127,235 Commits over 4,109 Days - 1.29cph!
Applied the optimization of OnParentDestroying to OnPostNetworkUpdate and OnSendNetworkUpdate
Forgot to include two files
Moved more SkinnedMultiMesh stuff to prefab preprocessing
old bone armor no longer drops
All explosions have their own unique sounds now
Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects
General explosion sound polish
Fixed campfire and furnace particle effects playing on spawn
Fixed some issues with player pooling (introduced by moving stuff to pre processing)
Fixed rig error when prefab pre process is being called twice
Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
More logging for rig bone caching
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Lighthouse polish and colliders
Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
semi auto pistol damage reduced to 40 (was 50)
Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
Fixed OptimizeAnimator renderer set clear
Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
Fixed holes, tweaked colliders and glass
Fixed player mesh rigging sometimes being temporarily corrupted
Added print_rigcache console command
Fixed editor-only deferred mesh decal code intefering with in-editor profiling
Nuked some editor heap allocs in terrain texturing
Fixed warnings in climate
made the SMG ironsights more precise (easier to aim)
Fixed miner's hat and candle hat not working after initial use (RUST-1301)
Environment volume base implementation
Added environment volumes for underground areas
Eliminated ambient light completely when underground
merge from ambient light volumes
Disabled terrain quality affecting shader lod; keep shader level as master LoD control for consistency between terrain and objects (RUST-1280)
Added first version of rust/std 4-way blend shader (RUST-1284)
Removed some more legacy shader params; cleanup
Merge from ambient_light_volumes
Fixed spec/metallic blend layer toggles not activating keywords
rock_ledge model/textures/LODs/COL/Prefab
cherry picking diogo's fix to 4way blend
Moving stuff
Cave gravel models/Prefabs
Cave small rocks prefabs
Material tweaks, dressing
Fixed surface dimensions mismatch error when resizing viewport