255,320 Commits over 3,990 Days - 2.67cph!

11 Years Ago
Some tweaks to collisions and started work on a trail.
11 Years Ago
Fixed the terrible night stars.
11 Years Ago
11 Years Ago
11 Years Ago
finished the crouch/jog/run animations for the player holding a bow
11 Years Ago
Foundation update
11 Years Ago
One final sound effect tweak.
11 Years Ago
Some sound effect tweaks.
11 Years Ago
skinning updates to the player naked torso / head
11 Years Ago
Fixed seekers not reflecting the sun correctly.
11 Years Ago
chnages to holdtype anims
11 Years Ago
changes to pickaxe world model. Added quick hammer world model.
11 Years Ago
Fixed some issues with collisions.
11 Years Ago
Added dymanic znear Turn construct vision off when not holding a planner Hide debug building skin squares
11 Years Ago
Seekers now bounce off the player realistically.
11 Years Ago
Particle Dictionary - cache prefab names (speed)
11 Years Ago
Bolt rifle map changes
11 Years Ago
Bolt rifle material rename and tweaks. No longer uses skin shader.
11 Years Ago
Added foundation conditions
11 Years Ago
Added rigidbody to socket_handle
11 Years Ago
Foundation first draft, fixed wall collisions set to trigger.
11 Years Ago
Improved sounds and added some ambient music.
11 Years Ago
fixed hole in neck player mesh issue
11 Years Ago
Disabled PVT by default on Procedural Map, moving to a test scene for now Fixed Amplify Motion shader compilation errors on d3d11_9x target
11 Years Ago
Made beartrap, furnace, sleepingbag craftable Added railing component (low wall)
11 Years Ago
Minor tweaks to the terrain generator configuration
11 Years Ago
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11 Years Ago
Enabled procedural virtual texturing in TestLevel_PVT (fully enabled) and Procedural Map (toggle in terraingen) scenes
11 Years Ago
Added end caps to wall, window, door components
11 Years Ago
Merged procedural virtual texturing
11 Years Ago
Preparing test level materials for merge into main
11 Years Ago
Merged with base
11 Years Ago
Voice recording HUD notification Fixed voice playback not always working
11 Years Ago
Finished adding placeholder sounds.
11 Years Ago
Wolf corpse now gives animal fat
11 Years Ago
Simplified conditional models system Added conditional edges for window, door
11 Years Ago
Moved water fog volume to the water layer
11 Years Ago
Moved clouds and auroras to the sky layer
11 Years Ago
Ensured that all decor objects are on the world layer
11 Years Ago
Started adding sounds.
11 Years Ago
Added a dev layer toggle console commands
11 Years Ago
Rollback steam.inf change
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11 Years Ago
VPK Build 73
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11 Years Ago
LinuxDS Build 52
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11 Years Ago
Windows Build 89
11 Years Ago
Sync with GitHub for 7 Aug 2014
11 Years Ago
Procedural map fully supported and running procedural virtual texturing
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11 Years Ago
LinuxDS Build 50
11 Years Ago
Window piece was mistakenly overwritten, commited new prefab
11 Years Ago
changed the player animation state machine so each of the weapons have their own overlay sub state.