branchrust_reboot/maincancel

32,742 Commits over 4,079 Days - 0.33cph!

6 Years Ago
spas12 stock downsized to 1024 (saved extra 10MB)
6 Years Ago
Downsized spas12 and splash foam textures to max 2048 (saved 105 MB)
6 Years Ago
Longer wave crests
6 Years Ago
scene2prefab
6 Years Ago
AI cover logic for reloading intelligent reload logic when low ammo Exfil state allows shooting pick unique engagement points if possible (flank) do not finish an entire burst if line of sight lost pick unique roam points (no more bunching up) smaller radius for obstacle avoidance (pass eachother on stairs)
6 Years Ago
Delayed junkpile loot spawn slightly to avoid null group warnings from JunkPileWaterSpawner parenting
6 Years Ago
Rig2: Spotlight cull popping fix. Rig2: Hero light meshes have very long range visibility. Rig2: Increased some light cull distances. Fixed a bunch of light fixture mats not being GPU instanced.
6 Years Ago
Tweaks to crest foam; replaced foam array with matt's
6 Years Ago
Better window fix Blocked players accessing oilrig vents
6 Years Ago
oilrig portacabin window fix
6 Years Ago
Added water culling volume to cargoship interior
6 Years Ago
Fixed intermittent indirect lighting in deferred decals
6 Years Ago
Compile fix
6 Years Ago
Added physics.ragdollmode to set client side ragdoll collision mode Changed physics.droppedmode to integer, now also support "continuous" (1) and "continuous speculative" (3)
6 Years Ago
Improved LS tul culling volume (Hapis)
6 Years Ago
merge hapis_191 to main
6 Years Ago
manifest
6 Years Ago
isDynamic on prefabs spawned on junkpile water (testing)
6 Years Ago
merge into main
6 Years Ago
Fixed server not updating wave time (causing static junkpiles dive site markers) Added client engine time to EnvSync + fixed wave time desync Updated junkpile water prefabs
6 Years Ago
Workaround for muzzle flash position bug
6 Years Ago
Water junkpiles responding to wave motion; updated prefabs
6 Years Ago
Added engine time to EnvSync for Diogo
6 Years Ago
player animator update - fixed issue with relaxed gun pose not blending out correctly, increased speed of sway to better match movement
6 Years Ago
Updated Facepunch.Steamworks
6 Years Ago
▌█▅▉█ ▇▇▇▋▌▊▇█▌ ▍▌▉ ▆▅▉█▋▊▊ ▊██
6 Years Ago
Added editor "relax" console command (sets relax pose on player)
6 Years Ago
▅▊▆▅▌▄ ▌▇▄▋▉▍▌▆ ▍▄▌▊▇▍█ ▇▉▅▋ ▅▊▆▍▆▍ ▇▄▉ ▅▋▅▅▋▄▊▌▉ ▋▊▆▅▉▄▆█▇▊, ▊▆▋▅▄█
6 Years Ago
█▄▍▆▌▆▌▋ ▍█▍▍▊▉▊ █▅▄▄█▆▅ ▄▄▌ ▇▌▊█▄▉▄█▇ ▄▇▋▄▅▍ ▋▇█▋▌▆▄▇▅▄ ▇▇▅▌█ ▆▍ ▍▇█▇▅▇▍▌ ▍█▇▉▆ ▋▄▌▅▊▌▋▇ ▅▉▇▉██▊ ▆▍▉ ▌▋▇
6 Years Ago
hbhfsensor typo fix
6 Years Ago
Fixed Cap culling after LOD0
6 Years Ago
Subtracted 32632
6 Years Ago
Cleared the old v2 light fixtures folder for merge unfuckery.
6 Years Ago
▊▄▅▍█ ▉▊▋▋▍▌▇▇ ▌▌▆ ▌▄ ▅▆▋▌▇▅ ▉▉▊▉▄ ▊▄▄▋█▅▍▉
6 Years Ago
skin approval extras
6 Years Ago
Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
6 Years Ago
▍▋▄▋▅▄▉▊▇ & ▍▌▄▄▇▊ ▋▌▌▄▌
6 Years Ago
skin approval
6 Years Ago
Coconut model, gibs and textures
6 Years Ago
EAC SDK rollback
6 Years Ago
Jenkinsfile
6 Years Ago
EAC SDK update, second attempt
6 Years Ago
Changed instancing variant stripping to keep all
6 Years Ago
Addd Tools/Textures/Texture Array Creator
6 Years Ago
Updated neutral_dungeon_lighting prefab
6 Years Ago
Enabled instancing path for deferred mesh decals (testing)
6 Years Ago
Fixed broken deferred mesh decals Fixed indirect light flickering on deferred mesh decals Removed unnecessary options from deferred mesh decal shaders to speed up compilation
6 Years Ago
Removed non MRT blending fallback paths
6 Years Ago
Added wave displacement option to core/foliage Added overgrowth_floating material Split water shader library into a few more parts
6 Years Ago
Prefab processing uses instance instead of asset in standalone, similar to editor (~10% faster loading / instantiate on SSD)