128,894 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Removed Google Analytics tooltip attribute and drawer as they override and break the default Unity tooltip attribute
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 3.0.0 prerelease 2
Updated PlayerNameTag and AtmosphericBlend
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cloud shader compilation on Windows
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Server logs now go into server identity folder
Server logs use windows newlines
Fixed sometimes reverting to real world time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed base 3 having no collision. 
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added dummy implementation of ServerConsole on OS X / Linux
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed realm weirdness (caused lock parenting to fail on client + other possible weirdness)
Strip ParticleScaler from server builds
Removed aimcone from bolt rifle
Throw error if Realm not set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed nametag NRE
Fixed NRE in status command
Fixed viewmodel NRE
Fixed NRE in DropItems
Fixed NRE in SendPlayerState
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Locks not saving proper
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made setting up terrain extensions a bit less horrible
Forced TerrainMeta to be present on terrains with extensions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched default in-editor compilation settings back to CLIENT+SERVER
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked server console colours
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainMeta inspector
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Save loot contents
Loot regen
Merge fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed realm error when moving items in the inventory
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Loot boxes can be destroyed (and their contents spilled)
Loot boxes can be respawnable 
 
                
                
                
                
                
             
         
        
            
            
            
                
                merging realm fixes from radtown branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made SpanningTree capable of handling multiple disconnected subtrees
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH (again)
 
                
                
                
                
                
             
         
        
            
            
            
                
                added boar animations for  angry / tired  state.
tweaked the bear's angry / tired  animations.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tuned down terrain grass specularity; was more obvious at night with env refl
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add bone fragments to default inventory in unity editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Picking up an item from the ground shows pickup notice
Tweaked lerp rates
Tree entities + Building Blocks have lerp disabled
EntityFlag_Toggle component uses UnityEvent
Properly mark generated LootSpawn properties as dirty when generating so they save
DropUtil adds some angular velocity too
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Time of Day update to 3.0.0 prerelease 3
Tweaked SH calculations to be more in line with default lighting
Set ambient color (used in bottom hemisphere) to the same as the one in default lighting
Temporarily reduced reflection cubemap intensity by 75%
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapplied reflection probe disable patch for OS X / Linux
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass at bone knife sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled glossy env on terrain shaders; unity seems to fail binding the correct custom cube before rendering the terrain
Tweaked testlevel terrain specular params
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated the basic shirt to use the metalness version of the standard shader. Also added a detail texture.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added mid-level jacket models, mats, and prefabs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated EAC (no more kicks due to steam timeouts)
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't throw unpushed realm errors outside of the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added per-instance seed offset to all decor spawners to increase cross-instance spread
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled reflection probes on OS X / Linux if in-editor (no problems there)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increased sun mesh brightness and decreased moon mesh brightness to work better with bloom / lens dirt
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed "Prevent Build"  layer doing nothing
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added checksum to connection approval protobuf