useroctocancel
reporust_rebootcancel

658 Commits over 304 Days - 0.09cph!

25 Days Ago
Don't crossfade sweep anims, just layer the lower anim on top.
25 Days Ago
Tilt mortar up during reloads to match animation, fix reload speed being inconsistent after each reload(other fix didnt work, use flags instead).
25 Days Ago
merge from mortar
26 Days Ago
Scale mortar shells, fix shells clipping through mortar when firing, tweak IK curve for loading cannon.
26 Days Ago
Add IK hand blending to mortar reload anim, fix shell not being visible during loading(still needs offset/rotation adjustment)
26 Days Ago
Fix animation jitter and uneven load animation speed
27 Days Ago
Replace temporary firing animation with the mortar attack animation, implement handle rotation, fix low/high sweep transitions not fully crossfading. Change mortar yaw transform to not rotate the whole mortar with it, fix all the bugs involved. (mount/look rotation)
27 Days Ago
Blend between low/high sweep animations on mortar when aiming/up down to make hand IK not look crazy.
27 Days Ago
Add a way to use multiple animation handles with the player model.
27 Days Ago
merge from mortar
27 Days Ago
Set new pitch clamps to match animations (30-60deg), update IK hand targets
27 Days Ago
Disable leg animator, re-enable sweep anim, swap to zero rotation sweep.
27 Days Ago
Prototype sweep anim, move distance calc to server regions, setup mount offset, IK, sweep anim.
27 Days Ago
update from mortar
33 Days Ago
Play poof particles when fuse becomes visible
33 Days Ago
update from main
33 Days Ago
update from main
33 Days Ago
Remove fuse lighting from mortar. Add instantly firing on reload. Fix firing point not being attached to the mortar. Implement distance text Implement velocity calc for mortar firing. Remove aim direction resetting on reload (old inherited behaviour) (Mortar seems functional, needs randomness and recoil.)
33 Days Ago
Hook up mortar to overlay, setup pitch/yaw rotation on mortar, fix not being able to get close to the mortar because of old colliders, fix pitch clamp to match mortar angles 0-45. Start cleaning up and removing a lot of objects from the old prefab.
33 Days Ago
Add a generic overlay to use with mortar's distance text - basically just binocular overlay without the scope.
34 Days Ago
Make mortar 3 functional: - swap out the script to allow for overriding behaviour. (empty for now) - hook up mortar shells as ammo - fix missing references for animator, ammo, fuse
35 Days Ago
merge fix for increased 2.5gb memory usage on servers
35 Days Ago
One more NRE fix for group removes
35 Days Ago
Fix UsePlayerUpdateJobs 3 NREs
35 Days Ago
merge from main
35 Days Ago
Fix new network visibility grid being slow at initialization by deferring creating group lists until they're actually needed. 4s->1s (+reduce the current load of 10s garbage collection on every playmode entry.)
36 Days Ago
▇ ▍▉▉ █▄▇▄▍ ▋▆▊▆▉▌▊▊ ▊▉▆▍▉▅▅▇ █▊▊ ▅▅▆█▉▋▅ ▄▍█▇█▌▄▊▇▌▉
39 Days Ago
▆ ▉▅█ ▄▋▍▄▍ █▍█▅▅▆▍▇▆▊▉
39 Days Ago
▉ ▆█▅▅▅▄▉▊█ ▌▌▊ █▉▄▋█▇▇▌█▅▊ ▋▆▄▉▊▍
39 Days Ago
▄ ▍▋▍ ▊▆▊▄█▄▄▄ ▍▍▌█▇▌▇▍ ▊▆▍▆ ▊▉ ▅▌█▄▇
40 Days Ago
Add achievements for reaching the floating city
40 Days Ago
Add steam stat for looting containers in deepsea & mainland.
40 Days Ago
Add achievement for killing a player with a weapon on a stolen PT boat
40 Days Ago
Add achievement grant for hackable crates, add it for ghost ship crates.
40 Days Ago
Add achievement stat tracking for consumables, add it to coconuts.
42 Days Ago
Add achievements for: - Entering deep sea - Building a boat - Hitting a boat with a cannon
42 Days Ago
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
42 Days Ago
Fix buoyancy batching leak warnings in the editor
48 Days Ago
Fix compile error from heightmaps
48 Days Ago
merge tropical1/2 water fixes to main
48 Days Ago
Fix trop1 after merge
48 Days Ago
update from main
48 Days Ago
Rebake tropical 1/2 heights with 12x samples, fix boat building station being baked into the height map, remove water volume from trop1, rebake shore vectors.
48 Days Ago
Add a way to sample colliders heights multiple times per pixel on terrain to fix inaccurate height maps in the deepsea.
50 Days Ago
(potentially) Fix signage pooling issues.
50 Days Ago
Fix main menu manager start up error when running with main menu disabled.
50 Days Ago
Add toast error for looting in safe zones
50 Days Ago
merge from coloured_buttons
50 Days Ago
Fix big button mat not being pushed in the last commit, Add more colors
50 Days Ago
Implement being able to set colors for buttons. Fix not being able to chain context menus. Setup material with button detail mask.