658 Commits over 304 Days - 0.09cph!
Remove previousLegAnimatorState tracking, apparently I added that for nothing
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merge mortar_prototype to main
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Add mortar pitch display, refactor generic overlay to allow for appending prefabs
merge achievement fixes to main
undo subtract on the correct branch
subtract, these changes were supposed to go on a sub branch :facepalm:
Implement blending between 3 load anims based on angle, remove pitch/IK blend curves until its stable, abstract creating/releasing reload handles
Add a twist relax slider for hand IK
Add offset to left hand IK
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
Add angle error phrase for when the mortar isn't placed on flatground
Update icon generator manifest
merge from mortar_prototype
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
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Fix inconsistent mortar mounting on terrain
merge from mortar_prototype
merge mortar_prototype to main
Fix client predicted reloads not stopping on mortars
Fix crash when shooting mortar :facepalm:
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
Lower mortar deploy angle check to only allow placement on flat ground
Add mortar deployment guide prefab
merge from mortar_prototype
Fix mortar deployment NRE, fix socket mods using the wrong layers
merge mortar_prototype to main
Regenerate protobuf serializers
Add blending between aimdir pitch and reload animation.
Fix mortar controller transitions not having any conditions
Setup fire effect properly, add effect recycle to muzzle fire fx
Animate mortar during loading, disable the animator outside of loading.
Switch mortar firing button from reload to primary fire.
Remove entity mod from mortar shells
Delete old placeholder mortar entities
merge from new_achievements_apr26
Fix BasePlayer.OnDied NRE
Add mortar recoil and target distance randomness.
Fix mortar shell in hand orientation during reloads, fix visiblity cutoffs too.
Fix invisible colliders on mortar, fix mount trigger,
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