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912 Commits over 396 Days - 0.10cph!

5 Months Ago
Add steam stat for looting containers in deepsea & mainland.
5 Months Ago
Add achievement for killing a player with a weapon on a stolen PT boat
5 Months Ago
Add achievement grant for hackable crates, add it for ghost ship crates.
5 Months Ago
Add achievement stat tracking for consumables, add it to coconuts.
5 Months Ago
Add achievements for: - Entering deep sea - Building a boat - Hitting a boat with a cannon
5 Months Ago
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
5 Months Ago
Fix buoyancy batching leak warnings in the editor
5 Months Ago
Fix compile error from heightmaps
5 Months Ago
merge tropical1/2 water fixes to main
5 Months Ago
Fix trop1 after merge
5 Months Ago
update from main
5 Months Ago
Rebake tropical 1/2 heights with 12x samples, fix boat building station being baked into the height map, remove water volume from trop1, rebake shore vectors.
5 Months Ago
Add a way to sample colliders heights multiple times per pixel on terrain to fix inaccurate height maps in the deepsea.
5 Months Ago
(potentially) Fix signage pooling issues.
5 Months Ago
Fix main menu manager start up error when running with main menu disabled.
5 Months Ago
Add toast error for looting in safe zones
5 Months Ago
merge from coloured_buttons
5 Months Ago
Fix big button mat not being pushed in the last commit, Add more colors
5 Months Ago
Implement being able to set colors for buttons. Fix not being able to chain context menus. Setup material with button detail mask.
6 Months Ago
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
6 Months Ago
merge cannon_fuseburn to main
6 Months Ago
Remove exit time between reload -> reloaded state in cannon barrel
6 Months Ago
update from main
6 Months Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
6 Months Ago
Automatically generate help text for convars with args that don't have help text in the attribute
6 Months Ago
merge cannon_fuse_burn to main
6 Months Ago
Retarget fuse burn bones to make it work with the cannon barrel, fix reload viewmodel anim again.
6 Months Ago
update from main
6 Months Ago
Fix cannon handle spinning due to buoyancy.
6 Months Ago
merge randomize_seed to main
6 Months Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
6 Months Ago
Fix cannon jitter when reloading and firing at high ping.
6 Months Ago
merge cannon_fuse_burn into main
6 Months Ago
Fix cannon reload camera animation looping back into itself.
6 Months Ago
merge from main
6 Months Ago
update from main
6 Months Ago
update from main
6 Months Ago
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
6 Months Ago
Fix crash with paddling pool unloading.
6 Months Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
6 Months Ago
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
6 Months Ago
Add `server.randomize_seed` cvar to set random seeds on launch.
6 Months Ago
merge buoyancy_fixes to main
6 Months Ago
Implement cutoff planes and artificial water info for water volume burst queries, fix water volume queries using the wrong axis(wtf).
6 Months Ago
Fix trails following cannonballs during reloads and when moving the cannon around.
6 Months Ago
merge buoyancy_fixes to main
6 Months Ago
merge cannon_protection to main
6 Months Ago
update from main
6 Months Ago
merge from cannon_slowdown
6 Months Ago
run codegen :facepalm: