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741 Commits over 365 Days - 0.08cph!

3 Months Ago
Fix mortar shell in hand orientation during reloads, fix visiblity cutoffs too.
3 Months Ago
Fix invisible colliders on mortar, fix mount trigger,
3 Months Ago
Don't crossfade sweep anims, just layer the lower anim on top.
3 Months Ago
Tilt mortar up during reloads to match animation, fix reload speed being inconsistent after each reload(other fix didnt work, use flags instead).
3 Months Ago
merge from mortar
3 Months Ago
Scale mortar shells, fix shells clipping through mortar when firing, tweak IK curve for loading cannon.
3 Months Ago
Add IK hand blending to mortar reload anim, fix shell not being visible during loading(still needs offset/rotation adjustment)
3 Months Ago
Fix animation jitter and uneven load animation speed
3 Months Ago
Replace temporary firing animation with the mortar attack animation, implement handle rotation, fix low/high sweep transitions not fully crossfading. Change mortar yaw transform to not rotate the whole mortar with it, fix all the bugs involved. (mount/look rotation)
3 Months Ago
Blend between low/high sweep animations on mortar when aiming/up down to make hand IK not look crazy.
3 Months Ago
Add a way to use multiple animation handles with the player model.
3 Months Ago
merge from mortar
3 Months Ago
Set new pitch clamps to match animations (30-60deg), update IK hand targets
3 Months Ago
Disable leg animator, re-enable sweep anim, swap to zero rotation sweep.
3 Months Ago
Prototype sweep anim, move distance calc to server regions, setup mount offset, IK, sweep anim.
3 Months Ago
update from mortar
3 Months Ago
Play poof particles when fuse becomes visible
3 Months Ago
update from main
3 Months Ago
update from main
3 Months Ago
Remove fuse lighting from mortar. Add instantly firing on reload. Fix firing point not being attached to the mortar. Implement distance text Implement velocity calc for mortar firing. Remove aim direction resetting on reload (old inherited behaviour) (Mortar seems functional, needs randomness and recoil.)
3 Months Ago
Hook up mortar to overlay, setup pitch/yaw rotation on mortar, fix not being able to get close to the mortar because of old colliders, fix pitch clamp to match mortar angles 0-45. Start cleaning up and removing a lot of objects from the old prefab.
3 Months Ago
Add a generic overlay to use with mortar's distance text - basically just binocular overlay without the scope.
3 Months Ago
Make mortar 3 functional: - swap out the script to allow for overriding behaviour. (empty for now) - hook up mortar shells as ammo - fix missing references for animator, ammo, fuse
3 Months Ago
merge fix for increased 2.5gb memory usage on servers
3 Months Ago
One more NRE fix for group removes
3 Months Ago
Fix UsePlayerUpdateJobs 3 NREs
3 Months Ago
merge from main
3 Months Ago
Fix new network visibility grid being slow at initialization by deferring creating group lists until they're actually needed. 4s->1s (+reduce the current load of 10s garbage collection on every playmode entry.)
3 Months Ago
Add achievements for reaching the floating city
3 Months Ago
Add steam stat for looting containers in deepsea & mainland.
3 Months Ago
Add achievement for killing a player with a weapon on a stolen PT boat
3 Months Ago
Add achievement grant for hackable crates, add it for ghost ship crates.
3 Months Ago
Add achievement stat tracking for consumables, add it to coconuts.
3 Months Ago
Add achievements for: - Entering deep sea - Building a boat - Hitting a boat with a cannon
3 Months Ago
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
3 Months Ago
Fix buoyancy batching leak warnings in the editor
4 Months Ago
Fix compile error from heightmaps
4 Months Ago
merge tropical1/2 water fixes to main
4 Months Ago
Fix trop1 after merge
4 Months Ago
update from main
4 Months Ago
Rebake tropical 1/2 heights with 12x samples, fix boat building station being baked into the height map, remove water volume from trop1, rebake shore vectors.
4 Months Ago
Add a way to sample colliders heights multiple times per pixel on terrain to fix inaccurate height maps in the deepsea.
4 Months Ago
(potentially) Fix signage pooling issues.
4 Months Ago
Fix main menu manager start up error when running with main menu disabled.
4 Months Ago
Add toast error for looting in safe zones
4 Months Ago
merge from coloured_buttons
4 Months Ago
Fix big button mat not being pushed in the last commit, Add more colors
4 Months Ago
Implement being able to set colors for buttons. Fix not being able to chain context menus. Setup material with button detail mask.
4 Months Ago
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
4 Months Ago
merge cannon_fuseburn to main