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741 Commits over 365 Days - 0.08cph!

2 Months Ago
Cherry pick anim inspector
2 Months Ago
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
2 Months Ago
Add player model animation inspector as an alternative to the playable graph monitor - but more focused on quickly debugging player model animations.
2 Months Ago
Fix animation assignments being backwards, disable pitch curve for now.
2 Months Ago
Add generic info panel to inventory, add mortar's range info using the generic panel.
2 Months Ago
- Fixed mortar UI not scaling with wide screens - Removed mounted protection from mortars - Fix mortar shells LOD culling - Space out sockets to fix handle hanging off edges + being able to shoot through walls. - Play other fire impact vfx - Fix mortar handle clipping into ground (because it length is now controlled by the animator)
3 Months Ago
merge mortar_prototype to main
3 Months Ago
Remove previousLegAnimatorState tracking, apparently I added that for nothing
3 Months Ago
merge mortar_prototype to main
3 Months Ago
merge from main
3 Months Ago
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
3 Months Ago
merge achievement fixes to main
3 Months Ago
undo subtract on the correct branch
3 Months Ago
subtract, these changes were supposed to go on a sub branch :facepalm:
3 Months Ago
Implement blending between 3 load anims based on angle, remove pitch/IK blend curves until its stable, abstract creating/releasing reload handles
3 Months Ago
Add a twist relax slider for hand IK
3 Months Ago
Add offset to left hand IK
3 Months Ago
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
3 Months Ago
Add angle error phrase for when the mortar isn't placed on flatground
3 Months Ago
Update mortar icon
3 Months Ago
Update icon generator manifest
3 Months Ago
merge from mortar_prototype
3 Months Ago
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
3 Months Ago
Fix inconsistent mortar mounting on terrain
3 Months Ago
merge from main
3 Months Ago
merge from mortar_prototype
3 Months Ago
Fix compile error
3 Months Ago
merge mortar_prototype to main
3 Months Ago
Fix client predicted reloads not stopping on mortars
3 Months Ago
Fix crash when shooting mortar :facepalm:
3 Months Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
3 Months Ago
Lower mortar deploy angle check to only allow placement on flat ground
3 Months Ago
Add mortar deployment guide prefab
3 Months Ago
merge from mortar_prototype
3 Months Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
3 Months Ago
merge mortar_prototype to main
3 Months Ago
Regenerate protobuf serializers
3 Months Ago
merge from main
3 Months Ago
Add blending between aimdir pitch and reload animation.
3 Months Ago
Fix mortar controller transitions not having any conditions
3 Months Ago
Setup fire effect properly, add effect recycle to muzzle fire fx
3 Months Ago
Animate mortar during loading, disable the animator outside of loading.
3 Months Ago
Switch mortar firing button from reload to primary fire.
3 Months Ago
Remove entity mod from mortar shells
3 Months Ago
Update manifest
3 Months Ago
Delete old placeholder mortar entities
3 Months Ago
merge from main
3 Months Ago
merge from new_achievements_apr26
3 Months Ago
Fix BasePlayer.OnDied NRE
3 Months Ago
Add mortar recoil and target distance randomness.