130,621 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Merged rocket factory interior objects for optimisation 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory lod materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "Navigation" layer
Removed unused "Sky" and "Sky Reflection" layers
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removing old reporting system
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
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                Navigation layer does not collide with anything
Main camera ignores navigation layer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                DynamicNavMesh should support Animal agent type, not Humanoid (yeah, buildsettings can only support a single one...)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better step height for animals (helping them up stairs more easily).
 
                
                
                
                
                
             
         
        
            
            
            
                
                testing rock_formation_f export without flatten hierarchy 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked build settings for local dynamic nav mesh.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled shadow casting for certain LOD stages on props and overgrowth
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene2Prefab shadow caster changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel organisation - clean exports for some vms
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled shadow casting on structures LODs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Retired "Navigation" layer because we can directly feed meshes to the bake \o/
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabling shadow casting on far rocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                wip agent/navmesh grid management.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Minor optimizations
PlaybackData pooling fix
Always play at least 8 bars at the new intenisty after raising it
Disable random debug intensity jumps
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reset default menu music volume
Codegen
Music mixer level tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added camera util + proper frustum plane extraction
Added WaterCullingVolume for water surface clipping
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Loot barrel impact & gib sounds
Handful of level tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More progress on navmesh grid.
 
                
                
                
                
                
             
         
        
            
            
            
                
                placed some temp safeguards in the lift at rocket factory
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel organisation - clean export for vm