200,039 Commits over 4,140 Days - 2.01cph!

8 Years Ago
8 Years Ago
Automated Linux Build #14
8 Years Ago
Automated Linux DS Build #14
bot
8 Years Ago
Automated OSX Build #14
bot
8 Years Ago
Automated Windows Build #710
bot
8 Years Ago
Automated Windows Build #14
8 Years Ago
8 Years Ago
8 Years Ago
Camera transition fade in/out for caves
8 Years Ago
Removed hint video
8 Years Ago
cl_gl_suface.cpp -> cl_gl_surface.cpp surface.GetTextureID doesn't create new CMatSystemTextures for files that have already failed to load
8 Years Ago
Automated Linux Build #711
bot
8 Years Ago
Automated Windows Build #711
8 Years Ago
Don't crash when m_NetChannel is NULL in CClientState::SetSignonState (merged from tf2)
8 Years Ago
Automated Linux Build #712
bot
8 Years Ago
Automated OSX Build #712
bot
8 Years Ago
Automated Windows Build #712
8 Years Ago
Fixed crash in CNPC_Citizen::SelectScheduleRetrieveItem when NPC has no follow target
8 Years Ago
Automated Linux Build #713
8 Years Ago
Automated Linux DS Build #713
bot
8 Years Ago
Automated Windows Build #713
8 Years Ago
backup
8 Years Ago
dressing
8 Years Ago
5.6, project settings
8 Years Ago
Fixed 16 crashes related to invalid CTakeDamageInfo entities in NPC code
8 Years Ago
Automated Linux Build #714
bot
8 Years Ago
Automated OSX Build #714
8 Years Ago
Automated Linux DS Build #714
bot
8 Years Ago
Automated Windows Build #714
8 Years Ago
Throw model name on to the stack in CModelRender::DrawModelShadowSetup to figure out some crash dumps
8 Years Ago
Automated Linux Build #715
bot
8 Years Ago
Automated OSX Build #715
8 Years Ago
Automated Linux DS Build #715
bot
8 Years Ago
Automated Windows Build #715
8 Years Ago
Sentry, init cleanup, FP base project stuff Ignore TerrainFormer
8 Years Ago
Delete terrain former
8 Years Ago
misc
8 Years Ago
Nixed FP performance UI thing, improved existing
8 Years Ago
8 Years Ago
megacliff wip
8 Years Ago
"Fixed" a crash related to HL::S Houndeyes in squads
8 Years Ago
Automated Linux DS Build #716
8 Years Ago
Automated Linux Build #716
bot
8 Years Ago
Automated OSX Build #716
bot
8 Years Ago
Automated Windows Build #716
8 Years Ago
wip
8 Years Ago
Let's not tick ECS when not ingame Added EntityComponent.PostLoad, called on all components after load Unit.Effects effect loading moved to PostLoad so that all other components are available (fixes Unit.Audio NRE on load) WIP Zone/Biome and Season persistence Version++
8 Years Ago
wip
8 Years Ago
Save/Load work. ActiveItemController using my more standard deserialize delay system.
8 Years Ago
Cleaner minidump comments, includes Lua stack traces if possible