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658 Commits over 304 Days - 0.09cph!

7 Months Ago
Fix playerboat.SetSailsOpen not working because of auth and wrong player position
7 Months Ago
merge from cannon_water_fixes
7 Months Ago
FIx cannon water factor override only existing on clients
7 Months Ago
Fix shooting/reloading cannons under water
7 Months Ago
Add playerboat.sink
7 Months Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
7 Months Ago
Revert yaw clamp on cannons
7 Months Ago
Fix cannons letting you breathe under water
7 Months Ago
merge from misc_fixes
7 Months Ago
Fix missing ghostship_d nav bake, add strip navmesh obstacle components to all ships.
7 Months Ago
merge from naval_update
7 Months Ago
Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
7 Months Ago
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7 Months Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
7 Months Ago
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
7 Months Ago
Add projectile info for cannonballs
7 Months Ago
Add buoyancy wave amplitude for ghost ships, set it to 40% for now.
7 Months Ago
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7 Months Ago
Draw general editor prefs in Rust Editor
7 Months Ago
merge disable_deepsea_pref
7 Months Ago
Add "DisableDeepSea" pref to editor prefs
7 Months Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
7 Months Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
7 Months Ago
Keep aim dir on cannons local whenever they're parented(to a boat), change all of the writes to aim dir to assume the same.
7 Months Ago
Fix crash when changing mesh quality levels near a ghost ship
7 Months Ago
Fix scientists moonwalking on ghost ships
7 Months Ago
Fix InfoZone NRE from scientists on ghostships
7 Months Ago
merge npc parenting to naval update.
7 Months Ago
merge back cannon and player animator fixes to naval_update
7 Months Ago
Embed playable graph tooling
7 Months Ago
Reset base animator layer weight whenever we're not playing one shots.
7 Months Ago
Add server convar to allow mounting the cannons outside of boats
7 Months Ago
Revert cannon prefab to before it exploded
7 Months Ago
Add parenting to NPCSpawner and set it up for ghostships
7 Months Ago
Fix scientists walking through the container on ghostship_d
7 Months Ago
Fix player model playable graph NRE on other players.
7 Months Ago
push up 2nd half of the asset
7 Months Ago
Push up new meshing asset with source
7 Months Ago
Remove old meshing asset
7 Months Ago
Fix buried items error when loading a save file
7 Months Ago
merge from more_cannon_fixes
7 Months Ago
Sails/planks/anchors/steering wheels can no longer be placed on normal construction You can't no longer use a normal planner on boat netting, Hulls no longer work on normal terrain.
7 Months Ago
merge from more_cannon_fixes to naval_update
7 Months Ago
Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
7 Months Ago
Limit cannon deploying only to construction
7 Months Ago
merge from cannon_animation
7 Months Ago
Switch GetRootEntity in Ballista to use GetRootParentEntity instead.
7 Months Ago
merge from naval_update
7 Months Ago
Fix LODs on cannon skinned mesh renderers, hook up basic wheel spin, fix handle animation being broken after using the new model, disable reload for now.
7 Months Ago
merge fix_invisible_nametags to main