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347 Commits over 123 Days - 0.12cph!

3 Months Ago
fix_tree_marker_color_ui
3 Months Ago
Fix tree marker color selector
3 Months Ago
merge nvg_fix to main
3 Months Ago
Fix other people's night vision goggles glowing even if they're disabled.
3 Months Ago
merge glass_fix_resourcerefs to main
3 Months Ago
Update related monument prefabs
3 Months Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
3 Months Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
3 Months Ago
merge fix_invoke_handler_errors to main
3 Months Ago
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
3 Months Ago
merge fix_hp_post_restart to main
3 Months Ago
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
3 Months Ago
merge glass_fix_resourcerefs to main
3 Months Ago
Remove refs, compare physics materials by name instead. (physics materials don't have guid to paths baked.)
3 Months Ago
merge fix_static_respawn_areas to main
3 Months Ago
Fix static respawn areas no longer showing up after optimizing player bags.
3 Months Ago
merge compile error fixes to naval update
3 Months Ago
Disable more burst attributes for place entities offshore
3 Months Ago
Disable burst compilation on GenerateSpawnPoints for now, its not used anyway.
3 Months Ago
merge from fix_burst_compiler_errors to naval_update
3 Months Ago
Move GenerateSpawnPoints job to its own file.
3 Months Ago
merge /main/glass_fix_resourcerefs to main
3 Months Ago
update from main
3 Months Ago
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
3 Months Ago
merge from buried_item_null_checks
3 Months Ago
Add null checks for buried item creation.
3 Months Ago
merge static field reset code gen improvements back to main.
3 Months Ago
Add support for constructors in ResetStaticFields, handle arrays initializers with Unity struct types.
3 Months Ago
merge query vis job runner NRE fix to main
3 Months Ago
Fix NRE in query vis job runner.
3 Months Ago
Remove placeholder ghostship_basic from ProceduralMapEmpty
3 Months Ago
merge from ghostship again
3 Months Ago
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3 Months Ago
merge hardcore_commands to main
3 Months Ago
Add pooling to ghost ships
3 Months Ago
Fix collisions, loot spawning, doors and other entities on the ghost ship.
3 Months Ago
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3 Months Ago
Fix entities offshore, add test game objects for now to test spawnpoints
3 Months Ago
Ignore glass in query vis jobs
3 Months Ago
Return spans for sleeping bags.
3 Months Ago
Cherry pick sleeping bag optimization to its own branch and update from main
3 Months Ago
Unsubtract nametag/terrain hole fixes. Only invalidate terrain hole raycasts if a raycast hits terrain.
3 Months Ago
merge from naval_update
3 Months Ago
Leftover demo UI changes from hackweek
3 Months Ago
Add camera splines
3 Months Ago
Use seconds instead of ms for demo time now that we're using doubles.
3 Months Ago
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3 Months Ago
Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01" This unfortunately breaks demo compatibility.
3 Months Ago
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3 Months Ago
update from main