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132,370 Commits over 4,262 Days - 1.29cph!

10 Years Ago
Bridge tweak
10 Years Ago
Merge from save 119
10 Years Ago
Added "graphics.lso" command to enable large scale occlusion Fixed a few more bugs + simplified inspector
10 Years Ago
Tweaked default values; fixed toggling
10 Years Ago
Merge from main
10 Years Ago
set up aim throwing for bone knife updates to other throwables
10 Years Ago
Activated command-buffer merge to PBR g-buffer occlusion and multiply on camera target, intead of post Removed ExecuteInEditMode
10 Years Ago
Merged from large scale occlusion branch
10 Years Ago
Switched to using CommandBufferManager to ensure CB ordering Added large scale occlusion to MainCamera prefab; inactive unless toggled via graphics.lso (experimental)
10 Years Ago
Server compile fix
10 Years Ago
merge from main
10 Years Ago
Fixed lso compute causing leaking during blur
10 Years Ago
Fixed potential client side NRE
10 Years Ago
Dome ladder fix Moved small refineries to renderer lod and fixed a few broken placements
10 Years Ago
Building Structure - Garage doors textures/models/Prefabs Trainyard, Powerplant and WTP scene updates
10 Years Ago
decay.scale convar scales both decay delay and decay duration
10 Years Ago
fixed an issue with several of the LOD models (for animals and weapons) having extraneous vertices ( due to the normals not being unified )
10 Years Ago
Merging update for Hapis/Savas islands
10 Years Ago
Melee distance padding tweak
10 Years Ago
Fixing some material import settings (as discussed with Vince)
10 Years Ago
Mortar (need to check shader - it goes invisible when applied)
10 Years Ago
Patrol helicopter server gibs entity bounds
10 Years Ago
Fix for invisible materials in empty scenes
10 Years Ago
Industrial doors texture set and materials colour variations
10 Years Ago
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
10 Years Ago
Flooding protection tweaks
10 Years Ago
Increased maxflood convar default value
10 Years Ago
Updated amplify occlusion; faster/better bilateral blur
10 Years Ago
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10 Years Ago
Fixed incorrect collision meshes on twig roof sides
10 Years Ago
set up aim throwing for pickaxe
10 Years Ago
Updated amplify color and switched to single pass tonemapping + color grading Removed dedicated tone mapper
10 Years Ago
WIP
10 Years Ago
AH logs include frame number
10 Years Ago
Fixed flow control warnings in ocean and river shaders
10 Years Ago
Added warning to RandomizeStartPosition when called on a sound missing audioClip
10 Years Ago
AH tweaks
10 Years Ago
Added back river flow; still needs work
10 Years Ago
slight tweaks to the rifle walk animation
10 Years Ago
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
10 Years Ago
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
10 Years Ago
Changed default decay tick interval to 10 minutes
10 Years Ago
Fixed river flow transitions to ocean
10 Years Ago
Large Prop D textures/models/Cols/Prefabs Trainyard, Powerplant and WTP, Military tunnels scene updates
10 Years Ago
Fixed purple water in dx9 Fixed compilation errors in legacy gl
10 Years Ago
Attempt to fix RUST-689
10 Years Ago
Added river foam
10 Years Ago
mesh compression @low for building block meshes and colliders
9 Years Ago
progress
9 Years Ago
Fixed LOS issues in caves (RUST-1039)