200,024 Commits over 4,140 Days - 2.01cph!
some avatar setup prep work
Disable removal of managed ConVars until it works properly (Lua is getting stale convar pointers somehow)
Automated Linux DS Build #720
Automated Linux Build #720
Merge & removed player areas from scene, started splitting to prefabs with hierachy
Automated Windows Build #720
NetworkPlayers get saved, and parented correctly from load.
Got save backups working correctly
Server load commandline flag, and save/load console commands.
Added -notty startup parameter for Linux srcds
Automated Linux Build #721
Automated Linux DS Build #721
FOR FUCK SAKE In range marker
Automated Windows Build #721
Prevent loading saves while players are connected
FOR FUCK SAKE UI target marker
Various loading work. Save/load of players in vehicles now handled OK, with One Weird Bug left to fix.
bakes and additional mods
fixed miss-aligned collision on hex 17
dust skid effects are now colour tintable
Fixed part swapping during gameplay scene
Shitty hack to hide player profile button when in what's new screen.
UI fixes/button disables for different states
added front left_ rear left_ front right, rear right wheel dust skid effects
Better HL1-HL2 NPC interactions
Fixed HL:S Ichthyosaur not dealing damage
Fixed HL:S Tentacle NPC leaving looping sounds behind
Automated Linux Build #722
Automated Windows Build #722
Automated Linux DS Build #722
Automated Linux Build #723
99% sure missing package fix.
Automated Windows Build #723
Round timer reminder emote for local player
added explosion and explosion2 effects
Fixed range indicators not showing when hovering a tile surrounding a unit
set hex block 5's ground collision to have mesh collider script
added hex block 5's mm
re-added road and ground lods to hex block 8