reporust_rebootcancel

105,903 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Fixed some items being instant-craft + added warnings
9 Years Ago
radiation damage regression fix
9 Years Ago
guitar icon
9 Years Ago
clothing has some minor radiation protection
9 Years Ago
radiation balance grenade balance explosives use multiple damage types
9 Years Ago
Fixed WoundingEnd bugs (thans bawng
9 Years Ago
grenade bounce sound is no longer 2d added grenade icon
9 Years Ago
OSX decal shader fix
9 Years Ago
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn) Fixed some trigger bugs Added TriggerHurtEx (can hurt based on movement, play effects) Added TriggerMovement (can modify player's movement) Barricades slow players movement Barricades deal damage based on movement Added wooden barricade with barbed wire Added metal barricade Updated phrases and lootspawn tables
9 Years Ago
Minor fix in the two new radtown prefabs Updated game manifest
9 Years Ago
merge from main
9 Years Ago
some rope texture definition improvements
9 Years Ago
Merge from procgen7.1
9 Years Ago
Merge from main
9 Years Ago
Protocol++ (network + save)
9 Years Ago
Only start placing bridges that can actually be completed
9 Years Ago
Prefab auto-updates (removed parameter)
9 Years Ago
Increased river terrain height modifier fade distance
9 Years Ago
Reduced overhang density Tweaked river rock density and dithering
9 Years Ago
Made hangar and metal building monuments into two new radtowns with loot Removed brick building monument Removed floating sign and some missing prefabs / empty game objects from radtown_small_1
9 Years Ago
fixed some barricades pivot placement
9 Years Ago
merge from barricades
9 Years Ago
merge from main
9 Years Ago
Wood and metal barricades progress so far
9 Years Ago
Fixed bleeding notification not showing
9 Years Ago
Reduced ore cluster size
9 Years Ago
Merge from main
9 Years Ago
Updated grenade to be in 'Weapons' loot table
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
F1 Grenade implementation :D
9 Years Ago
Bump up ambience volume
9 Years Ago
Reduce falloff distance for impact sounds
9 Years Ago
First pass at bear sounds
9 Years Ago
improved the special fx when shooting cloth material (added flecks of fabric flying out)
9 Years Ago
fixed viewmodel fov regressions sleepingbag uses cloth physics material (test)
9 Years Ago
stone more expensive armored much more expensive
9 Years Ago
Fixed roadside placement delta being too high
9 Years Ago
Fix for awake players not adding comfort
9 Years Ago
Cleanup
9 Years Ago
metal helmets protect slightly less, and there is a graident between all of them metal clothing costs much more firearms are more expensive and the cost levels between them more apparent
9 Years Ago
Mountain blending tweak
9 Years Ago
stone hatchet world model
9 Years Ago
Bridge tweaks
9 Years Ago
tweaked the inplace turning animations
9 Years Ago
turn inplace animations for rifle / rock / spear / torch
9 Years Ago
Added blended topology to cave
9 Years Ago
Terrain raycast tweaks
9 Years Ago
Removed debug shit
9 Years Ago
wooden barricade boilerplate