127,208 Commits over 4,109 Days - 1.29cph!
Set up decor / grass / spawn correctly on SavasIsland
Fixed SavasIsland throwing errors and corrupting its save with duplicate ore nodes (RUST-1271)
Some more descriptive error messages
Increased max wiring distance of powerlines
RUST-1270 Attempted fix for oil barrels in hangar 1
Couple of decal fixes
Fixed underground water tower on HapisIsland (RUST-1268)
Crystal meshes are read / write at runtime (RUST-1272)
Fixed annoying collapsed chainlinkfence collider, smooth running now
Fixed broken sky dome prefab connections in all maps
Less emissive on wall mounted light
Satellite dish additional LODs for extra long distance
Changed rock material type on terrain rocks in scene
Improved bone armor textures
Correct over/under for bone armor/mask
Merge from prerelease, hold on to your GPUs
Evac pipes in canyon now cull
MT roll up doors now cull
fixed some facility rooms in MT not culling
big numbers decals on walls and doors in MT now cull
fixed a not culling wall block and industrial prop in trainyard
bottom powerplant chimney pillars do not cull (no more floating chimneys)
Added two more projectile rejection cases to combat log
Hit area in combat log is lower case
Lighthouse layout changes and cleanup
Lighthouse monument visual update/polish
Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
Fixed swimming being a pain in the ass in the military tunnels
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
Fixed ore spawners in the military tunnel monument
Lr300 gunshot tweaks round 2
Natural Caves greybox set progress (models, calibration)
adjusted the left elbow position on viewmodel for a bunch of weapons ( SMG / ak47 / flamethrower / etc... )
muzzle flash smoke hidden when aiming
weapon fov's adjusted to look more natural
aiming down the sight lowers near clip plane (less viewmodel clipping)
Lighthouse layout update and various fixes
tone down the exagerated movement of viewmodel animations to make the guns look more solid. ( ak47 / smg / thompson / semi-auto rifle )
candlehats and minerhats use half as much fuel
replaced howizer muzzle flashes with more realistic smaller less bright versions
reduced diminishing xp for finding loot and gathering
tracers are visible in first person again
updated to unity 5.4.1
protocol++
reduced horizontal recoil of semi auto rifle
fixed NRE's for some projectiles