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1,009 Commits over 457 Days - 0.09cph!

56 Days Ago
add cinematic shake to the demo options panel, to have the same shake we use in trailers
56 Days Ago
update from main
56 Days Ago
update from main
57 Days Ago
fix empty mags dropping twice in third person
58 Days Ago
merge from demo_ui_2
58 Days Ago
Fix animation loader not working in builds, clips needed to be marked legacy
58 Days Ago
update from main
58 Days Ago
merge animation subsystem/held entity sprint modifier nre fixes.
58 Days Ago
merge shield fixes to main
58 Days Ago
add a timeline view for the player model animation inspector
59 Days Ago
merge from demo_ui_2
60 Days Ago
possible NRE fix for mannequins
60 Days Ago
merge from vehicle_pooling
60 Days Ago
Add a "restoreHierarchy" field to poolables, flip it only on vehicles to minimize the amount of affected features by vehicle pooling - fixes UI pooling issues.
60 Days Ago
animation imports + keyframe curve editor
60 Days Ago
merge from main
2 Months Ago
Fix parenting not working when set from the field.
2 Months Ago
merge from demo_ui_2
2 Months Ago
Fix crashing when switching cameras, + error spam.
2 Months Ago
merge from main
2 Months Ago
merge from vehicle_pooling
2 Months Ago
do a big pass removing server field resets from vehicle pooling, all tests still pass
2 Months Ago
update from main
2 Months Ago
merge from command palette
2 Months Ago
Fix misaligned caret when the search is empty
2 Months Ago
merge back from command_palette
2 Months Ago
update from main
2 Months Ago
merge from vehicle pooling
2 Months Ago
merge from main
2 Months Ago
a lot more resets for vehicles, undo a bunch of generic animator resets for poolables(its way easier to just reset parameters inside of individual scripts. add automated pooling tests for all vehicles (spawn -> mount -> move -> respawn a couple of times -> validate its clean back in the pool)
2 Months Ago
merge vehicle pooling to main
2 Months Ago
fix container ui: remove restore child transforms, manually reset battering ram visuals
2 Months Ago
merge vehicle pooling fixes
2 Months Ago
horse client pooling fixes
2 Months Ago
fix catapult loaded ammo pooling bug
2 Months Ago
reset heli rotor speed on init
2 Months Ago
clear the cached vehicle owner when a seat is pooled
2 Months Ago
fix siege weapons not being reset properly
2 Months Ago
Fix wheel collider warnings
2 Months Ago
reset animators
2 Months Ago
restore child transforms too
2 Months Ago
capture component states in init (needs more testing)
2 Months Ago
more child pooling fixes (specifically for OnParentDestroying)
2 Months Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
2 Months Ago
merge from demo_ui_2
2 Months Ago
update from main
2 Months Ago
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
2 Months Ago
add a scroll fade/gradient to tabs
2 Months Ago
Fix alignment issues on non-keyframable rows, they had an ugly left offset before.
2 Months Ago
update from main