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323 Commits over 92 Days - 0.15cph!

31 Days Ago
Disable deep sea in playground
31 Days Ago
Add settings on Editor Preferences to speed up entering playmode
34 Days Ago
merge cannon_code to naval_update
34 Days Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
34 Days Ago
merge new cannonball model into cannon_code
34 Days Ago
Fix cannon ammo staying active after firing
34 Days Ago
merge from naval_update
34 Days Ago
merge from main
34 Days Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
34 Days Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
34 Days Ago
merge from deployable_cannon
34 Days Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
34 Days Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
34 Days Ago
merge from naval_update
35 Days Ago
merge cherrypick_queryvisjobs_optimizations to main
35 Days Ago
cherry pick query vis optimizations
35 Days Ago
Don't keep count of processed transforms, they no longer vary. Reset pendingTransforms to avoid domain reload issues.
35 Days Ago
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
36 Days Ago
merge naval_update to cannon_code
36 Days Ago
Fix mouse aiming with the cannon
37 Days Ago
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
37 Days Ago
merge client_io_standalone_lines to naval_update
37 Days Ago
Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
37 Days Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
37 Days Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
38 Days Ago
merge strip_ghostship_renderbatch to naval_update
38 Days Ago
Strip renderer batch components from ghost ships
41 Days Ago
merge dynamic_environment_volumes to naval_update
41 Days Ago
Fix spatially aware environment volumes, don't serialize fields that were previously properties.
41 Days Ago
merge ghost ship variants to naval_update
41 Days Ago
Add ghostship variants to deep sea manager spawning
41 Days Ago
null check for RendererLOD.CanCollapse
41 Days Ago
merge to naval_update
41 Days Ago
Fix environment manager breaking with skip domain reload, clean up animator hash fields getting included in ResetStaticFields.
41 Days Ago
Disable global broadcast on all ghost ship variants
41 Days Ago
Fix ship wire spam on variants: move overrides to the wire prefab.
41 Days Ago
Add ghostship B/C/D variants
41 Days Ago
merge ghostship_timeouts to naval_update
41 Days Ago
Fix compile error with timeout overrides
41 Days Ago
merge from naval_update
41 Days Ago
merge dynamic_environment_volumes to naval_update
42 Days Ago
Add dynamic environment volumes, move transformation/bounds math to burst. todo: jobify?
42 Days Ago
merge ghostship_timeouts fix to naval_update
42 Days Ago
Disable timeouts on ghost ships
42 Days Ago
Make ghost ship environment volumes dynamic
42 Days Ago
merge ghost_ship_bugfixes to naval_update
42 Days Ago
Remove decals from server ghostship prefab
42 Days Ago
Replace all ghost ship line IO entities with static wires
42 Days Ago
merge ghostship_bug_fixes to naval_update
42 Days Ago
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.