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22,540 Commits over 1,614 Days - 0.58cph!

2 Years Ago
Startup time diagnostics
2 Years Ago
Fix shader asset dependencies
2 Years Ago
Fix partial shader recompiles by getting the vcs back out of existing shader resource Fix mat_reloadshaders not checking for .shader
2 Years Ago
Get async static combo loading working again
2 Years Ago
Fix static combo load requests
2 Years Ago
Fix material editor shader picker
2 Years Ago
Restore game resource changes, don't know what this is for and don't trust it
2 Years Ago
Create asset type and asset type info for shaders, mostly to just disable compile and reload but to also cover all bases Fix wrong seek pos when unserializing static combo data cache Don't remove any unnecessary shader variables after shader compile if shader program skipped compile Recompile some core shaders
2 Years Ago
Minor avatar screen cleanup
2 Years Ago
Fix package card's body text sometimes shrinking and getting clipped
2 Years Ago
Cherry pick tiled rendering fix Remove LoadKeyValues3File
2 Years Ago
Fix map list not displaying tagged maps for #local packages
2 Years Ago
Material compiler registers .shader resource reference instead of .vfx Recompile materials
2 Years Ago
Remove shader stuff from vpc project script, we don't have shaders in engine src
2 Years Ago
Remove kv3 shader loading
2 Years Ago
Delete includes.txt
2 Years Ago
Remove all .vfx compiling shaders from manifest uses .shader instead of .vfx Recompile shader resources for core shaders Remove remaining vfx_c
2 Years Ago
Double click project row to open properties Package Settings page Use project settings window to configure asset packages Project publish wizard foundation Enforce/Signal package ident length to avoid silent fails Get rid of IWebProgress, add simple action callback instead New publisher works Delete old PublishWindow Merge fix Upload wizard fixes Clean up and make it all work for non single file projects Clear the package cache after successful upload so it'll be usable immediately Delete PackageSettings page, replace with button
2 Years Ago
Clarify addon's PrimaryType field
2 Years Ago
Fix editors (hammer, modeldoc, etc.) autosaves for files outside of the game directory
2 Years Ago
Remove WriteCompiledVfx
2 Years Ago
Remove vfxcompile write jobs
2 Years Ago
Eyes have roughness mask too https://i.imgur.com/tSxAguq.png
2 Years Ago
Make .shader asset type Make resource compiler for shader (doesn't compile the shader but compiles the resource for it) vfxcompile generates resource files for shaders (multiple vcs binary blobs packed into resource data) Convert all game shaders to .shader Better header for shader resource data Quick and dirty test of creating vfx from shader resource
2 Years Ago
Fix GameData accepting inherited [HammerEntity] as a map class, it's explicit on every entity Tools compile newly enabled games on localaddons.changed - tools need games compiled for GameData and GameResource assets
2 Years Ago
Drop our floor steps, 11 seems to be good enough from what I can tell?
2 Years Ago
remove useless imports
2 Years Ago
Cleanup & move glow component to base Initial work for SDF glows https://files.facepunch.com/ognik/1b2611b1/sbox-dev_ulizyuqJD0.jpg
2 Years Ago
Don't cutoff rough high quality reflections, we already have optimizations to deal with that, fix directionality of directional AO when there's no lightmaps https://i.imgur.com/eA8f4pJ.png
2 Years Ago
2 Years Ago
Skip byte order marks when trying to compile shaders sboxgame/issues/issues/2533
2 Years Ago
Rework how Tools.GameData handles new assemblies, only reloading entities from them and batch them to refresh, go from consuming 140ms -> 8ms on hotloads. Fix local packages and make older asset.party assemblies work. DisplayInfo cache
2 Years Ago
Rust player has the same eyes
2 Years Ago
Eye shader now adapts the iris to the luminosity of the env 👀 https://i.imgur.com/lLUm03S.png Add parallax to citizen's eyes https://i.imgur.com/ItsxkjG.png
2 Years Ago
Backport UI fixes that were on resource-refactor branch, makes it stop asserting like crazy on debug
2 Years Ago
Don't do tiled rendering on skybox, unlikely to yield any gains, fixes all the remaining problems on tiled rendering due to ordering
2 Years Ago
Adjust editor console styling. https://files.facepunch.com/rubat/1b2511b1/A0aAcWaH3M.png
2 Years Ago
pass on the light material (lamp post, ceiling light etc) and prefabs Merge branch 'master' of sbox
2 Years Ago
Hat LODs Bucket Hat, Nerdy Glasses, Fedora and Flatcap now have LODs
2 Years Ago
Additional types
2 Years Ago
Revert "Allow for point light mixed light shadows" This reverts commit 46e7af989de7c83b3c8b8898978b88da7145c4e6.
2 Years Ago
New Outfit Piece! - Smart Jacket LODs coming ASAP. https://files.facepunch.com/daniel/1b2511b1/sbox-dev_xqXleftbBj.jpg
2 Years Ago
Completely eliminate flicker on far fog clipmaps while reducing ghosting
2 Years Ago
Make voxel resolution from env_volumetric_fog_controller be less confusing and match the description of combined lights, default indirect lighting to 1, increase draw distance
2 Years Ago
Allow for point light mixed light shadows Remove old lightbinner that isn't used Remove FOG_LIGHTING_MODE_BAKED_NOSHADOWS, it's only used for hammer preview and just confuses people, default lights to affect fog Make Henyey-Greenstein curve from dynamic fog match luminosity of baked fog, improve TAA on fog https://imgur.com/a/h4G7Qr4 Fix baked fog
2 Years Ago
Add ContextMenu which automatically deletes itself on close. Try to use this whenever popping up a one time context menu. Move Project Enabled context menu option to first position Return early in DrawTextBox if rect is invalid Sully the project list with stats and warnings
2 Years Ago
Keep shader program data in memory until I figure out a better way to serialize shader resources
2 Years Ago
Put shader in base category, I don't like having this in a new category
2 Years Ago
Fix hammer asset browser not opening assets in editor on double click
2 Years Ago
Build content