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741 Commits over 365 Days - 0.08cph!

20 Days Ago
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
20 Days Ago
merge from cannon_mortar_subsystems
20 Days Ago
Add Play() to child animators, fix mortar desync from spamming, fix animation handle copies never being disposed
20 Days Ago
update from main
24 Days Ago
merge from fix_deepsea_terrain
24 Days Ago
delete leftover file from tropical 4, plastic somehow forgot it
24 Days Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
25 Days Ago
Port cannons and mortars over to animation subsystems, create sub controllers for both, add additive toggle for one shot subsystems.
26 Days Ago
merge from addtoterrain_fix
26 Days Ago
Fix s2p AddToHeightMap not filtering colliders
26 Days Ago
merge from cannon_fuseburn
27 Days Ago
update from main
44 Days Ago
Lower skinnable paths when we update them during manifest generation, otherwise they log warnings about being slow to spawn.
45 Days Ago
update from main
45 Days Ago
Fix miner's hat not showing up in the workshop editor
45 Days Ago
merge from PlayerRigUpdate2
45 Days Ago
merge from mortar_fixes
45 Days Ago
Fix spectator mode being broken for vehicles that don't override position/rotation
45 Days Ago
Fix rare NRE from missing player models when creating sweep handles
45 Days Ago
update from main
45 Days Ago
merge from PlayerRigUpdate2
45 Days Ago
Fix burst cloth when spawning in near sleeping players
46 Days Ago
merge from main
46 Days Ago
merge from PlayerRigUpdate2
46 Days Ago
Fix mortar demos being broken if you start demos while mounted on them.
46 Days Ago
Fix skinnable prefab names not being lowered = emitting warnings on spawn.
46 Days Ago
Fix playables not disposed error in editor
47 Days Ago
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
48 Days Ago
Update skinnable fileIDs
52 Days Ago
Remove turn animations from AK, seems to break stuff even tho they aren't used
52 Days Ago
Push up temp animations and angles for turn in place, maybe they can be used as reference
52 Days Ago
Add secondary motion/foot scatter, re-format fields
52 Days Ago
Turn in place IK subsystem, turns the player's lower body towards where they're facing rather than just sliding the feet - still kinda robotic.
53 Days Ago
merge from mortar_prototype
53 Days Ago
Fix animation handles not being freed on mortars/cannons in demos
54 Days Ago
Add seagull assets + some test scripts
54 Days Ago
Fix spectator mode using the wrong mounted rotation/position overrides
54 Days Ago
merge from mortar_prototype
54 Days Ago
Fix mortar animation handles not getting disposed of properly in demos
55 Days Ago
Fix item pooling error when demo scrubbing (copying over flavien's changes)
55 Days Ago
merge from main
58 Days Ago
update from player_rig_update
58 Days Ago
Use target normal when placing mortars, it now displays the correct terrain/angle error toast
58 Days Ago
update from main
59 Days Ago
merge from main
59 Days Ago
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
59 Days Ago
Bump up mortar extents to prevent it from disappearing at some angles while looking around
2 Months Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
2 Months Ago
subtract pickup changes
2 Months Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup