reporust_rebootcancel

105,903 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Added blended topology type Optimized terrain raycasting step
9 Years Ago
more compile error BS
9 Years Ago
compile fix
9 Years Ago
merge into main
9 Years Ago
plastic moves/deletes
9 Years Ago
update phrases etc
9 Years Ago
merge from main
9 Years Ago
Merge from main
9 Years Ago
Increased heightmap resolution to be in line with the custom 4k map Removed splat based height offset
9 Years Ago
Use ItemConsume properties to give effects Interrupt use on other
9 Years Ago
Merged in itemmodels
9 Years Ago
Prevent placing sleeping bag inside resources
9 Years Ago
held bandage baseline syringe refactor
9 Years Ago
Merged from main
9 Years Ago
Missed file
9 Years Ago
Dropped items can finally have unique models Network/Save protocol++ Changed how InitShared/PostInitShared get called to be clearer Fixed another sleeping bag exploit Renamed a bunch of files
9 Years Ago
Missing file
9 Years Ago
Missing files.
9 Years Ago
Backup
9 Years Ago
Improved bridge terrain adjustments
9 Years Ago
Fixed parallax going awry; also got rid of a few unnecessary normalizations when using it Splat normals now ignored below LOD 300
9 Years Ago
Changed checksum calculation to topology-only Include full topology map in checksum rather than checkerboard pattern
9 Years Ago
Apply decor components on riverside and roadside decor
9 Years Ago
Scale river depth with terrain slope
9 Years Ago
Improved roadside decor placement
9 Years Ago
fix for sleeping bag list not showing up
9 Years Ago
Food items now mostly give health over time instead of in one go - prevents combat spamming You also lose all pending health points when taking damage
9 Years Ago
Removed unnecessary hack for sleeping bags
9 Years Ago
small refactor for eyepeek
9 Years Ago
small fix for eyepeek deployable placement increased tracer width lowered zoom on some weapons
9 Years Ago
turn in place animations for hatchet / pickaxe / pistol / grenade tweaked the sprinting animations for pistol / rock tweaked the campfire crouching animations
9 Years Ago
merge from main
9 Years Ago
re-exported barricades using a single component - proper
9 Years Ago
re-exported barricades using a single component
9 Years Ago
skull fbx + prefab + mat + textures
9 Years Ago
fixed legs
9 Years Ago
Fixed items ejected from furnace/campfire/storagebox falling through the world
9 Years Ago
Fixed vitals sometimes not showing
9 Years Ago
No placing sleeping bags under water
9 Years Ago
Sleeping bags use new deploy system Sleeping bag placement is restricted better (prevent placement inside stuff exploits) Fixed condition bar showing for some items that had condition disabled Can place signs rotated GizmosUtil.Draw* no longer ignores the current matrix
9 Years Ago
Fixed hammer not working if clicking too fast Fixed hammer having no impact effects
9 Years Ago
Some code cleanup in monument / mountain terrain placement Added terrain memory usage to F1 menu world info
9 Years Ago
Show layer names in MainCamera.Distances Fixed shakey ragdolls Fixed chicken ragdoll having wolf bones (!) Tweaked sign placement rules
9 Years Ago
Mergin
9 Years Ago
Pre-merge
9 Years Ago
Allow clients to call data.export
9 Years Ago
increased bolt rifle zoom while ADS lowered other weapons ADS zoom nerfed assault rifle rate of fire and increased recoil slightly (was a bug anyway)
9 Years Ago
9 Years Ago
added inplace turning animations for when the player holds a bow improved the 3rd person crouchwalk animations for the bow
9 Years Ago
BuildPrefabs use deletion queue instead of doing it straight away