reporust_rebootcancel

140,026 Commits over 4,505 Days - 1.30cph!

7 Years Ago
Merge from cinematic_tools
7 Years Ago
Merge from main Added an end of file signifier (-1) before the length of the demo is recorded and early return if we hit that value from the demo reader
7 Years Ago
Damage states
7 Years Ago
Fix Client compile error
7 Years Ago
Fix the igniter not igniting candles
7 Years Ago
Working on engine physics changes. Now able to set top speed, power curve. Still WIP
7 Years Ago
Add composite keybinds so you can do stuff like: bind [leftcontrol+x] kill
7 Years Ago
Another minor edit
7 Years Ago
Fix ClientOnly GameObject positioning on modules
7 Years Ago
skin approval
7 Years Ago
engine audio implementation cleanup
7 Years Ago
[D11] Water Drum LOD + Pipe_c distances tweaked + Airfield Markings texture tweaked
7 Years Ago
[D11] Fixed the Helicopter being set up incorrectly + LOD tweaks to Door_barricade_a and mushrooms + Chairs incorrect rotation
7 Years Ago
[D11][UI] Bug fixes to UI changes
7 Years Ago
[D11] Updated Credits file
7 Years Ago
[D11] Warning as error fix
7 Years Ago
[D11] [UI] Vending Machine Name Localisation Fix.
7 Years Ago
[D11] Merge with main
7 Years Ago
[D11] Junk and Clutter LOD distances tweaked
7 Years Ago
[D11] Define Fix
7 Years Ago
Pooling and pre allocating the temporary instance list buffers to save memory
7 Years Ago
[D11] Floating Pipe Fix
7 Years Ago
merged from /main/SteamNetworking
7 Years Ago
[D11] Fixed Define issue in FootstepEffects
7 Years Ago
Use Raknet unless -swnet set
7 Years Ago
removed clone entry in foliage.v3
7 Years Ago
[D11] Changed LOD Distances on PlantPotSet + Sentry - Fixed see through gap in vending machine + Fixed bollard_c_rope
7 Years Ago
fixed filters of underwater rock formations (spawned over the water line)
7 Years Ago
[D11][UI] Changes to the ingameMenu
7 Years Ago
Up demo version to 2 to add length of demo to the end of file
7 Years Ago
Better riversource placement
7 Years Ago
roads tiling rate fix
7 Years Ago
Refactor
7 Years Ago
Garbage free
7 Years Ago
[D11][#3631] Fixed pixellated light cookie for flashlight, weapon light, and miners hat.
7 Years Ago
Manifest
7 Years Ago
[D11] Custom pass outline shader
7 Years Ago
[D11] Fixed incorrect rotation at the abandoned cabins
7 Years Ago
[D11] Footstep optimisations, no longer spawns prefabs, uses a footstep definition to play correct sound clip
7 Years Ago
[D11] Water Tower Optimisation
7 Years Ago
Post-delete fixes
7 Years Ago
Refactor
7 Years Ago
Switch to SteamNetwork Interface mode
7 Years Ago
removing '_new' from Hapis and Savas maps/folders
7 Years Ago
[D11] Industrial Building Optimisation.
7 Years Ago
[D11] Fixes for Launch Site z fighting, Incorrect Sewer Tunnel Prefab + Changes to industrial glass MAT so player cant see through it
7 Years Ago
Big v2 assets removal, renamed what is kept into v3 folders, deleted now unused files/scenes
7 Years Ago
NRE fixes
7 Years Ago
[D11] Placed an invisible box collider at the launch site to prevent the player getting stuck between a pipe and wall
7 Years Ago
[D11] [UI] Fixed "Trade" text not being translated in shop front loot panel.