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432 Commits over 184 Days - 0.10cph!

4 Months Ago
merge to naval_update
4 Months Ago
merge from naval_update
4 Months Ago
Fix up dismount points on cannons and cannonball LODs
4 Months Ago
merge queryvisoptimization_bugs to main
4 Months Ago
Fix threading issues with removing transforms from query vis, clean up null transform access array entries for pending removals.
4 Months Ago
Create tooling to setup mesh LODs for terrain chunks.
4 Months Ago
merge cherry_pick_iteration_speed to main
4 Months Ago
Cherry pick interation speed prefs
4 Months Ago
merge iteration_time_improvements to naval_update
4 Months Ago
Disable deep sea in playground
4 Months Ago
Add settings on Editor Preferences to speed up entering playmode
4 Months Ago
merge cannon_code to naval_update
4 Months Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
4 Months Ago
merge new cannonball model into cannon_code
4 Months Ago
Fix cannon ammo staying active after firing
4 Months Ago
merge from naval_update
4 Months Ago
merge from main
4 Months Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
4 Months Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
4 Months Ago
merge from deployable_cannon
4 Months Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
4 Months Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
4 Months Ago
merge from naval_update
4 Months Ago
merge cherrypick_queryvisjobs_optimizations to main
4 Months Ago
cherry pick query vis optimizations
4 Months Ago
Don't keep count of processed transforms, they no longer vary. Reset pendingTransforms to avoid domain reload issues.
4 Months Ago
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
4 Months Ago
merge naval_update to cannon_code
4 Months Ago
Fix mouse aiming with the cannon
4 Months Ago
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
4 Months Ago
merge client_io_standalone_lines to naval_update
4 Months Ago
Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
4 Months Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
4 Months Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
4 Months Ago
merge strip_ghostship_renderbatch to naval_update
4 Months Ago
Strip renderer batch components from ghost ships
4 Months Ago
merge dynamic_environment_volumes to naval_update
4 Months Ago
Fix spatially aware environment volumes, don't serialize fields that were previously properties.
4 Months Ago
merge ghost ship variants to naval_update
4 Months Ago
Add ghostship variants to deep sea manager spawning
4 Months Ago
null check for RendererLOD.CanCollapse
4 Months Ago
merge to naval_update
4 Months Ago
Fix environment manager breaking with skip domain reload, clean up animator hash fields getting included in ResetStaticFields.
4 Months Ago
Disable global broadcast on all ghost ship variants
4 Months Ago
Fix ship wire spam on variants: move overrides to the wire prefab.
4 Months Ago
Add ghostship B/C/D variants
4 Months Ago
merge ghostship_timeouts to naval_update
4 Months Ago
Fix compile error with timeout overrides
4 Months Ago
merge from naval_update
4 Months Ago
merge dynamic_environment_volumes to naval_update