128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
                Merged pie menu branch into construction2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed error getting missing translations
Deleted missing prefabs in TestLevel
Updated engine phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some placeholder building component icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the bad ambient light and smog.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added description, icon to entity menus
Icons +desc for tool cupboard, locks and door
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pie menu placeholder sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated smokestack just need to lod and add foliage.
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked bone knife vm anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added vm bob to bone knife prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stripped out building block levels, levelling up, building, build proficiency, demolish proficiency
 
                
                
                
                
                
             
         
        
            
            
            
                
                fishing rod animations (catch fish / catch nothing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                view model fishing rod sound effects.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding lods for the smoke stack, hopefully in the right place this time ;)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added built-in standard/universal cginc dependencies to avoid surprises in the future
Updated custom standard/universal-based shaders for b12; also works on b11
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added loot_crate_A files.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added loot_crate_B files.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Block grades
Hammer menu
Block flipping
Block upgrading
Seperating skins from blocks
Two sided window/wall, two sided foundation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made entity parenting a bit more bulletproof, error throwing
protocol++ (forcing clean servers)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur)
Removed damage indicator that was embedded on the main camera for some reason
 
                
                
                
                
                
             
         
        
            
            
            
                
                added fishing_rod_w  prefab.
added 3rd person fishing_rod animations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                tone down the melee idle animation so it doesnt look like a 20 year old on ecstasy.. Now he looks like an 80 year old on valium..
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't send group < 0xf777 errors to the html console
Updating tree prefabs with their right prefab names
Protocol++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Missed some rustle colliders
Tweaked creation order of loaded entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made the error handling if Steam is not running a bit more sane in-editor
Made the editor pause if the standalone application quits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved all trees to the tree layer and all decor to the world layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added dev.shaderlod for future performance experiments
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted the 1st person camera sway motion for a bunch of view weapon attacks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched all terrain shaders to future proof PBS surface shaders
Removed all intermediate standard/universal custom code and built-in overrides
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed quit not working (stupid find & replace)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Terrain-TestLevel-Nicerblend to use new standard-based terrain shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                More building block conversions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted remaining elements to new system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed placement guide not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial stats balance for building components
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.1 prerelease 5
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a few skinning issues. Updated the tshirt material to use more than just a diffuse map.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Health Creeper
Strip CommentComponents
Removed InstanceCounted baseclass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added refresh to the decor and grass component context menus for runtime tweaking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed AI being disabled in the main procedural scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Demolish option
Warnings/Errors when SkinnedMeshCollider has invalid/missing mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased animal run speed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made prey animals avoid predator animals