reporust_rebootcancel

111,810 Commits over 3,928 Days - 1.19cph!

10 Years Ago
Added alpha cutoff range; alpha cutoff now visible in material inspector again
10 Years Ago
merge from main
10 Years Ago
Better shader error detection
10 Years Ago
Moved twig skin lods to atlas texture, prefabs updated Added LODs to some pieces that didnt have any to maximize the impact
10 Years Ago
Skipping some complex code during SHADER_TARGET_SURFACE_ANALYSIS
10 Years Ago
Drastically reduced terrain and terrain-blend shader variant count; simplified shader LOD options Added graphics UI logic for anisotropy and parallax
10 Years Ago
Added anisotropy and parallax graphics UI options
10 Years Ago
Updated RustBuilder
10 Years Ago
Reimport shaders on build if needed
10 Years Ago
first pass at reloading sounds
10 Years Ago
Fixed early singleton initialization in standalone builds
10 Years Ago
Animal materials.
10 Years Ago
More variants
10 Years Ago
Updating builder
10 Years Ago
Rebuilt shader variants
10 Years Ago
NRE fixes
10 Years Ago
HDR setting backup.
10 Years Ago
Server compile errors
10 Years Ago
Merge from main
10 Years Ago
Crafting notice
10 Years Ago
Added big-ass high voltage powerlines
10 Years Ago
Only connect powerline poles if 3 or more can be connected in a row
10 Years Ago
When placing a roadside object fails try again as soon as possible (instead of waiting for the next node)
10 Years Ago
Increased road and river width Changed a bunch of stuff about how roads and rivers are generated
10 Years Ago
Crafting queue http://files.facepunch.com/garry/2015/May/27/2015-05-27_17-19-43.jpg
10 Years Ago
merge from main
10 Years Ago
Moved wood skin lods to atlas texture, prefabs updated
10 Years Ago
Made tundras grassy
10 Years Ago
handcuffed holdtype meta files
10 Years Ago
Better Crafting - part 1 http://files.facepunch.com/garry/2015/May/27/2015-05-27_14-48-02.png
10 Years Ago
Moved stone skin lods to atlas texture, prefabs updated
10 Years Ago
Improved monument spawn filter checking
10 Years Ago
Improved sunrise / sunset time analysis Tweaked climate blending angle
10 Years Ago
Updates to atlas texture
10 Years Ago
Moved metal skin lods to atlas texture, prefabs updated
10 Years Ago
Changed climate blending to use calculated sunrise and sunset hours and the sun zenith angle Fixed TOD_Sky.SunriseTime and TOD_Sky.SunsetTime being off by 12 hours
10 Years Ago
merge from main
10 Years Ago
Changed terrain paint overlay to multiplicative so that it's visible on snow
10 Years Ago
Reapplied changeset 8383 but different
10 Years Ago
Subtracted changeset 8383
10 Years Ago
Moved top tier skin lods to atlas texture, prefabs updated
10 Years Ago
Disabled parallax occlusion and parallax offset by default; now a shader feature, requires toggle via shader keyword
10 Years Ago
Improved splat mapping of post-generation cliff detection Multithreaded post-generation cliff detection
10 Years Ago
Forced river meshes to flow downhill
10 Years Ago
Updated cave prefab to LOD grid and the new non-raycasting setup
10 Years Ago
Adding atlas texture and mat
10 Years Ago
Updated rock prefabs to new non-raycasting setup Retired TerrainTopology.BLENDED
10 Years Ago
Major refactoring of procedural components Made ImageProcessing.Dilate2D more generic Removed the need for terrain raycasting step during load Added ProceduralObject system Added AddToHeightMap and AddToWaterMap scripts (replace raycasting) Improved cliff analysis (fixes some cases where grass would spawn midair)
10 Years Ago
Added ui scale option
10 Years Ago
Fixed blendlayer not working; added very low quality mode for lod < 300 Fixed metal blendlayer sampling RG instead of RA