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908 Commits over 396 Days - 0.10cph!

58 Days Ago
merge functional roundabouts + swings
58 Days Ago
optimize, fix camera jitter on swings
58 Days Ago
Make roundabouts work with the new 2 part model, interpolate swing
58 Days Ago
implement swings
59 Days Ago
Make roundabout functional, rebuild manifest
60 Days Ago
merge from cannon_mortars_subsystems
60 Days Ago
Fix mortars getting stuck in firing loops in demos
2 Months Ago
update from main
2 Months Ago
Fix multiple meshes in one lod group not registering as individual meshes
2 Months Ago
Add bonerenderer baker + conversion components. Converts non-deforming skinned meshes to normal meshes and attaches them to transforms.
2 Months Ago
merge from optim_bonerenderer
2 Months Ago
push codegen
2 Months Ago
Add mesh.list_skinned to dump a csv of all active skinned meshes
2 Months Ago
Add monument type filters to SpawnFilter, add metal detector spawns to lake/canyons/oasis
2 Months Ago
Add PNG sequence/MP4/Prores demo exporter
2 Months Ago
Add linear/cubic spline camera math utils/jobs
2 Months Ago
Add demo controls UI
2 Months Ago
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
2 Months Ago
merge from cannon_mortar_subsystems
2 Months Ago
Add Play() to child animators, fix mortar desync from spamming, fix animation handle copies never being disposed
2 Months Ago
update from main
2 Months Ago
merge from fix_deepsea_terrain
2 Months Ago
delete leftover file from tropical 4, plastic somehow forgot it
2 Months Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
2 Months Ago
Port cannons and mortars over to animation subsystems, create sub controllers for both, add additive toggle for one shot subsystems.
2 Months Ago
merge from addtoterrain_fix
2 Months Ago
Fix s2p AddToHeightMap not filtering colliders
2 Months Ago
merge from cannon_fuseburn
2 Months Ago
update from main
3 Months Ago
Lower skinnable paths when we update them during manifest generation, otherwise they log warnings about being slow to spawn.
3 Months Ago
update from main
3 Months Ago
Fix miner's hat not showing up in the workshop editor
3 Months Ago
merge from PlayerRigUpdate2
3 Months Ago
merge from mortar_fixes
3 Months Ago
Fix spectator mode being broken for vehicles that don't override position/rotation
3 Months Ago
Fix rare NRE from missing player models when creating sweep handles
3 Months Ago
update from main
3 Months Ago
merge from PlayerRigUpdate2
3 Months Ago
Fix burst cloth when spawning in near sleeping players
3 Months Ago
merge from main
3 Months Ago
merge from PlayerRigUpdate2
3 Months Ago
Fix mortar demos being broken if you start demos while mounted on them.
3 Months Ago
Fix skinnable prefab names not being lowered = emitting warnings on spawn.
3 Months Ago
Fix playables not disposed error in editor
3 Months Ago
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
3 Months Ago
Update skinnable fileIDs
3 Months Ago
Remove turn animations from AK, seems to break stuff even tho they aren't used
3 Months Ago
Push up temp animations and angles for turn in place, maybe they can be used as reference
3 Months Ago
Add secondary motion/foot scatter, re-format fields
3 Months Ago
Turn in place IK subsystem, turns the player's lower body towards where they're facing rather than just sliding the feet - still kinda robotic.