22,539 Commits over 1,614 Days - 0.58cph!
Update to deserialize new api
Handle trying to load null image
Switch everything to the new api
Fix directional AO shipping without actual directionality
Entities can use GameResource types in properties
Styling consistency for game frame comboboxes
Hovering asset list will show asset path in status bar
Organising of Hair / Parented + New Baseball Cap reskins
Fix addons targeting local projects erroring - don't use #local in addon compiler references, there's code further down that will favour local package
If an addon doesn't target a specific game add a reference to base - Sandbox.Internal.AssemblyModifier seems to take care of all the references
Fix Shape Buffer not being generated and being cleared at wrong moment
Prototype directional AO, fix reflections not showing up on shaders
Send proxy mesh info as proper capsules rather than ellipsoids (which has always been silly), unify debug overlay code for them
implement capsules in shader, encode directionality https://i.imgur.com/RMaTU6Q.png
Implement capsule shape on reflections too
https://i.imgur.com/ZEf0dxa.png
Unify all aoproxy code so it's not a mess all around, makes it easier to add new shape types, add stubs for cylinder aoproxies
Cylinder aoproxy meshes https://i.imgur.com/T36lRDH.png
Dot product with geometric normals to avoid double occlusion on AO, fixes most artifacts
Remove edge artifacting with ambient shadows
https://i.imgur.com/GV8SXq3.png
Misc tweaks and fixes, set default AO distance to 40, better self occlusion filter
Move reflection compositing code to base code, add option to check if high quality reflctions are enabled to shader without a combo
Disable aoproxy caching on models with animgraphs
update shader objects
Cleanup, better do vignietting
Finish directional AO code before cleanup, use lightmap directionality if we are compositing to one
Fix aoproxy shapes of most standard props
Add support for high quality reflections in Complex shader
Add high quality reflection option to complex
Cleanup directional AO, have softer vigniette
Some more prop aoproxy adjustments
Fix flickering on directional AO probes
Readd AOProxy instancing, batch AOProxies by LPV
Increase precision of SDF tracing
Only try to sample from reflection buffer if we have reflections defined at all on the shader
Put ShapeManager on SceneWorld rather than in a singleton, fixes flickering with multiple panels
Revert some experiments that shouldn't be in this branch
Update shader files
Sample default direction if we don't have a lightprobe
Fix VR perspective on directional AO and reflections
Don't run with rendersystemdx11 at all for content building, merge results on finish rather than on batches, reduce number of processors for testing
CI worked perfectly with the previous thing, let's try without processor throttling
Add -skiprendersystem param instead of forcing to it, map resourcecompiler needs GPU
Merge pull request #614 from Facepunch/aoproxies-suck
AOProxies Rework
Add -skiprendersystem param instead of forcing to it, map resourcecompiler needs GPU
CI worked perfectly with the previous thing, let's try without processor throttling
Always use addon map list for map leaderboards in menu
Add scrolling to leaderboard list in menu
Remove Compiler.ReportCompileDiagnostics - this was only used in non-tools mode and was double printing something already handled in CompileGroup
Merge codegen diagnostics into Compiler.Diagnostics so errors/warnings show in editor error list or console in non-tools
If codegen reports any diagnostics of error severity, fail the build ( warnings won't fail the build )
Clean up some generator diagnostic descriptors, make them more clear, set severity to warning on warnings.. Non-static ConCmd.Client errors
Don't run with rendersystemdx11 at all for content building, merge results on finish rather than on batches, reduce number of processors for testing
Clothing Outfit Orginised / Parented for Colour Variations
fixed cctv_globe/mount mesh orientation and naming, updated physics and prefabs
Merge branch 'master' of sbox
Set max height for package description in menu
For sboxgame/issues/issues/2575
Complete fix for far away audio from breaking our sound system
Closes sbox/issues/615 & sbox/issues/622 & sboxgame/issues/issues/2461
Add Model.MaterialGroupCount and Model.GetMaterialGroupName
Add tooltips to collapsed sidebar of entity selector
Add Model.AnimationCount and Model.GetAnimationName
Hammer: Ability to reset selected material
Asset Brower: Make disabled asset types a bit easier to read
Prettify FBX asset name
Limit main menu leaderboard list to 5 items for now
Avatar screen subcategories and clothing variations (#626)
Adds Parent to the Clothing GameResource
Clothings with a Parent will be displayed as a variation in a separate panel
Categorizes clothing items by their subcategory
Updated a few items to have subcategories and parents
Show all leaderboards in menu again
Basic support for {map} leaderboard name substitution
Only supported for MapSelect.Official
Clothing parent documentation and description
Style & layout arrangements
Group items by subcategory
Give glasses and necklace a subcategory
Tweaks
List item variations separately
Setup beanie variations
Cleanup
Style tweaks
Move category buttons to sidebar
Group null/empty subcategory names the same
Scroll back to top when changing categories
Subcategorize tattoos, eyebrows, eyelashes
Style tweaks & cleanup
Fixing LOD1 of Tactical Vest
Lower DEFAULT_ASSET_SYNC_COUNT to 8
Added hotload_log engine convar
ModelDoc: Added more info to "not in CONTENT folder" error message
Citizen/clothing: disabled jiggle on hard hat
Test content building with parallelization barriers
PackageSelector: Re-added #local to local packages
Documented BaseItemWidget Actions, added ItemDeselected, ItemsSelectedTo
Remove AddonProperty, replaced usage with PackageSelectorProperty, added defaultSelection to PackageSelector, added placeholder UI to see current selection https://files.facepunch.com/devultj/1b2011b1/devenv_OUH7xVz5AK.mp4
Partial fix for audio breaking when sounds are played really far away
Menu: Open video settings navlink by default
Don't assume a SrgbResourceView is valid if we don't actually have a m_pShaderResourceViewSrgb
Sample default direction if we don't have a lightprobe
Fix VR perspective on directional AO and reflections
Put ShapeManager on SceneWorld rather than in a singleton, fixes flickering with multiple panels
Revert some experiments that shouldn't be in this branch
Update shader files
Add Application.CursorPosition setter (used for locking cursor in tools)
Revert "Move ParticleAttachment to engine, this is something we'll need in tools, not just game"
This reverts commit 1c9df82ec6bb1371f321125a19b915be853016eb.
Add SceneParticles.SetControlPoint for rotation and transform
Move ParticleAttachment to engine, this is something we'll need in tools, not just game
Group null/empty subcategory names the same
Scroll back to top when changing categories
Subcategorize tattoos, eyebrows, eyelashes
Only try to sample from reflection buffer if we have reflections defined at all on the shader
Move category buttons to sidebar
PackageSelector uses Package.FindAsync Api
Added multi-select support to Hammer's Entity Tool selector https://files.facepunch.com/devultj/1b1911b1/sbox_6eFNVff4fk.mp4
Removed GameSelectorDialog, renamed AddonSelectorDialog to PackageSelector
Solves #621
List item variations separately
Setup beanie variations
Cleanup
Style tweaks