127,294 Commits over 4,109 Days - 1.29cph!
Merge from weekend_branch_6
Fixed foliage tinting randomization
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Retired "Viewmodel" layer as it is seemingly unused
No more spamming shelves on roads
Run server for staging branch if running with -staging command line
water_well_b mini monument progress backup
Fixed a few lift/elevator occludee bounds
Workshop skin download rewrite (performance, memory, robustness)
Show number of queued skins when perf >= 9
Fixed profiler sample mismatch
added new skin-hair haircap to female pubic and improved hairstrands on non tssaa. built prefab
Only check workshop download status once a second
Added more profile samples to morphcache
Saved some heap allocs on morphcache.setup
Fixed reflections when fog=1; had to drop fake dir refl occlusion
Touched all relevant shaders
fixed explosive ammo bug
no longer need to aim slightly away from target to deal maximum damage with explosive ammo
show different arrowheads for bow / crossbow ( in 3rd person )
water_well_c mini monument scene files prep
Collapsed water tower structure models WIP
Try setting the appid via SetEnv
Slight improvement to AI LOS.
Fixed potential number overflow in hiz [https://sentry.io/facepunch-studios/client/issues/275955527/]
Game objects tagged with "Server Cull" or "Client Cull" are deleted even if they have components on them (for example animal GameTrace collider on the server)
When culling components from objects, nominate the game object for deletion as well (but only if it had removable components on it)
Show Report Button on death screen
Attacker name more faithful to ingame name on report page
Removed some test / debug convars that should no longer be used
water_well_c scene progress backup
Fixed editor error from removed convars
Admins can get combat log of other players
Attempt at fixing index out-of-range exception in culling; https://sentry.io/facepunch-studios/client/issues/275956012/
Undoing staging branch shit that we no longer need (yay)
rebaked out vertex lighting, reskinned and added skin-haircap to male pubic, made look better on non tssaa
Skin icon loading rewrite (performance, memory)
Some more workshop skin profiling
Only cull game objects we culled components from when they don't have any children
Fixed skin icons not calling apply after loading
SwapArrows is IClientComponent
First pass on convars for monument spawning of npcs.
fixed explosive bullets doing slightly too much damage