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105,844 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Trunk merge
10 Years Ago
Fixed invisible trees Tweaked dedicated server timings
10 Years Ago
Subtracting satalite dish commit (to retain compatibility with current version - will readd it later)
zon
10 Years Ago
Animals now like to avoid deep water.
10 Years Ago
Fix for occupied loot bug
zon
10 Years Ago
Animals now only hunt when hungry and eat until they are full.
10 Years Ago
adjusted the chicken LOD so the transitions happen smoother lowered the chicken sounds so you don't hear them halfway across China.
zon
10 Years Ago
Animals now gain calories from eating meat.
zon
10 Years Ago
Animals can now eat corpses.
10 Years Ago
First pass legacy map port, terrain + splats + road
10 Years Ago
Adding satellite dish game files and prefab
10 Years Ago
fixed the chicken anim controller to use the Speed variable
zon
10 Years Ago
Fixed test level.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Trunk merge - new building system
10 Years Ago
Fixed background blur
10 Years Ago
Made decor and grass refresh context menu force a refresh even if a patch wasn't shifted
10 Years Ago
Adding missing pillar icon
10 Years Ago
Fixed underwater color grading looking neon blue in the arid biome
10 Years Ago
Updated game manifest
10 Years Ago
Added chicken to the spawn handler
10 Years Ago
Fixed building walls horizontally out of the side of other walls Made some quick icons for the building parts Added speed param to chicken_anims (unused by the controller right now but animals use this) In editor spawn with a foundation plan
10 Years Ago
Tweaked maximum rock slopes
10 Years Ago
Fixed rock_08 loving to be placed beneath the terrain
10 Years Ago
Coderart-tweaked dirt texture to play nice with color mapping
10 Years Ago
Made the default server seed get generated from a unique device identifier
10 Years Ago
Allowed water streams to form in the arctic biome again Tweaked water level in the arid biome Smoothened island outline shape falloff Added separate conditional cliff texturing to beaches to allow for nice cliffs towards the ocean in the future
10 Years Ago
Fixed compile error due to missing root bone in chicken skin Fixed generatemanifest/prefabupdate changing prefabs without changes prefabupdate now 70x faster grabbed latest phrases
10 Years Ago
Fixed terrain slope calculation being slightly off on diagonal polygons
zon
10 Years Ago
Animals now use one behaviour tree.
10 Years Ago
Missing PathTo slash
10 Years Ago
Builder - try to build the bundle
10 Years Ago
Fixed a crystal material being pink
10 Years Ago
Scenes
10 Years Ago
Made the generated savegame name more failsafe Disabled server autosave in-editor for less stuttering while testing
10 Years Ago
Removed chicken/temp.mb (?)
10 Years Ago
fixed the footsteps playing multiple times
10 Years Ago
Changed default world size to 4000 Changed default world seed to 0 (i.e. generate a random seed) Gave beaches a bit more slope to counter water z-fighting and reduce the average beach width Tweaked decor rocks Protocol++ (network + save)
10 Years Ago
added an "chicken_skin" prefab with all the components set up (copied how the other animals were set up) added sound fx for the chicken added particle fx for the chicken (feathers flying around when flapping) added a script to change animal skins
10 Years Ago
Tweaks and fixes
10 Years Ago
Merged to trunk
10 Years Ago
Converted Rock to new HeldEntity system
zon
10 Years Ago
Animal attack stats now part of BaseAnimal.
10 Years Ago
Updated image effects to b13 Made sharpening toggle with AA
10 Years Ago
Moved water image effects to their own child object (like radiation)
10 Years Ago
Compile fix
10 Years Ago
Bundling wip
10 Years Ago
updated manifest & phrases
10 Years Ago
New storage crate in code - Can be locked Player ensures to stop looting upon death or disconnection
10 Years Ago
chicken animations all done. Gonna work on the sound effects now.