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106,185 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Try to stop menu music when loading music starts
9 Years Ago
Fixed server join button colours Fixed server history not showing
9 Years Ago
LOD distance calculation is per-object
9 Years Ago
Fixed respawn screen not showing properly if escape pressed while fading in Database indexes Life stories are saved in a database Life story records time born, time died in unix timestamp Show death info when rejoining a server Death fadein screen is a little bit faster Note item is a default blueprint (it's still useless, but it will stop people wasting shards on it)
9 Years Ago
Decal stuff and things.
9 Years Ago
Don't batch door colliders
9 Years Ago
Post-merge fixes
9 Years Ago
A few material tweaks Added all wood gate models, also collisions and gibs Gate prefab update / Atlas texture update
9 Years Ago
Merge from main
9 Years Ago
Fixed certain parameters not refreshing when doing decor / grass refresh in the editor play mode
9 Years Ago
Driftwood decor params and some mat fixes.
9 Years Ago
Decal rotation tweaks
9 Years Ago
Driftwood system switch again.
9 Years Ago
Topo bake.
9 Years Ago
Scene sound stuff. Sky2 stuff. Moved driftwood from decor to world setup, to stop it from going invis.
9 Years Ago
bunch of helicopter AI and an awesome infinite loop
9 Years Ago
more decal shenanigans.
9 Years Ago
Retired DecalPlace, made everything more artist-friendly
9 Years Ago
Cleaning up the various asset warmup experiments (warmupmode=1 is default, 2 loads asynchronously while in the main menu)
9 Years Ago
Fixed signs sometimes not showing their images
9 Years Ago
Fixed large furnace loot panel
9 Years Ago
Fixed bow viewmodel arrow dissapearing
9 Years Ago
mesh particle WIP
9 Years Ago
Renamed warmup convar to warmupmode Added warmup console command Added warmup implementation to editor file system
9 Years Ago
More asset warmup tests
9 Years Ago
Weapon attachments lose condition
9 Years Ago
merge from main
9 Years Ago
Give commands now only need a partial item name Fixed pumpkin falling through world Optimized BseNetworkable.FindInGroup Fixed NRE in NetworkDestroy
9 Years Ago
Fixed standalone-only compile issues
9 Years Ago
merge from main
9 Years Ago
Asset warmup tests
9 Years Ago
Fixed missing reverb zone trigger references on SavasIsland
9 Years Ago
merge from main
9 Years Ago
Material fixes Updated satellite dish and sphere tank scene, ran SceneToPrefab
9 Years Ago
Should fix the player getting stuck in wounded state
9 Years Ago
Added admin.mutevoice <player> Added admin.unmutevoice <player> Added admin.mutechat <player> Added admin.unmutechat <player>
9 Years Ago
Fixed weapons + weapon attachments sometimes dissapearing when transitioning between network groups
9 Years Ago
Scene stuff.
9 Years Ago
steaminv help functions
9 Years Ago
finished holosight addon
9 Years Ago
WIP - bullet decal work.
9 Years Ago
merge from main
9 Years Ago
Fixed missing reverb zone collider reference on satellite dish prefab
9 Years Ago
merge from main
9 Years Ago
Switched old standard materials to Rust standard material Reworked concrete decals texture New concrete generic texture for industrial bld Removed a material to the satellite dish Updated metal_base_paint_spec
9 Years Ago
merge from main
9 Years Ago
Fixed BaseEntity.RPC not compiling in-editor if set to SERVER
9 Years Ago
Increased LOD grid cell size some more
9 Years Ago
No longer cull objects right after instantiate (could make them temporarily invisible until their mesh was batched) Fixed ReverbZoneTrigger LODing
9 Years Ago
Hacking around linear/gamma fuckups in UnityEngine.UI.Button.colors Missing meta file