128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixed campfires starting on after save/load
Fixed dropped items sometimes not being removed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main. (and updated manifest)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged endurance hunting and animal ranking from animal branch.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                First pass at eoka pistol sounds. Fix eoka pistol firing twice at once
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ran scenes 2 prefab to fix broken prefabs
Fixed prefabs with missing components
Fixed infinite loop in Tools/Find/Prefab Errors
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fix for occupied boxes on server crash
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Network channels
Congestion handler
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Added minor sway when in ADS
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added player persistant data
Blueprints restricted to player's unlock list
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed melee regression (much easier to hit things again now)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                3rd person fist fighting animations done.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to pick up dropped items
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Animals can now forage for food.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NPC diet initialization.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hard code decider intensities. Reduced calories burned each day by herbivores.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced animal acceleration.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animals now all drop wolf meat.
 
                
                
                
                
                
             
         
        
            
            
            
                
                LootSpawn generation from existing items
Blueprint icon hack
Blueprint learning
Stopped time resetting to current server time
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                turned off the base 'Overlay' layer when a player equips a weapon cuz it was redundant and it causing some glithces in blending.
fixed spear poking animation so it doesnt look ridiculous when stabbing a rock and having the spear pull out.
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass at revolver sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Progress on stone set, wall, doorway, window and third pieces with prefabs done
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed GetTriangleTransform NRE
Fixed error reporting not always reporting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                temp fix to the roof prefab - adding stone floor prefabs and new stonefloor_a textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in corpse dropping
Future proof how RPCs are written/read
Snap player back if they're somewhere they shouldn't be
Fixed wooden walls using brick walls skin
Protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clarified triangle index error
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed missing data on roof prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                PVT now using more settings directly from TerrainMeta
Optimized terrain rendering by not setting any splat prototypes on the terrain; because Unity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 3.0.0 prerelease 1
Added improved atmospheric scattering with planet shadowing
Added horizon clouds
Updated PlayerNameTag and AtmosphericBlend to work with the new version of Time of Day
 
                
                
                
                
                
             
         
        
            
            
            
                
                Zeroed terrain shader splat count tag; just in case
Fixed pvt compilation warning
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked fog densities to work better with the updated scattering intensities (a physically based calculation will probably be required at some point)
 
                
                
                
                
                
             
         
        
            
            
            
                
                added animations for the bear for when he's exhausted and breathing heavy from excessive running / attacking.
added 3rd person animations for picking up / dropping  an item /  shoving a player.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed forage calorie benefit.
Herbivores can now starve to death in a day.