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102 Commits over 31 Days - 0.14cph!

25 Days Ago
Fix conbutton states not getting reset.
25 Days Ago
Unsubtract max health changes, fix loading saves that were created before max health persisted. Also fix loading old buried item saves.
25 Days Ago
merge from dev
25 Days Ago
merge from main
25 Days Ago
Fix camera jumping when alt tabbing back into the game or clicking into the game view in editor.
25 Days Ago
Fix flashlight and laser sight attachment effects getting stretched when toggled during inspect animation or by unequipping/equipping the weapon.
25 Days Ago
Fix client compile error
26 Days Ago
Handle static array constructors, skip convars when resetting static fields.
26 Days Ago
update from main
26 Days Ago
Network max health, add debug.setmaxhealth convar.
26 Days Ago
merge from main
29 Days Ago
merge from main
29 Days Ago
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29 Days Ago
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
29 Days Ago
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
30 Days Ago
Setup ghost ship entity
32 Days Ago
Add newly generated projects to the solution build configuration, otherwise the solution won't build. TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
32 Days Ago
merge from main
32 Days Ago
Enable burying on seasonal weapons
32 Days Ago
Enable burying for attachments (splitting this so its easier to subtract if needed)
32 Days Ago
Enable burying on a set of weapons
32 Days Ago
Fix bugs, make expiry time into a cvar, add random chance to bury an item, don't allow items to be buried by default.
32 Days Ago
Make it so buried items don't expire while the server is down, rename expiry time to match the new behaviour. Fix buried items not saving.
33 Days Ago
merge from main
33 Days Ago
Dispose of native arrays at the end of query vis job.
33 Days Ago
Implement being able to find previously dropped items by using the metal detector.
33 Days Ago
Add min/max value descriptions to NBZ cvars.
33 Days Ago
33 Days Ago
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36 Days Ago
merge from /main/nametag_clipping_fix
36 Days Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
36 Days Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
36 Days Ago
merge from nametag_clipping_fix
36 Days Ago
Move useJobs into client code
37 Days Ago
Make new no buiid zone shader more transparent.
37 Days Ago
merge from main
37 Days Ago
Add a QueryVisJobRunner to handle visibility checks in batches while also allowing for layer mask filters. Name tags are now a lot more stable with the magic offset removed and physics based visibility checks. Split the bot.crouch command into two client/server commands.
37 Days Ago
Add admin "bot.crouch" command to help test with nametag visibility testing.
37 Days Ago
merge from main
38 Days Ago
merge from main
38 Days Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
38 Days Ago
Improve no build zone visual by adding a ring that gets brighter as you get close to it at any height.
39 Days Ago
Reset fields on mountables and prefab attributes, craggy island still has more issues I need to fix before its playable again. Jank fix for empty types in code gen by counting fields.
39 Days Ago
Fix inputs being registered twice with domain reload disabled, everything in Playground seems to work at this point. I can hop into playmode within 7 seconds which is awesome.
39 Days Ago
merge from main
39 Days Ago
Handle resetting list components in code gen, reset LeanTween fields manually. We can now walk around, aim, shoot -- just some UI bugs left.
39 Days Ago
Add support for actions in domain reload code generation, fix main menu fields not being reset: - We can now get into the game and walk around. - Some inputs are still kinda broken, some UI gets stuck. Just a few more fixes and it should be functional.
39 Days Ago
Add codegen handling for readonly and unity objects . Compile everything only when CLIENT/SERVER/UNITY_EDITOR symbols are active to avoid having with build compile errors, this thing only needs to run in editor anyway.
39 Days Ago
Add code generation to reset static fields on any partial types with the "ResetStaticFields" attribute.
39 Days Ago
Reset static fields on scripts to allow for disabling domain reload, we're now able to get ingame without a reload but there is still a ton of bugs to fix.