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121,455 Commits over 4,048 Days - 1.25cph!

9 Years Ago
Fixed missing building block placeholder mesh on pooled building blocks
9 Years Ago
made some code changes to allow the LR300 to hide the ironsights when a holosight / scope is attached
9 Years Ago
Improved skin brdf sss quality by fixing omission; touched relevant shaders
9 Years Ago
Savas into maps.bundle
9 Years Ago
LR300 ass rifle viewmodel / worldmodel prefabs + sounds
9 Years Ago
Craggy fix. Savas CPR.
9 Years Ago
9 Years Ago
files
9 Years Ago
Craggy fixed. Standard Savas runs.
9 Years Ago
Deprecated TerrainPaint script
9 Years Ago
Added pooling support to storage containers and doors
9 Years Ago
Entity flag cleanup
9 Years Ago
9 Years Ago
Added ResetState to BaseNetworkable (meant to reset entity to instantiation state)
9 Years Ago
error test
9 Years Ago
backup
9 Years Ago
Moved other savas to its own bundle.
9 Years Ago
Map fix WIP
9 Years Ago
Fixed stretched river flows in hapis island (RUST-1036)
9 Years Ago
Enabled sound pooling by default on 64bit systems
9 Years Ago
Fixed several "Cannot play disabled audio source" warnings
9 Years Ago
Fixed players blur visible behind walls; affecting MB and TSSAA (RUST-1206)
9 Years Ago
Maybe fixed the occasional red error text.
9 Years Ago
Train track biome tinting + some albedo brightness tweaks
9 Years Ago
removing junk
9 Years Ago
merge from pre-release
9 Years Ago
Hotfix for the death loading hang.
9 Years Ago
Protocol+
9 Years Ago
Merge from main
9 Years Ago
Removed test code
9 Years Ago
merge from pre-release
9 Years Ago
Shader revert because rocks, and manifest.
9 Years Ago
Merge from main.
9 Years Ago
Merge from fixes.
9 Years Ago
remaining pre-merge fixes
9 Years Ago
glsl workaround for rivers
9 Years Ago
Lighthouse texturing progress
9 Years Ago
Added a few innocuous workarounds for glsl challenged drivers (glcore); touched relevant shaders
9 Years Ago
Static doors prefabs (unopenable) Minecart wip Plugged plenty of holes in my meshes Military tunnels scene work backup
9 Years Ago
Various
9 Years Ago
Nuked terrain dummy addpass
9 Years Ago
Added biome tint mask property to rust/std and rust/std decal shaders
9 Years Ago
Merged back deferred mesh decals
9 Years Ago
Fixed terrain shadows
9 Years Ago
Server fix
9 Years Ago
Military tunnels scene work backup
9 Years Ago
Crystals prefab with smoke and light for tunnels (static)
9 Years Ago
Optimized ragdoll update visibility bounds with distance-based update freq; moved to optimize animator
9 Years Ago
protocol++
9 Years Ago
playercull bugfix