130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added "itemskins" convar to toggle workshop item skins
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More profiler workshop skin profiler samples
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rust.Workshop plugin has profiler enabled in debug build
 
                
                
                
                
                
             
         
        
            
            
            
                
                balance/functionality of Locker
Fish provides animal fat
shopfront no longer blocks wall placement on triangle foundations
protocol++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WIP netting wall frame block and spinner wheel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Entity creation is grouped by entity name in profiler
Removed some needlessly deep nested profiler samples
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Disabled MaterialColorLerp (memory, performance)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Stone block set vert count reduction, prefabs update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rocket launcher world model uv fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Metal block set vert count reduction, prefabs update
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reduced stuttering and GC from workshop skin loading (this needs rethinking)
 
                
                
                
                
                
             
         
        
            
            
            
                
                less detail on wall.frame.stone LOD0
 
                
                
                
                
                
             
         
        
            
            
            
                
                Experiment: More granular network cells (64 meters per cell instead of 126.5)
 
                
                
                
                
                
             
         
        
            
            
            
                
                wall/window/doorway metal tier LOD0 further optimization
 
                
                
                
                
                
             
         
        
            
            
            
                
                playing demos loads the world in properly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from vertex_count_simplification
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server sends full snapshot when recording a demo
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Plant skin instantiates are load balanced
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged demo recording into main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rebuilt plugins just in case
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Presumably fixed workshop skin load issue on Windows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed plant skins not recycling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Client side plant entities pool
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed a bug with the muzzleflash being offset improperly 
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                fixed sounds playing out of synch on the sawn-off shotgun viewmodel reload
 
                
                
                
                
                
             
         
        
            
            
            
                
                lowered cost of flame turret
fixed lock position on locker
 
                
                
                
                
                
             
         
        
            
            
            
                
                out of stock vending machines show up as red on the map
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rugs, Chairs, Tables can only be picked up with TC access + hammer equipped
chair cost reduced
table cost reduced
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Physics sound velocity to volume scaling is a little lighter
Minor optimization when creating sounds that don't use local voice limiting
More in depth profiling on SoundManager.RequestSoundInstance