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432 Commits over 184 Days - 0.10cph!

6 Months Ago
Enable burying on a set of weapons
6 Months Ago
Fix bugs, make expiry time into a cvar, add random chance to bury an item, don't allow items to be buried by default.
6 Months Ago
Make it so buried items don't expire while the server is down, rename expiry time to match the new behaviour. Fix buried items not saving.
6 Months Ago
merge from main
6 Months Ago
Dispose of native arrays at the end of query vis job.
6 Months Ago
Implement being able to find previously dropped items by using the metal detector.
6 Months Ago
Add min/max value descriptions to NBZ cvars.
6 Months Ago
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6 Months Ago
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6 Months Ago
merge from /main/nametag_clipping_fix
6 Months Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
6 Months Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
6 Months Ago
merge from nametag_clipping_fix
6 Months Ago
Move useJobs into client code
6 Months Ago
Make new no buiid zone shader more transparent.
6 Months Ago
merge from main
6 Months Ago
Add a QueryVisJobRunner to handle visibility checks in batches while also allowing for layer mask filters. Name tags are now a lot more stable with the magic offset removed and physics based visibility checks. Split the bot.crouch command into two client/server commands.
6 Months Ago
Add admin "bot.crouch" command to help test with nametag visibility testing.
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
6 Months Ago
Improve no build zone visual by adding a ring that gets brighter as you get close to it at any height.
6 Months Ago
Reset fields on mountables and prefab attributes, craggy island still has more issues I need to fix before its playable again. Jank fix for empty types in code gen by counting fields.
6 Months Ago
Fix inputs being registered twice with domain reload disabled, everything in Playground seems to work at this point. I can hop into playmode within 7 seconds which is awesome.
6 Months Ago
merge from main
6 Months Ago
Handle resetting list components in code gen, reset LeanTween fields manually. We can now walk around, aim, shoot -- just some UI bugs left.
6 Months Ago
Add support for actions in domain reload code generation, fix main menu fields not being reset: - We can now get into the game and walk around. - Some inputs are still kinda broken, some UI gets stuck. Just a few more fixes and it should be functional.
6 Months Ago
Add codegen handling for readonly and unity objects . Compile everything only when CLIENT/SERVER/UNITY_EDITOR symbols are active to avoid having with build compile errors, this thing only needs to run in editor anyway.
6 Months Ago
Add code generation to reset static fields on any partial types with the "ResetStaticFields" attribute.
6 Months Ago
Reset static fields on scripts to allow for disabling domain reload, we're now able to get ingame without a reload but there is still a ton of bugs to fix.
6 Months Ago
Add heat source to small oil refinery to make it behave like the furnace/campfire when its on.
6 Months Ago
Fix player nametags being visible through ceilings: - We no longer use the name tag world offset for vis check, just the bone position on its own. - Use neck instead of the head bone to fix cases where the head is slightly clipping into the ceiling.