127,738 Commits over 4,109 Days - 1.30cph!
Fixed water carving volumes not working with ocean plane (regression)
supply signal vm folder restructure
removed old unused bolt vm anims
Pickaxe - Fixed issue with hands intersecting when running
greyboxed >
combined seat-engine module (truck style cabin)
seat module
engine module
machine gun mount module
fuel tank piece
fixed steam inventory items not showing up in crafting menu (signs, picture frames etc)
boonie hat/bandana/cap unresearchable again
signs/picture frames unresearchable again
unified pickup code
TC not required for pickup ( can pick up items placed outside TC range)
Updated water SSR; fixes back reflection leaks (wip, needs refine)
tweaked special fx when car drives over water
can pickup research/repair bench
can repair workbenches
get slightly more resources out of recycling broken items
recycling weapons forces them to output ammo/mods before recycling
sewing kit is made of less rope
fixed error message when spawning sedan
lantern and tuna lights are brighter
lantern costs 25 metalfrag instead of 40
miner hat no longer emissive to other players when off
miner hat now has blinding flare
fixed bug where candle hat had a light radius of 30m!
optimized wheelsmoke effect
fix for self-intersecting polygon error on playermodel
Compact maps format for core/generic and core/foliage
Added wind anim to core/foliage
Merge from foliage-shader-v2
greyboxed >
fuel tank 2 slots module
combined seat-engine module tweaks (higher cabin, gonna keep aggressive plough style bumper for 2 slot module truck cabin)
vm salvaged axe and salvaged hammer anim fix
greyboxed truck cabin module
tweaks to 4 module chassis platform (rear axle flowing more visually)
using wheel bone scale factor to size wheels up on 4 module chassis
fixed wrong texture appearing on satchel charge when thrown
Tweaks to water ssr; added refinement step for low incidence angle
vm salvaged Icepick and Water jug anim fix
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
tweaked material values and textures to look more realistic and natural in all lighting conditions. Tweaked alpha values to blend to skin better.
Added female_hairstyle_01 lods
fixed peacekeeper mode not working on turrets
small/medium wooden sign default bp
hanging sign/pictureframe large not researchable
Reduced SSAO near to far fade range
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workbench radius tripled
can rotate workbenches
radial map marker "MapMarkerGenericRadius" (mod support)
maps are reset on disconnecting
Fix stray dome sounds on lighthouse
bandana/cap provides minimal protection
candle hat provides minimal protection
miner hat provides same protection as burlap wrap
slightly smaller flare on miner hat
higher chance of finding tools in caves
stone pick/hatchet found in caves
less probability of miner/candlehats in caves
miner/candlehats spawn with less fuel
less hqm in caves
Subtracting EAC SDK update (crash)
fixed clipping arms on vm satchel charge
Cherry picked shader changes from main
Moved internal motion vector code to cginc to allow custom passes
Added custom motion vector pass to hair shader to reduce tssaa ghosting
Added non jittery hair shader fallback for non-tssaa modes
Created and added male hairstyle 02 to skinupdates2 branch
fixed clipping arm on vm beancan grenade