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125,756 Commits over 4,109 Days - 1.28cph!

8 Years Ago
added extra slots to TC added christmas tree added christmas tree decorations fixed fireplace deploy issues skin approval phrases manifest
8 Years Ago
culling.env now developer only
8 Years Ago
fireplace common drop sitem updates fixed some sitems researchable
8 Years Ago
animator setup - added admire triggers, conditions & transition networks
8 Years Ago
fireplace loottable
8 Years Ago
fixed snowman not obeying groundwatch rules can no longer use broken items for purchases at vending machines (min 50%) fireplace implementation fixed wreath deploying on double doors metal is 2x stone health, (70% increase) armored is 2x metal health metal base cost is 200 frags instead of 200
8 Years Ago
Fixed ancient bug in spawn handler that discarded some valid spawn locations
8 Years Ago
Xmas refill jingle now global broadcast
8 Years Ago
Fixed presents spawning in water / on bases Added xmas.spawnattempts convar (defaults to 5 per present)
8 Years Ago
Removed upkeep cost from barricades
8 Years Ago
Fixed issue with flamethrower trap
8 Years Ago
merge into main
8 Years Ago
merge from main
8 Years Ago
Console command codegen (client compile fix)
8 Years Ago
moved window garland pivot up 1 unit (model only)
8 Years Ago
subtract 24500
8 Years Ago
Phrases
8 Years Ago
moved window garland pivot up 1 unit
8 Years Ago
Another round of NRE checks for ValidateObjectReferences
8 Years Ago
Fixed window garland socket clusterfuck (mesh pivot point needs updating) Network++
8 Years Ago
Snowman meshes and textures
8 Years Ago
Added BuildingGradeDecay to doors and frame inserts
8 Years Ago
Clear both client and server building managers when disconnecting in the editor while running client and server
8 Years Ago
Added decay delay convars for upkeep (all default to 0) Added BuildingGradeDecay (for deployables to decay at the same rate as a certain building tier)
8 Years Ago
Another null check for ValidateObjectReferences
8 Years Ago
Presumably fixed NRE in ValidateObjectReferences
8 Years Ago
Fireplace models/LODs/Colliders/Gibs/Prefab
8 Years Ago
Christmas lights can no longer be picked up if building blocked
8 Years Ago
Network++
8 Years Ago
Pookie bear deploy fixes
8 Years Ago
merge into main
8 Years Ago
Small culling toggle correction
8 Years Ago
merge from main
8 Years Ago
adjusted requirements for some items
8 Years Ago
reindeer/santa hat protection values candy cane lickable xmas enabled xmas loot table balance
8 Years Ago
Open/close sounds only play for the local player Lots of new deployable placement sounds Lots of new deployable interaction sounds Tweaks to some interaction sounds from last week
8 Years Ago
Reviewed, fixed and cleaned culling + integration Updated native modules for renderer/win
8 Years Ago
xmas content
8 Years Ago
Snowman blockout
8 Years Ago
missing file
8 Years Ago
Festive door wreath pivot fix
8 Years Ago
wreath fixes
8 Years Ago
Christmas lights increased emissive strength
8 Years Ago
wreath added
8 Years Ago
Festive door wreath COL
8 Years Ago
Christmas lights fix
8 Years Ago
Christmas lights
8 Years Ago
folder cleanup
8 Years Ago
More robust entity sensing. Even more robust navigation to food.
8 Years Ago
Deployables inside building privilege do not decay (unless they require upkeep and it's not paid for)