reporust_rebootcancel

105,844 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Undoing changeset that turned everything into empty files - gj @plasticscm
10 Years Ago
Completely disabling water reflection (big perf issues)
10 Years Ago
Clearing m_PreloadedShaders because it crashes Unity on the build server
10 Years Ago
loot crate optimization and fix.
10 Years Ago
Fixed players not being able to walk through doors Fixed a bunch of substance textures that had reverted to legacy shaders Added developer list (to allow things like joining servers without EAC, debugging) clperf console command
10 Years Ago
Progress when loading a save on server
10 Years Ago
Don't make all server builds development builds (!)
10 Years Ago
Copy win32 dlls over on build Tweaked graphics settings, shader preload Misc performance/profiling tweaks
10 Years Ago
Build process cleanup
10 Years Ago
Removing broken things Restoring compatibility with the current server version
10 Years Ago
Queue and spread conditional model updates
10 Years Ago
Subtracting from the subtractive satellite dish commit
10 Years Ago
Alright fuck you unity. Not including any 32 bit libraries, going to copy them over manually instead.
10 Years Ago
Lets disable 32bit libraries completely in the editor
10 Years Ago
Getting rid of 32bit so files we don't use
10 Years Ago
Fiddling with dll meta files again
10 Years Ago
More dll settings
zon
10 Years Ago
Spiral now has equidistant nodes.
10 Years Ago
added particle system for various leaves blowing. added smoke puff to several of the footsteps.
10 Years Ago
Updated RustNative information (we probably need to review this info for all dll/so/dylib)
10 Years Ago
sandstorm textures / sounds / script / prefab
10 Years Ago
Organized the monument assets in a somewhat future-proof fashion
10 Years Ago
Added DisableMaterialImport asset processor
10 Years Ago
Fixed my scale issue, it was my error from this morning. Pivot error was throwing the scale out ingame =/.
10 Years Ago
Lighthouse fixing, scale and uv issues still to fix.
10 Years Ago
Physics layer adjustments for less client and server lag
10 Years Ago
Server performance enhancements Added gamemanifest check in SelfCheck
10 Years Ago
Removed colliders from animal skins (animal root object should handle collision)
10 Years Ago
Small lighthouse fbx fix.
10 Years Ago
Lighthouse monument check in, lots of files...this might break something/everything =/ so sorry early on.
10 Years Ago
Fixed block damage overlay performance Fixed block damage overlay z-fighting Fixed block health bar not reaching to the end Tweaked the placement guide to not z fight so much
10 Years Ago
code adjustment - load/save server only
10 Years Ago
Fixed campfire looking like metal
10 Years Ago
Storage boxes now save
10 Years Ago
Fixed DS compiling Added a rigidbody to animals (testing a theory) Put building rendering on their own layer (for profiling) Optimized player update and added profiling (average saving 4ms a frame depending on server conditions) Increased max timestep (testing a theory)
10 Years Ago
Tweaked quality settings
10 Years Ago
Fixed some mesh import settings that would create unnamed materials on library recreation
10 Years Ago
Time of Day update to 2.3.2
10 Years Ago
Fixed trying to build osx twice
10 Years Ago
Profiling shit
10 Years Ago
Now on u5b14 Fixed build server
zon
10 Years Ago
Created spiral test scene.
10 Years Ago
Debug building
10 Years Ago
Adding speedtree to `always include shaders`
10 Years Ago
Tweaking
10 Years Ago
Bundle loading basics
10 Years Ago
Recompiled RustBuilder.exe
10 Years Ago
Don't forget to build the prefabs too(!)
10 Years Ago
Shaders should use a single bundle
10 Years Ago
New bundling system tests, cleanup