121,455 Commits over 4,048 Days - 1.25cph!
Fixed missing building block placeholder mesh on pooled building blocks
made some code changes to allow the LR300 to hide the ironsights when a holosight / scope is attached
Improved skin brdf sss quality by fixing omission; touched relevant shaders
LR300 ass rifle viewmodel / worldmodel prefabs + sounds
Craggy fixed.
Standard Savas runs.
Deprecated TerrainPaint script
Added pooling support to storage containers and doors
Added ResetState to BaseNetworkable (meant to reset entity to instantiation state)
Moved other savas to its own bundle.
Fixed stretched river flows in hapis island (RUST-1036)
Enabled sound pooling by default on 64bit systems
Fixed several "Cannot play disabled audio source" warnings
Fixed players blur visible behind walls; affecting MB and TSSAA (RUST-1206)
Maybe fixed the occasional red error text.
Train track biome tinting + some albedo brightness tweaks
Hotfix for the death loading hang.
Shader revert because rocks, and manifest.
remaining pre-merge fixes
glsl workaround for rivers
Lighthouse texturing progress
Added a few innocuous workarounds for glsl challenged drivers (glcore); touched relevant shaders
Static doors prefabs (unopenable)
Minecart wip
Plugged plenty of holes in my meshes
Military tunnels scene work backup
Nuked terrain dummy addpass
Added biome tint mask property to rust/std and rust/std decal shaders
Merged back deferred mesh decals
Military tunnels scene work backup
Crystals prefab with smoke and light for tunnels (static)
Optimized ragdoll update visibility bounds with distance-based update freq; moved to optimize animator