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263 Commits over 62 Days - 0.18cph!

13 Days Ago
merge from deployable_cannon
13 Days Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
13 Days Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
14 Days Ago
merge from naval_update
14 Days Ago
merge cherrypick_queryvisjobs_optimizations to main
14 Days Ago
cherry pick query vis optimizations
14 Days Ago
Don't keep count of processed transforms, they no longer vary. Reset pendingTransforms to avoid domain reload issues.
14 Days Ago
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
15 Days Ago
merge naval_update to cannon_code
15 Days Ago
Fix mouse aiming with the cannon
16 Days Ago
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
16 Days Ago
merge client_io_standalone_lines to naval_update
16 Days Ago
Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
16 Days Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
16 Days Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
17 Days Ago
merge strip_ghostship_renderbatch to naval_update
17 Days Ago
Strip renderer batch components from ghost ships
20 Days Ago
merge dynamic_environment_volumes to naval_update
20 Days Ago
Fix spatially aware environment volumes, don't serialize fields that were previously properties.
20 Days Ago
merge ghost ship variants to naval_update
20 Days Ago
Add ghostship variants to deep sea manager spawning
20 Days Ago
null check for RendererLOD.CanCollapse
20 Days Ago
merge to naval_update
20 Days Ago
Fix environment manager breaking with skip domain reload, clean up animator hash fields getting included in ResetStaticFields.
20 Days Ago
Disable global broadcast on all ghost ship variants
20 Days Ago
Fix ship wire spam on variants: move overrides to the wire prefab.
21 Days Ago
Add ghostship B/C/D variants
21 Days Ago
merge ghostship_timeouts to naval_update
21 Days Ago
Fix compile error with timeout overrides
21 Days Ago
merge from naval_update
21 Days Ago
merge dynamic_environment_volumes to naval_update
21 Days Ago
Add dynamic environment volumes, move transformation/bounds math to burst. todo: jobify?
21 Days Ago
merge ghostship_timeouts fix to naval_update
21 Days Ago
Disable timeouts on ghost ships
21 Days Ago
Make ghost ship environment volumes dynamic
21 Days Ago
merge ghost_ship_bugfixes to naval_update
21 Days Ago
Remove decals from server ghostship prefab
21 Days Ago
Replace all ghost ship line IO entities with static wires
21 Days Ago
merge ghostship_bug_fixes to naval_update
21 Days Ago
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
22 Days Ago
Add another pref for disabling the companion server
22 Days Ago
Lower yaw/pitch clamps on the cannon
22 Days Ago
Add cannon admin fire command, fix ballista admin reload using hardcoded ammo types (use available ammo types instead)
22 Days Ago
Add a way to disable rcon in editor prefs (Edit -> Preferences... -> Facepunch -> General)
22 Days Ago
merge main into naval_update again
22 Days Ago
subtract flashlight beam optimizations
22 Days Ago
Cannon work in progress, basic firing/reloading based on ballista.
27 Days Ago
Add multi command execution to console UI + multi line autocompletion.
27 Days Ago
Add multiline support to dev console
28 Days Ago
Don't load inventory inside container corpse, we already load it in base.