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466 Commits over 215 Days - 0.09cph!

6 Months Ago
merge from ghostship again
6 Months Ago
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6 Months Ago
merge hardcore_commands to main
6 Months Ago
Add pooling to ghost ships
6 Months Ago
Fix collisions, loot spawning, doors and other entities on the ghost ship.
6 Months Ago
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6 Months Ago
Fix entities offshore, add test game objects for now to test spawnpoints
6 Months Ago
Ignore glass in query vis jobs
6 Months Ago
Return spans for sleeping bags.
6 Months Ago
Cherry pick sleeping bag optimization to its own branch and update from main
6 Months Ago
Unsubtract nametag/terrain hole fixes. Only invalidate terrain hole raycasts if a raycast hits terrain.
6 Months Ago
merge from naval_update
6 Months Ago
Leftover demo UI changes from hackweek
6 Months Ago
Add camera splines
6 Months Ago
Use seconds instead of ms for demo time now that we're using doubles.
6 Months Ago
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6 Months Ago
Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01" This unfortunately breaks demo compatibility.
6 Months Ago
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6 Months Ago
update from main
6 Months Ago
Fix query vis job runner not ignoring terrain holes.
6 Months Ago
Fix max health display applying modifiers twice on the client.
6 Months Ago
optimize flashlight beams, implement custom update runner.
6 Months Ago
Optimize sleeping bags
6 Months Ago
merge back fix for static field code gen.
6 Months Ago
Wait for a domain reload before generating code to make sure all fields are reset.
6 Months Ago
WIP Implement offshore spawn point generation for ghost ships.
6 Months Ago
update from naval_update
6 Months Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
7 Months Ago
merge domain reload codegen improvements back to main -- editor only code gen
7 Months Ago
Improve static field codegen for collections, fixes editor errors when skipping domain reload is off.
7 Months Ago
merge back domain reload exception fix.
7 Months Ago
Fix domain reload exception while a debugger is attached.
7 Months Ago
merge project generation improvements: - solutions now build with project generation enabled - separate configuration for Client/Server rebuilds - client/server dependency generation - kinda half working, the solution still doesn't pick this up properly.
7 Months Ago
update project gen
7 Months Ago
Reset active item when disconnecting from the server.
7 Months Ago
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
7 Months Ago
Reduce terrain alpha cutoff range to 400
7 Months Ago
update from main
7 Months Ago
Cherry pick back from the duplicate branch, wtf plastic
7 Months Ago
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
7 Months Ago
Add PooledArray and ToPooledArray extensions. (shelving the rest of my changes, this part was useful tho so I might pick it into another branch)
7 Months Ago
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7 Months Ago
update from naval_update
7 Months Ago
Fix directional light color being broken when rendering transparent materials with ViewModelCamera.
7 Months Ago
merge domain reload to main
7 Months Ago
merge from main to resolve conflicts
7 Months Ago
Fix first person ice AK particles not being visible.
7 Months Ago
Bump up the alpha cutoff range on terrain material to avoid terrain hole clipping with xlarge monuments.
7 Months Ago
Fix toolbar state being incorrect if you switch branches.
7 Months Ago
merge from main