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466 Commits over 215 Days - 0.09cph!

3 Months Ago
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
3 Months Ago
Parent entities before initializing them
3 Months Ago
Update all ship trigger parent shapes to match the ship
3 Months Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
3 Months Ago
update from naval_update
3 Months Ago
Regen tropical 1 mesh chunks
3 Months Ago
Add a check for cannon update parameters errors if the playable graph isn't ready.
3 Months Ago
Add validation between lighting the fuse and firing the cannon.
3 Months Ago
merge from islands to naval
3 Months Ago
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4
3 Months Ago
Fix null refs for deep sea island models, set them to the new chunked versions
3 Months Ago
Regenerate tropical 4 chunked terrain mesh
3 Months Ago
Fix tropical3 LOD folders
3 Months Ago
Regenerate tropical 3 chunked terrain mesh
3 Months Ago
Regenerate tropical 2 chunked terrain mesh
3 Months Ago
Regenerate tropical1 terrain mesh chunks and prefab
3 Months Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
3 Months Ago
merge from cannon_improvements
3 Months Ago
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
3 Months Ago
merge from naval_update
3 Months Ago
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).
3 Months Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
3 Months Ago
Disable burst compile on InvalidateRaycastHits to fix nametag visibility bugs with terrain/water.
3 Months Ago
Remove debug logs, fix signals not being broadcast the correct way for firing/lighting the fuse, add smoke/trail to cannonball.
3 Months Ago
Implement fuse for cannon firing
3 Months Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
3 Months Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
4 Months Ago
Fix bot_exec no longer working in builds
4 Months Ago
Fix broken animations on players/NPCs when taken from a pool.
4 Months Ago
Fix bot_exec commands in builds
4 Months Ago
Tweak cannon ball velocity/gravity.
4 Months Ago
Reset pitch and prevent aiming while reloading cannons, re-introduce third person reload animations for cannons, fix cannon animator never resetting reload progress when cancelling a reload.
4 Months Ago
merge from bot_exec
4 Months Ago
Fix exec command attributes, add `bot.exec_command_all` to execute commands on all bots.
4 Months Ago
Add `bot.exec_command` and `bot.exec_command_sphere` to execute commands on bots.
4 Months Ago
Fix up/down arrow keys updating the label in the console input field even though they're unused.
4 Months Ago
Remove leftover debugging logs and restore debug commented out code.
4 Months Ago
merge fix_tab_issues
4 Months Ago
Fix auto correct not working when chaining commands, fix extra tabs getting added when selecting an autocomplete button.
4 Months Ago
Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes
4 Months Ago
Fix compile error
4 Months Ago
merge from multiline_console
4 Months Ago
Fix unintended new lines after auto completing commands.
4 Months Ago
Null check playable graph when setting animator controller
4 Months Ago
merge from playable_fixes
4 Months Ago
Add HideZeroWeightEdges toggle to playable graph tooling to make it easier to inspect bloated 100+ node graphs.
4 Months Ago
Fix playable graph IK issues
4 Months Ago
Re-route setting animator states to playable animation controller
4 Months Ago
merge from playable_fixes
4 Months Ago
merge from cannon_animation_fixes