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1,250 Commits over 3,014 Days - 0.02cph!

6 Months Ago
merge from main
6 Months Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
6 Months Ago
merge from 101733 - weapon_tool_ao_fixes materials
6 Months Ago
merge from 101745 - weapon_tool_ao_fixes
6 Months Ago
sunken knife prefab setup - now uses combat knife prefab duplicate, set up as steam item and set to spawn as skin of combat knife, added sounds to sound folder, rebuilt manifest and skins asset
6 Months Ago
merge from main, will rebuild mannifest
6 Months Ago
merge from main
6 Months Ago
temporarily reverted combat knife invert so we can debug the workshop tool before any fixes
6 Months Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
6 Months Ago
set rustige egg g steam sitem.asset to retired-nocrate-notrade and updated manifest
6 Months Ago
merged from Easter2025 (lets not use this one anymore)
7 Months Ago
added pauls new icons for missing meat icons
7 Months Ago
updated pie icons with lewis's new ones and added the unsued ones too
7 Months Ago
created special CC materials for pies when cooking
7 Months Ago
merge from visual_cooking_conditionls_merge #114724
7 Months Ago
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
7 Months Ago
fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
7 Months Ago
fixed missing texture references in wolf and pork meat materials after merge, fixed missing prefab references in module_1200x1200_4way_ladder to have new meat in, tested all meat and appears correct
7 Months Ago
fixed raw fish having incorrect material
7 Months Ago
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
7 Months Ago
manual merge from cookingv2/meat #6 114426
7 Months Ago
manual merge from cookingv2/meat #5 114423
7 Months Ago
manual merge from cookingv2/meat #4 114422
7 Months Ago
manual merge from cookingv2/meat #3 114419
7 Months Ago
manual merge from cookingv2/meat #2
7 Months Ago
manual merge from cookingv2/meat #1
7 Months Ago
reduced all meat textures to be no bigger than 512x512
7 Months Ago
removed placeholder items from craggy
7 Months Ago
updated existing prefabs
7 Months Ago
overhauled meat prefabs, rebuilt all with updated meshes and textures, moved all meats to specific folders, tidied up folders, removed old and unused assets
7 Months Ago
missing files
7 Months Ago
added meshes and materials for all new meat items, sss profiles
7 Months Ago
tweaked skinning a little, added open 150 to 300 and open 300 to 150
7 Months Ago
close 150 and 300 anims
7 Months Ago
drawbridge wip anims and set up controller/avatar
7 Months Ago
wip drawbridge greybox and anims
7 Months Ago
added parallax plane to break stuff even more
7 Months Ago
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7 Months Ago
changed description on Medieval Barricade store item from "Wooden Barricade" to "Barbed Wooden Barricade"
7 Months Ago
changed FOV of turntable prop renders to 20 (much better angle for these)
7 Months Ago
added non-skinned knight armour helmet to itempreview prefab only to avoid clipping issue, added new prop render scripts to all itempreview prefabs in medieval folder and tweaked their values for better turntables
7 Months Ago
better prop render camera angles - need second go after i pull a shelf
7 Months Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
7 Months Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
8 Months Ago
merged from hackweek/meat - starting to set up new meat models
8 Months Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
8 Months Ago
merge from medieval assault rifle refraction branch
8 Months Ago
item description changes to add medieval to item description
8 Months Ago
cinematic 4k textures for medieval large wood box
8 Months Ago
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval