240,384 Commits over 3,867 Days - 2.59cph!

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10 Years Ago
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Removed debug line drawing
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10 Years Ago
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Added UI files
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10 Years Ago
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Fixed ball bounce issue when using standard modifier Added dive toggle for each character Switched to spline ball movement for serve - not sure if this will stay
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10 Years Ago
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10 Years Ago
Updated noise backend
10 Years Ago
Fixed default ragdoll parts
10 Years Ago
Made cargoplane/airdrop/bridges/monuments visible at longer distances Slowed down cargo plane
10 Years Ago
Hit height value added for players
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Stability queue timeout
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Some Clientside profiling
10 Years Ago
Swapped out one blendshape.
10 Years Ago
- PlayerCamera Grab movement gets disabled when Building placement is active - SmartObject now sets its Layer on init to be safe
10 Years Ago
Fixed stability system not marking some surrounding blocks as dirty
10 Years Ago
Char05 Final assets. Maya scene with blendshapes, ZBrush sculpt and blendshape projects. PSD and tga textures.
10 Years Ago
Stability tweaks
10 Years Ago
Updated LegacyLevel to work with latest changes
10 Years Ago
Shader func name changes
10 Years Ago
Terrain shader consolidation mega merge; removed deprecated terrain shaders, now using only one; reorganized PVT merged 4 cache textures into 1; better TerrainExtension integration; now enabled via keyword toggle Deprecated PVT_Terrain, moved functionality to TerrainTexturing; lowest quality base texture now works on legacy mode as well Changed Terrain_Color to Terrain_Alpha; updated shaders from 4 chan color to 1 chan alpha Updated TestLevel; Procedural Map updated via script
10 Years Ago
fixed the water splashes (they don't glow in the dark anymore)
10 Years Ago
Spectator fixes
10 Years Ago
Conditional model sorting perf fix Invisible player fix (hopefully) Spectator mode fix (hopefully) Fixed death info not being passed to OnKilled Fixed ragdoll update perf Eating effect broadcast bug
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Made iso noise more subtle
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