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105,848 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Optimized builfing block health networking Fixed NRE when using shotgun Fixed player networking queue not actually queuing
10 Years Ago
Disco flare fix for the testlevel.
10 Years Ago
eating animations for boar / stag / bear / wolf
10 Years Ago
Fixed a bunch of warnings
10 Years Ago
10 Years Ago
Backup commit.
10 Years Ago
Fixed all the whack tree LODs. More ground texture wips.
10 Years Ago
Clothing protection values
10 Years Ago
building protection values and health balance
10 Years Ago
fixed grade damage assignment on default spawn
zon
10 Years Ago
Improved how AISense detects corpses.
zon
10 Years Ago
BaseAnimal no longer hides it's public properties under a server CC flag.
zon
10 Years Ago
AISense now searches using type comparison.
10 Years Ago
Hammer sounds and sound tweaks
10 Years Ago
Assert that UpdateNetworkGroup is only called serverside
10 Years Ago
Cleaned out @zon's debug comments Reformatted @zon's unformatted code
10 Years Ago
Merged with trunk
10 Years Ago
Fixed snow jackets making you immortal Added prefabproperties to gamemanifest Player compound protection values Fixed bug in ArrayPropertyDrawer
10 Years Ago
Updated water to the latest version
10 Years Ago
Updated custom sky prefab
10 Years Ago
Time of Day update to 2.3.3 prerelease 2
10 Years Ago
Fixed damage protection being applied twice Fixed meshcollider damage protection not being applied proper
zon
10 Years Ago
Animal partol values no longer using defaults.
zon
10 Years Ago
Restored animal properties from main.
10 Years Ago
running attack for wolf
10 Years Ago
Fixed dupe bug(s)
zon
10 Years Ago
Merged remote logging fixes.
zon
10 Years Ago
Player metabolism is now logged after a 10% health change.
zon
10 Years Ago
Added remote log to game setup.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
BuildingBlock derives from CombatEntity FixedUpdateEvent has fixed tick time (listen server enhancement) Added a bunch of profiling stuff Split BaseCombatEntity into shared/server/client Moved Healt()/MaxHealth() from BaseEntity BaseResource uses BaseCombatEntity Tweaked entity network update timings BuildingBlock network updates when taking damage BaseCorpse derives from BaseCombatEntity
zon
10 Years Ago
Started reorganizing animal classes.
10 Years Ago
Checking in wood set pieces and updated prefabs
zon
10 Years Ago
Merged changes from main.
zon
10 Years Ago
Merged hunting wolves from animals branch.
10 Years Ago
Renamed some DamageTypes Fixed animals not bleeding when shot/killed/hit Gave rabbit a skinnedcollider Replaced damageAmount BaseCombatEntity should scale damage properly using its own baseProtection Added Protection to building block grades Disabled damage indicator (temporarily)
zon
10 Years Ago
Curly braces.
10 Years Ago
Fixed not being an admin in editor AI: try not to target clientside entities in editor
10 Years Ago
Tagged skins Fixed bear anim controller error
10 Years Ago
Added ArrayPropertyDrawer base (for properties inside arrays, lets you get array and index) Added ArrayIndexIsEnum to show array index as a enum string instead of a number in inspector Added ArrayIndexIsEnumRanged - as above with min/max Added BoneInfoComponent (todo) Cleaned up SkinnedMeshCollision attributes into GameManifest.MeshColliderInfo Temporarily removed MeshColliderInfo per bone properties MeshColliderInfo has encompassing DamageProtection
10 Years Ago
10 Years Ago
Trunk merge
10 Years Ago
progress commit
10 Years Ago
New spear sounds and rock sound tweaks
10 Years Ago
Fixed rocks, to be proper with the new standard shader. Water tweaks. Temp scene backup.
10 Years Ago
running attack animations for the chicken / rabbit / stag
10 Years Ago
Sky, lighting and water tweaks. PBR ground texture wip files.
zon
10 Years Ago
Updated animal food caloric values from admin site.
zon
10 Years Ago
Moved GiveItem out of BaseEntity.Flags into BaseEntity.
10 Years Ago
Deployables are now killed when their floor is destroyed FixedUpdateEvent pushes realm properly PrefabPreProcess keeps seperate lists of client/server prefabs PrefabPreProcess creates an instance of prefabs before processing Added RealmedRemove - A PrefabPreProcess that removes gameobjects/components from itself depending on realm Fixed furnace and fire materials being too shiny Fixed NRE in build privliedge