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106,867 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Reversed animal swimming (they still slow down in water).
6 Years Ago
Progress on improving Scientist searching for lost enemy targets.
6 Years Ago
Increased Scientist threat memory. Improved Scientist AI for unseen threats. Navigation waits for pending paths a bit better.
6 Years Ago
Updated names on scientist loadouts.
6 Years Ago
Hapis tweaks
6 Years Ago
Improvements to target scoring momentum.
6 Years Ago
Improvements to animals in water.
6 Years Ago
Card readers glowing colors/intensity tweaks
6 Years Ago
Morning bag'o fixes
6 Years Ago
Trainyard puzzle flow improvement
6 Years Ago
keycard variants
6 Years Ago
card reader color coordination
6 Years Ago
timer bugfixes keycard implementation
6 Years Ago
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6 Years Ago
Fixed PropRenderer.CaptureScreenshot default light intensity scale correction
6 Years Ago
First pass on animals in water improvements.
6 Years Ago
Further steps toward not allowing movement while crouched for Scientists.
6 Years Ago
Second pass momentum scoring for AI targets.
6 Years Ago
Fixes
6 Years Ago
Fixed issues with input slot selection on doors and timer switches
6 Years Ago
pipe_pole tweak
6 Years Ago
Scene2Prefab monuments
6 Years Ago
progress backup
6 Years Ago
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
6 Years Ago
fixed prop_render scripts on remaining style prefabs
6 Years Ago
Final security door setup for Sewer Branch, Harbors, Sat Dish scene2prefab
6 Years Ago
Fixed not been able to loot downed players
6 Years Ago
First pass on target decision momentum.
6 Years Ago
Fixed weapon skins overriding clothing skins on viewmodels
6 Years Ago
Set correct access levels on card readers for Powerplant, Trainyard, Airfield, MT, WTP scene2prefab
6 Years Ago
Improve Scientist junkpile AI.
6 Years Ago
LS progress backup - Logic for factory puzzle
6 Years Ago
Reduced width of NavMeshLink across security doors for better traversal.
6 Years Ago
Added more outputs to Switches prefabs
6 Years Ago
Scene2Prefab
6 Years Ago
MT scene change (minor field setting in inspector for scientist waypoint groups relying on the ai location manager).
6 Years Ago
Minor tweaks to Scientist Spawner.
6 Years Ago
LS progress backup - Logic for jumping puzzle
6 Years Ago
merge from main
6 Years Ago
Adding scientists spawners specific to the lab
6 Years Ago
Security doors prefabs are 'isSecurityDoor' enabled
6 Years Ago
EAC launcher update
6 Years Ago
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6 Years Ago
fixed broken prop_renderer script on hairstyles
6 Years Ago
Potential fix for HttpImage crash in main menu
6 Years Ago
Gracefully deal with IOR.
6 Years Ago
Merge from main
6 Years Ago
MT full puzzle logic pass
6 Years Ago
TextureData constructor handles null
6 Years Ago
Terrain data transfer (monuments and mountains) is done in native code