1,009 Commits over 457 Days - 0.09cph!
Setup pooling on all seats
Add poolable component to kayak/bike/rowboat/horse
reset siege vehicles, train car, sub
Reset snowmobile, tugboat, horse, rowboat, bike
Reset modular vehicles too
Reset state on mountables and base/combat entities
cancel invokes on pool, restore go active states. (could probably subtract this later)
Add initial poolcouts to vehicles
Fix regression with grading sliders, I broke them when I made grading convars usable again.
Cherry pick blur manager NRE fix
Add exposure slider to the effects tab, bump up max focus distance.
Fix switching from dolly view -> dolly edit not keeping the camera where it was, let people create keyframes in dolly view.
Add a way to minimize options/sandbox panels, fix some demo2ui not using phrases.
Push up phrases too, oops
Add copy/paste for timeline keyframes
Add double clicking keyframes to snap to their time. (+ a context menu button)
Fix demos not loading, blur manager NRE
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refactor + improve turn in place based on feedback. seems mostly stable now. this mainly fixes the weird catch up issues we had when a player turned constantly.
- Make appearance and animation windows movable (mostly refactoring to make all utk rust windows movable)
- Create keyframes for current zoom/focal length when placing dolly cameras.
- Fix NRE from cloning players
- Fix not being able to use convars directly in demoui2, no longer prioritizing the options menu.
- Maybe fix the dlaa/dlss crash, needs more testing
- Add toggle to cast shadows in sandbox lights
- Fade out dolly cameras when you get too close to them
- Add a "open export folder" button in the export tab.
- Automatically switch to dolly view when exporting.
- Fix spacebar not pausing/resuming demo when in dolly view.
Add undo/redo to demo2 ui
Fix shields being visible when they shouldnt be + melee throwing bugs
Add demo timeline zooming, horizontal scrolling, re-ordering tracks with click + drag, make animation tracks work with rectangle selection.
Fix demo ui 2 rendering over pause menu.
Rename puppet mode to Sandbox, add hierarchy view + inspector panels, you can also add lights from the hierarchy now.
- Fixed time of day keyframes flickering when scrubbing the demo
- Fixed developer console rendering under demo2 ui.
- Allow typing values into demo options sliders by double clicking.
- Re-open options when toggling UI
- C key now cycles between the modes (the help menu)
- Bump up max blur slider.
- Tooltips (i did a bunch, i'll add more in the future)
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Rename the convar for toggling the new ui to `demo.newui` off by default, saves.