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126,693 Commits over 4,109 Days - 1.28cph!

8 Years Ago
Only move building to new ID if it was split, not whenever block is removed When placing block, refresh building ID only if connected blocks mismatch
8 Years Ago
Fixed morph cache mesh overallocation Added debug.morphCacheMem to display morph cache memory footprint
8 Years Ago
North loot tweaks
8 Years Ago
Downscaled a few textures
8 Years Ago
Optimized rocket factory walkways geometry
8 Years Ago
Northern snow and ice work
8 Years Ago
junkyard - base scene setup and autospawn prefab
8 Years Ago
Fixed recurrent GC alloc in SelectedBlueprint.Update
8 Years Ago
Admire animations - adding to DB
8 Years Ago
Fixed recurrent GC alloc in TSSAA
8 Years Ago
merge from main
8 Years Ago
viewmodel prefab update - removed 'apply root motion' from animators
8 Years Ago
Commented world model check in GetFootPlacement (gc alloc)
8 Years Ago
Fixed beard sometimes not showing
8 Years Ago
deco for door and windows, models/gibs/prefabs
8 Years Ago
Removed blocker from Rocket factory staircase
8 Years Ago
Rocket factory stair colliders / LOD settings
8 Years Ago
protocol++
8 Years Ago
Minor fix
8 Years Ago
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8 Years Ago
Rocket factory layout changes Added makeshift walkways Replaced some of the lifts with staircases Material tweaks to make the area easier to navigate Added interior lights
8 Years Ago
AntiHack.Log only prints to server console on debuglevel 2 or higher
8 Years Ago
Forgotten UnityEngine.Profiling
8 Years Ago
Allow changing to nav_disable at runtime to stop all AI ticking.
8 Years Ago
More server profiling
8 Years Ago
Server profiling tweaks
8 Years Ago
Hapis northern snow work
8 Years Ago
Fixed water shore flickering when TSSAA is enabled
8 Years Ago
Second attempt at a black sludge fix
8 Years Ago
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8 Years Ago
Moved most postprocess stack shaders back to original folder to allow local builds
8 Years Ago
Merge from zoom-fix
8 Years Ago
TriggerRadiation patch
8 Years Ago
Fix for black sludge in TSSAA
8 Years Ago
Fixed zooming in non-TSSAA modes
8 Years Ago
Update building ID when buildings are merged / split Added extended building API to BuildingManager Added building ID to DecayEntity (for upkeep)
8 Years Ago
Fixed NRE caused by post process stack v2
8 Years Ago
Fixed hair not deforming back when removing hats
8 Years Ago
Forcing target 3.0 on TAA's CopyStd.shader Fixed male facial hair 2 not replacing both materials
8 Years Ago
Forcing project settings update/reset
8 Years Ago
Fixed post process stack v2 modifying player defines
8 Years Ago
crossbow/bow no longer have stance recoil skin approval
8 Years Ago
Temporal AA now default (convar reset) Player preview now uses temporal AA
8 Years Ago
added correct materials to male_facial_hairstyle_02 material swapper
8 Years Ago
prefab error fix for hammer & rock vm
8 Years Ago
Upgraded temporal anti-aliasing to PostProcessStackV2
8 Years Ago
old benches can now experiment nre fix
8 Years Ago
Fixed material order and made chin geometry look better on facial hair styles 1 and 2, made pubic hair caps look better on non tssaa, tweaked hair strands material and male and female hair styles 2 to look better non tssaa.
8 Years Ago
Fixed morph cache not dirtying on setup
8 Years Ago
Fixed male eyebrows on female Renamed deformHair flags to reflect actual hat/helmet names