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741 Commits over 365 Days - 0.08cph!

4 Months Ago
Remove exit time between reload -> reloaded state in cannon barrel
4 Months Ago
update from main
4 Months Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
4 Months Ago
Automatically generate help text for convars with args that don't have help text in the attribute
4 Months Ago
merge cannon_fuse_burn to main
4 Months Ago
Retarget fuse burn bones to make it work with the cannon barrel, fix reload viewmodel anim again.
4 Months Ago
update from main
4 Months Ago
Fix cannon handle spinning due to buoyancy.
4 Months Ago
merge randomize_seed to main
4 Months Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
4 Months Ago
Fix cannon jitter when reloading and firing at high ping.
4 Months Ago
merge cannon_fuse_burn into main
4 Months Ago
Fix cannon reload camera animation looping back into itself.
4 Months Ago
merge from main
4 Months Ago
update from main
4 Months Ago
update from main
4 Months Ago
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
4 Months Ago
Fix crash with paddling pool unloading.
4 Months Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
4 Months Ago
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
4 Months Ago
Add `server.randomize_seed` cvar to set random seeds on launch.
4 Months Ago
merge buoyancy_fixes to main
4 Months Ago
Implement cutoff planes and artificial water info for water volume burst queries, fix water volume queries using the wrong axis(wtf).
4 Months Ago
Fix trails following cannonballs during reloads and when moving the cannon around.
4 Months Ago
merge buoyancy_fixes to main
4 Months Ago
merge cannon_protection to main
4 Months Ago
update from main
4 Months Ago
merge from cannon_slowdown
4 Months Ago
run codegen :facepalm:
4 Months Ago
Move cannon hit checking to TakeDamage, balance cannon slowdown so that its actually noticeable (0.7->0.3)
4 Months Ago
Remove "Disable Platform Services" from iteration speed editor menu, it breaks way too often while other settings are generally safe to use.
4 Months Ago
Add cvar for controlling cannon hit slowdown on boats
4 Months Ago
update from main
5 Months Ago
Slow down player boats when after being hit by cannons.
5 Months Ago
Add protection for mounted cannon users (50% to all for now)
5 Months Ago
merge nre_fix back to main
5 Months Ago
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
5 Months Ago
Fix buoyancy submerged states being incorrect while batching. Slight perf improvement from no longer calling submerged callbacks for no reason. (thanks BlackLightning)
5 Months Ago
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
5 Months Ago
Change original fuse animation time to 1s to fix animation timescaling.
5 Months Ago
Add fuse burn animation to cannon firing. Retarget new fuse mesh to old fuse bones. Toggle fuse depending on loaded state. (this might be unnecessary.)
5 Months Ago
Add sidechecks to cannons to fix being able to rotate into no longer mountable spots.
5 Months Ago
Default buoyancy batching to on.
5 Months Ago
Fix cannon handle spinning with buoyancy.
5 Months Ago
merge cannon window clipping fix
5 Months Ago
Fix ballista mounting checks failing in reasonable/well grounded spots. Fix cannons ignoring windows when checking line of sight.
5 Months Ago
merge small cannon fixes to main
5 Months Ago
Fix ballista null error spam. Fix cannon left ground check being assigned incorrectly in the prefab. Fix cannon ground checks being affected by ground.
5 Months Ago
Add `client.receivelatency` cvar to simulate latency/ping for debugging.
5 Months Ago
merge back updated tropical1