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106,863 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Hapis cleanup
6 Years Ago
progress backup
6 Years Ago
bugfixes for door removed debug.logs updated puzzletest scene
6 Years Ago
missing files
6 Years Ago
kinetic wheel blast door fixed simple switch art
6 Years Ago
Swamp splat and heightmap update
6 Years Ago
Swamp splat update
6 Years Ago
Static wooden door
6 Years Ago
Bandit town scene progress Additional walkway variants Additional swamp tree variants Height fog New wooden cabin variants
6 Years Ago
Updated DivingTank, DivingMask and DivingFins art
6 Years Ago
name and folder changes
6 Years Ago
Terrain maps use flat arrays for faster native marshalling (+ easier transition to NativeArray in the future)
6 Years Ago
electrical_box_d_open prefab update
6 Years Ago
fixed pivots on electrical_box_d_open / oriented it toward Z
6 Years Ago
More work on navmesh links.
6 Years Ago
added fuse updated fusebox updated simpleswitch missing files
6 Years Ago
updated puzzletest
6 Years Ago
open box variation for electrical_box_d with lever handle
6 Years Ago
More work on navmesh link improvements.
6 Years Ago
Improved flee behaviour and reload when idle for NPCs.
6 Years Ago
Improved navmesh link traversal.
6 Years Ago
pressbutton functionality puzzletest scene
6 Years Ago
bugfixes and fusebox functionality more io work
6 Years Ago
merge from main
6 Years Ago
fusebox baseline
6 Years Ago
Improved return to spawn logic and tweaked related MT scientist stats.
6 Years Ago
Fixed bug in Scientist communication, which had them sometimes communicating with themselves. Cleaned up target memory updating. Made forgetting memories slightly more robust.
6 Years Ago
More robust setting of NPC destinations.
6 Years Ago
Improve weird NPC animal targeting.
6 Years Ago
More robust spawn position memory for NPCs.
6 Years Ago
Slightly more robust setting of NPC spawn location.
6 Years Ago
IOEntity work
6 Years Ago
Added world model and entity ore prefabs adding ore folders moved ore model fbx, textures and material to weapons folder
6 Years Ago
Splat map is in native code
6 Years Ago
Work started on NPCs taking note of interesting throw objects, like flares.
6 Years Ago
Added waypoints to patrol routes at military tunnel.
6 Years Ago
Height, biome and topology maps are in native code
6 Years Ago
Added stationary spawn points at military tunnels (no scene edits).
6 Years Ago
Updated patrol points at military tunnels.
6 Years Ago
Updated military tunnel cover points.
6 Years Ago
Separated the button on the big_button prefab/models
6 Years Ago
skin approval
6 Years Ago
merge from main
6 Years Ago
monument puzzle IO entity work
6 Years Ago
tweaks
6 Years Ago
Updated NPC communication ranges.
6 Years Ago
scene2prefab (prefabs only)
6 Years Ago
Improvements to AI waypoint system.
6 Years Ago
More accurate range check for AI sensations. AI Memory improvements. NPC patrolling at MT enabled again.
6 Years Ago
Cloning vat bay final models/prefabs