reporust_rebootcancel

139,212 Commits over 4,352 Days - 1.33cph!

7 Years Ago
merge from map_improvments
7 Years Ago
IsValid check before getting GameObjectRef in LifeInforgraphic
7 Years Ago
Show grid on death screen map
7 Years Ago
[D11] Restored the initial bootstrap splash screen
7 Years Ago
merged from main
7 Years Ago
added keybind to control options UI
7 Years Ago
merge from main
7 Years Ago
Added Drop Item (single) and Drop Item (stack) to the control binding UI, under the Inventory section. (default unbound)
7 Years Ago
Better item definition lookup for weapon name on game over screen
7 Years Ago
Residential buildings - all buildings baked LOD rework Updated compound level
7 Years Ago
Merge logic from remove point of interest methods into a new method that takes a list as a reference
7 Years Ago
Launch site WIP. Recycler and FuseBox fixes.
7 Years Ago
Removing MeshReplacement system etc.
7 Years Ago
reduced horse equipment slots from 6 to 4
7 Years Ago
NRE fix fixed initial horse looting having all cells visible
7 Years Ago
skin approval
7 Years Ago
More
7 Years Ago
Digger vehicle / rebuilt far distance LODs with baked textures
7 Years Ago
merge from main
7 Years Ago
missing files
7 Years Ago
added saddle bags and horse shoes added horse information panel added additional horse equipment information
7 Years Ago
Warehouses Nixed some stray deprecated scripts
7 Years Ago
Phrases
7 Years Ago
Backup
7 Years Ago
player anim updates
7 Years Ago
Changed Transport heli explosion sound
7 Years Ago
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7 Years Ago
[D11] 34 assets in compound scene updated with vertex shader LODs
7 Years Ago
Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
7 Years Ago
+ changed lods in depolyables
7 Years Ago
+ [D11] Gas Station objects removed/manifest updated/scene to prefab
7 Years Ago
[D11] update some unused shaders just to shut up the errors.
7 Years Ago
[D11] add missing engineTime in Entity message
7 Years Ago
horse breeds affect speed
7 Years Ago
Deleted all hair "items"
7 Years Ago
[D11] + Objects removed from Launch_Site/Scene to prefab/Manifest
7 Years Ago
[D11] Re-enable hurt overlay on console
7 Years Ago
[D11] Connected players dump to rustworks.log on server command, ready to deprecate the polled players telemetry.
7 Years Ago
[D11][UI] change size of player preview RT to reflect increased size on screen (from 256 to 512)
7 Years Ago
Hair masks
7 Years Ago
Moved bone retargeting step
7 Years Ago
Added skin components
7 Years Ago
punch scale the progress timers
7 Years Ago
Fixed workshop skin preview for newly created deployable skins not showing
7 Years Ago
Re-enable the icon scaling on MouseEnter
7 Years Ago
Merge from map_improvements
7 Years Ago
revisited roads LODs
7 Years Ago
Compile fix
7 Years Ago
[D11] Server stripping latest
7 Years Ago
[D11] Fix for some monument prefabs spawning at origin