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105,897 Commits over 3,806 Days - 1.16cph!

10 Years Ago
improved the stag and wolf movement animations
10 Years Ago
Log when admins use inventory.give
10 Years Ago
Fixed static decor not aligning to normal Made dynamic decor always align to normal by default (can still be overridden per-prefab)
10 Years Ago
Fixed forestside topology getting incorrectly flagged as roadside topology
10 Years Ago
Updated game manifest
10 Years Ago
Added a ton of new decor and some new tree types
10 Years Ago
merging work from building skins branch
10 Years Ago
Toptier triangle foundation block conditional meshes Stone tier wall end pieces conditional meshes stone skin 30,60,120 degree convex/concave angles corner meshes for nice corners between straight and angled walls
10 Years Ago
Updated Sedimentary rocks, textures and created materials.
10 Years Ago
Building block placement fixes Can place foundation at variable height Can attach to bottom of foundation steps
10 Years Ago
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
10 Years Ago
Added stone pickaxe anim events, updated wm model
10 Years Ago
Adjust cargo plane volume
10 Years Ago
Updated stone pickaxe materials
10 Years Ago
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
10 Years Ago
Player colours work properly in inventory menu again
10 Years Ago
Cargo plane is higher, moves faster
10 Years Ago
Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
10 Years Ago
More profiling
10 Years Ago
Changes to vm stone pickaxe prefab & vm rig
10 Years Ago
Smoothed climate blending over time Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
10 Years Ago
Fixed DS missing script errors on startup
10 Years Ago
Tweak
10 Years Ago
Player texture swaps affects whole body Hair is taken from highpass, removed hair from shader Player skin LUT driven by lighting
10 Years Ago
Added high pass to the skin shader
10 Years Ago
ignore.conf
10 Years Ago
Improved autospawn
10 Years Ago
ignore.conf
10 Years Ago
Finalized rock & cliff prefabs.
10 Years Ago
Added stone pickaxe First pass balancing building blocks & melee
10 Years Ago
Water footsteps first pass
10 Years Ago
Naming scheme cleanup
10 Years Ago
Corpses hang around for 30 minutes, instead of 2 minutes
10 Years Ago
Added stone pickaxe vm prefab
10 Years Ago
Added stone pickaxe anim controller
10 Years Ago
Added vm stone pickaxe anims & anim events
10 Years Ago
Updated sedimentary Rock files
10 Years Ago
Fixed an offset that resided in the wall.window master prefab pushing all window bars meshes off center Roof ceilings for each type of skin Closing holes and gaps on thatched skin as well as possible Fixed armored window and window frame not being the correct size. Metal window bar reset xform, scale was fuxxed Other smaller things..
10 Years Ago
improvements to the 3rd person bow animations ( idle / walking / runngin )
10 Years Ago
Fixed ragdolls spawning weird Ragdolls are less spazzy Player preview in inventory menu displays genes properly Player corpses inherit genes properly
10 Years Ago
Added Sedimentary rock detail textures
10 Years Ago
Added sedimentary rock set
10 Years Ago
Megs icons
10 Years Ago
Head mesh fix
10 Years Ago
Shortened world checksum to two segments (way faster and still fairly safe)
10 Years Ago
More AI profiling Server performance fixes Fixed skinnedMesh error
10 Years Ago
Head mesh randomising
10 Years Ago
Temp debug stuff
10 Years Ago
Head texture swapping based on steamid
10 Years Ago
Added specular/smoothness to the skin shader, tweaked for more skin colour variation