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263 Commits over 62 Days - 0.18cph!

42 Days Ago
Add pooling to ghost ships
42 Days Ago
Fix collisions, loot spawning, doors and other entities on the ghost ship.
43 Days Ago
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44 Days Ago
Fix entities offshore, add test game objects for now to test spawnpoints
44 Days Ago
Ignore glass in query vis jobs
45 Days Ago
Return spans for sleeping bags.
45 Days Ago
Cherry pick sleeping bag optimization to its own branch and update from main
45 Days Ago
Unsubtract nametag/terrain hole fixes. Only invalidate terrain hole raycasts if a raycast hits terrain.
45 Days Ago
merge from naval_update
45 Days Ago
Leftover demo UI changes from hackweek
46 Days Ago
Add camera splines
48 Days Ago
Use seconds instead of ms for demo time now that we're using doubles.
49 Days Ago
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49 Days Ago
Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01" This unfortunately breaks demo compatibility.
52 Days Ago
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52 Days Ago
update from main
55 Days Ago
Fix query vis job runner not ignoring terrain holes.
56 Days Ago
Fix max health display applying modifiers twice on the client.
57 Days Ago
optimize flashlight beams, implement custom update runner.
57 Days Ago
Optimize sleeping bags
57 Days Ago
merge back fix for static field code gen.
57 Days Ago
Wait for a domain reload before generating code to make sure all fields are reset.
58 Days Ago
WIP Implement offshore spawn point generation for ghost ships.
58 Days Ago
update from naval_update
58 Days Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
59 Days Ago
merge domain reload codegen improvements back to main -- editor only code gen
59 Days Ago
Improve static field codegen for collections, fixes editor errors when skipping domain reload is off.
59 Days Ago
merge back domain reload exception fix.
59 Days Ago
Fix domain reload exception while a debugger is attached.
59 Days Ago
merge project generation improvements: - solutions now build with project generation enabled - separate configuration for Client/Server rebuilds - client/server dependency generation - kinda half working, the solution still doesn't pick this up properly.
59 Days Ago
update project gen
2 Months Ago
Reset active item when disconnecting from the server.
2 Months Ago
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
2 Months Ago
Reduce terrain alpha cutoff range to 400
2 Months Ago
update from main
2 Months Ago
Cherry pick back from the duplicate branch, wtf plastic
2 Months Ago
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
2 Months Ago
Add PooledArray and ToPooledArray extensions. (shelving the rest of my changes, this part was useful tho so I might pick it into another branch)
2 Months Ago
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2 Months Ago
update from naval_update
2 Months Ago
Fix directional light color being broken when rendering transparent materials with ViewModelCamera.
2 Months Ago
merge domain reload to main
2 Months Ago
merge from main to resolve conflicts
2 Months Ago
Fix first person ice AK particles not being visible.
2 Months Ago
Bump up the alpha cutoff range on terrain material to avoid terrain hole clipping with xlarge monuments.
2 Months Ago
Fix toolbar state being incorrect if you switch branches.
2 Months Ago
merge from main
2 Months Ago
Add support for doubles,floats and primitives in reset static field gen.
2 Months Ago
Fix build issues with the new config, add all projects to it but skip Build.0 entries -- if a single project isn't referenced the solution will not build at all.
2 Months Ago
Add a solution config that only builds the new Client/Server projects, rebuilding the whole solution takes too long.