branchrust_reboot/maincancel

34,901 Commits over 4,505 Days - 0.32cph!

4 Months Ago
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
4 Months Ago
Assign name and description keys to the base barrel and shelves items
4 Months Ago
Moved mortar slightly ealier in tech tree, ammo research costs lowered
4 Months Ago
added anti vechicle dmg to mortars basic and fragment, basic stronger
4 Months Ago
mortar deployment improvements Improved colliders more accurate, can not longer be shot through, better pickup
4 Months Ago
prevent mortar deployment under water
4 Months Ago
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
4 Months Ago
merge from cubemap_ui_optims
4 Months Ago
merge from binoculars_on_weaponracks
4 Months Ago
merge from mortar_prototype
4 Months Ago
Left align country text in the server browser
4 Months Ago
vending_fixes_2 -> main
4 Months Ago
Merge from terrain_lowering_nms_large_cave
4 Months Ago
merge from main/workbench_upgrades
4 Months Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
4 Months Ago
merge from automated_testing
4 Months Ago
Phrase contexts
4 Months Ago
Phrases update
4 Months Ago
merge from deepsea_loot_balance
4 Months Ago
Merge from weapon_refresh_salvaged_cleaver
4 Months Ago
merge from deepsea_loot_balance
4 Months Ago
merge from computer_station_IO
4 Months Ago
Merge from 3p_spectator_improvements
4 Months Ago
fix workshop emission intensity getting/setting
4 Months Ago
Merge from workbench_upgrades
4 Months Ago
binocuar_fixes_2 -> main
4 Months Ago
server_browser_update_2 -> main
4 Months Ago
merge from horse_rpc_fix
4 Months Ago
merge from f1tools_demo_fix
4 Months Ago
reset electric furnace emissive texture and 3.1 value to original
4 Months Ago
merge from store_nre_fix2
4 Months Ago
merge rust_relay_server -> main
4 Months Ago
Merge from terrain_renderer
Rin
4 Months Ago
merge from mortar_prototype
4 Months Ago
Removed old AiManagedAgent class, old and useless Subtracted 150385
4 Months Ago
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
4 Months Ago
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main
4 Months Ago
merge from fix_assetscene_deepsea -> main
4 Months Ago
Potential fix for zombie NRE on _agent == null in tests
4 Months Ago
Fix zombies breaking automated tests
4 Months Ago
testlist
4 Months Ago
Cherry pick tutorial bear and unused shark fix from ai_recast_integration
4 Months Ago
Merge from workbench_upgrades (Recycle balance pass, description updates)
4 Months Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
4 Months Ago
merge from automated_testing
4 Months Ago
server_browser_update_2 -> main
4 Months Ago
merge from mortar_prototype
4 Months Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
4 Months Ago
merge mortar_prototype to main
4 Months Ago
merge from mortar_prototype