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432 Commits over 184 Days - 0.10cph!

43 Days Ago
Cherry pick fix for low fps cannon reloads on other players
44 Days Ago
Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
45 Days Ago
Fix tropical1 having the wrong mesh collider assigned
45 Days Ago
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
46 Days Ago
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.
46 Days Ago
Rebake tropical4 mesh + s2p
46 Days Ago
Rebake tropical3 mesh + s2p
46 Days Ago
Rebake tropical2 mesh + s2p
46 Days Ago
Clean up mesh chunk folders + remove old versions
46 Days Ago
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
48 Days Ago
Update tropical4 chunks
48 Days Ago
Update tropical3 chunks
48 Days Ago
Add warning for missing spawn groups instead of just silencing them
48 Days Ago
Regenerate tropical2
48 Days Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.
48 Days Ago
Null check reloaded sound for cannons
50 Days Ago
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
50 Days Ago
Parent entities before initializing them
50 Days Ago
Update all ship trigger parent shapes to match the ship
51 Days Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
51 Days Ago
update from naval_update
51 Days Ago
Regen tropical 1 mesh chunks
52 Days Ago
Add a check for cannon update parameters errors if the playable graph isn't ready.
52 Days Ago
Add validation between lighting the fuse and firing the cannon.
52 Days Ago
merge from islands to naval
52 Days Ago
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4
55 Days Ago
Fix null refs for deep sea island models, set them to the new chunked versions
55 Days Ago
Regenerate tropical 4 chunked terrain mesh
55 Days Ago
Fix tropical3 LOD folders
55 Days Ago
Regenerate tropical 3 chunked terrain mesh
55 Days Ago
Regenerate tropical 2 chunked terrain mesh
55 Days Ago
Regenerate tropical1 terrain mesh chunks and prefab
56 Days Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
58 Days Ago
merge from cannon_improvements
58 Days Ago
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
58 Days Ago
merge from naval_update
58 Days Ago
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).
2 Months Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
2 Months Ago
Disable burst compile on InvalidateRaycastHits to fix nametag visibility bugs with terrain/water.
2 Months Ago
Remove debug logs, fix signals not being broadcast the correct way for firing/lighting the fuse, add smoke/trail to cannonball.
2 Months Ago
Implement fuse for cannon firing
2 Months Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
2 Months Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
2 Months Ago
Fix bot_exec no longer working in builds
3 Months Ago
Fix broken animations on players/NPCs when taken from a pool.
3 Months Ago
Fix bot_exec commands in builds
3 Months Ago
Tweak cannon ball velocity/gravity.
3 Months Ago
Reset pitch and prevent aiming while reloading cannons, re-introduce third person reload animations for cannons, fix cannon animator never resetting reload progress when cancelling a reload.
3 Months Ago
merge from bot_exec
3 Months Ago
Fix exec command attributes, add `bot.exec_command_all` to execute commands on all bots.