127,911 Commits over 4,109 Days - 1.30cph!
Male asian meshes, materials & textures
Male asian head/body seams
Added ambient lighting to light body
Female asian head mesh, materials & textures
Fixed parenting on bradley and heli loot crate fireballs
View model settings
Set anims to use base mesh vessel
Merge from weekend_branch_2
fixed gaps in the sedan model
Added some optimizations and more profiler hooks to the AI systems.
More optimizations to AI system.
Fixed Vector2i equality allocating.
Fixed shadow cascade blending in shadow quality 2
Moved occluders material to generic location Building/materials + added shadows material
Fix boxing on equality check in Vector2b, Vector3b and Vector3i.
Made hair items uncraftable/unavailable
Merge skinupdates to main
Fixed shadow meshes on wall and fountation prefabs
updated vm ak base pose, transition additions
increased speed of outro anim blend on ironsights
Subtracted player models (again)
Isolated player model changes (no clothing updates)
research table converts scrap + source item into blueprint
items show as 'new' after being unlocked
hide item categories that contain no unlocked items
show workbench level 1-3 requirement when blueprint is selected
removed bunch of editor warnings
Added RAM usage to perf text
Changed Windows RAM usage API to be similar to resource monitor
Fixed SSAO deferred injection
Fixed penumbra setting in edit mode
Enabled shadow noise dither
Reduced shadow radius for spotlight
Fixing pivots on workbenches 1-2-3
Moved floating wrench on workbench 1
Only twig foundation and floor building blocks can bypass building privilege
Tweaked barricade placement sockets, prevent building volumes and damage volumes
Reduced barricade collision mesh scale (hack until the models are updated)
Cherry picked vertex alpha blend type changes from snow_biome_revamp