters, decals wip, collision
material changes, removing coloured variants, building it to base material
worked up materials on lorry trailer, added blue variant, added proper ac unit on front, tweaks to prefab
aircon unit wip lorry trailer, added back light, balancing vertex blending more
lorry_trailer wip material setup
lorry trailer wip material setup
added more loops to warhead cones so they smooth nicer on LOD0
changed warhead to render lod, added single and triple work lights, set up prefabs on them
added worklights_triple , set up material, collision , prefab
scaled down interior submarine and sub base to 90% again to fix clipping
rescaled interior base + sub to 90% so it no longer clips shell
worklights greyboxes for @petur https://files.facepunch.com/mattisaac/1b0311b1/XAyAmWeQfL.png
nuclear_warhead model, materials, collision, created rough prefab. Textures currently set to 4k but can be set to 2k
added legs to eggsuit to avoid clipping issues, set up prefab, added female variant and linked to clothing script on prefab
rustige_egg_f anim controller changes so the open/close anims blend properly
rebuilt rustige_egg_f with correct bone rotation to fix egg rotate, anim issues. Glitzed up the icon. Lightened gold material
reset scale on rustige_egg_f , more tweaks
fixed egg suit insides clipping, more work on rustige_egg_f
WIP faberge_egg_f model, anims, prefab
mannequin models and textures #4
mannequin models and textures #3
mannequin models and textures #2
mannequin models and textures #1
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moved green bandit roof to its own prefab to try and fix weird ice transform rotation. Removed floating star and blue light strips
Removed old bandit town xmas lighting prefab, made sure it uses newer version. Tweaked ice rooftops so they don't clip through interior walls. Removed snowman on helipad. Remopved marketplace light strips. Fixed clipping barrel on fishing_village_C.
updated with damian's new prefabs
rebuild bandit town xmas prefab , re nested prefabs, created individual ice roof per building, S2P
added batch scripts to xmas prefabs. Rebuilt fishing_village_c xmas prefab as it had become unpacked by mistake
flipped faces on xmas tree tinsel to avoid shadowing, added fishing village c xmas decor, added lamp post lights to fishing village b
added xmas prefabs to bandit town and fishing village a and b