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reporust_rebootcancel

263 Commits over 62 Days - 0.18cph!

2 Months Ago
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2 Months Ago
Add reset static field attribute to base mono behaviour and handle all of the inherited types with static fields. This will ensure we also catch new static fields in the future without manually adding attributes
2 Months Ago
Handle dictionary/list/native collections/abstract classes.
2 Months Ago
update from main
2 Months Ago
merge from naval_update
2 Months Ago
Change domain reload toolbar color/tooltip when enabled without CLIENT and SERVER constants
2 Months Ago
update from main
2 Months Ago
Mute hidden value finalizer if we're entering playmode with domain reload disabled.
2 Months Ago
Fix ownership share with buried weapons
2 Months Ago
Set client entities internal value instead of resetting the hidden value itself
2 Months Ago
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
2 Months Ago
Fix conbutton states not getting reset.
2 Months Ago
Unsubtract max health changes, fix loading saves that were created before max health persisted. Also fix loading old buried item saves.
2 Months Ago
merge from dev
2 Months Ago
merge from main
2 Months Ago
Fix camera jumping when alt tabbing back into the game or clicking into the game view in editor.
2 Months Ago
Fix flashlight and laser sight attachment effects getting stretched when toggled during inspect animation or by unequipping/equipping the weapon.
2 Months Ago
Fix client compile error
2 Months Ago
Handle static array constructors, skip convars when resetting static fields.
2 Months Ago
update from main
2 Months Ago
Network max health, add debug.setmaxhealth convar.
2 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
3 Months Ago
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
3 Months Ago
Setup ghost ship entity
3 Months Ago
Add newly generated projects to the solution build configuration, otherwise the solution won't build. TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
3 Months Ago
merge from main
3 Months Ago
Enable burying on seasonal weapons
3 Months Ago
Enable burying for attachments (splitting this so its easier to subtract if needed)
3 Months Ago
Enable burying on a set of weapons
3 Months Ago
Fix bugs, make expiry time into a cvar, add random chance to bury an item, don't allow items to be buried by default.
3 Months Ago
Make it so buried items don't expire while the server is down, rename expiry time to match the new behaviour. Fix buried items not saving.
3 Months Ago
merge from main
3 Months Ago
Dispose of native arrays at the end of query vis job.
3 Months Ago
Implement being able to find previously dropped items by using the metal detector.
3 Months Ago
Add min/max value descriptions to NBZ cvars.
3 Months Ago
3 Months Ago
▉▅▊▋▌ ▆▆ ▋▇▆█▋ ▄▇▍▍ █▉▍▇▄▉ ▊▉▋▉▅ ▌▇ ▅▋▌▊ ▋▇ ▇▆▌, ▊▉▅▍▉▉▄ ▆ ▍▅▌▌█▅▆ ▋▄▄▉▄▄ ▇▅█ ▇▆█▉▅▇▍▉▊▊. ▍▇▅ ▅▄▅▉▉▊ ▍▍▉▋▊ ▊▍▊▇▌ ▆▌ ▆▇▊▉▆▄▉ ▅▉▅/▆▅▋▆▌ ▉▍ ▍█▉█▊ ▆▉▌▉ ▌▌▆▊▉▋█▌ + ▊▍█▉▋▅.
3 Months Ago
merge from /main/nametag_clipping_fix
3 Months Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
3 Months Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
3 Months Ago
merge from nametag_clipping_fix
3 Months Ago
Move useJobs into client code
3 Months Ago
Make new no buiid zone shader more transparent.
3 Months Ago
merge from main
3 Months Ago
Add a QueryVisJobRunner to handle visibility checks in batches while also allowing for layer mask filters. Name tags are now a lot more stable with the magic offset removed and physics based visibility checks. Split the bot.crouch command into two client/server commands.
3 Months Ago
Add admin "bot.crouch" command to help test with nametag visibility testing.
3 Months Ago
merge from main