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22,539 Commits over 1,614 Days - 0.58cph!

2 Years Ago
Update to deserialize new api Handle trying to load null image Switch everything to the new api
2 Years Ago
Fix directional AO shipping without actual directionality
2 Years Ago
Entities can use GameResource types in properties Styling consistency for game frame comboboxes Hovering asset list will show asset path in status bar
2 Years Ago
Organising of Hair / Parented + New Baseball Cap reskins
2 Years Ago
Fix addons targeting local projects erroring - don't use #local in addon compiler references, there's code further down that will favour local package If an addon doesn't target a specific game add a reference to base - Sandbox.Internal.AssemblyModifier seems to take care of all the references
2 Years Ago
Fix Shape Buffer not being generated and being cleared at wrong moment Prototype directional AO, fix reflections not showing up on shaders Send proxy mesh info as proper capsules rather than ellipsoids (which has always been silly), unify debug overlay code for them implement capsules in shader, encode directionality https://i.imgur.com/RMaTU6Q.png Implement capsule shape on reflections too https://i.imgur.com/ZEf0dxa.png Unify all aoproxy code so it's not a mess all around, makes it easier to add new shape types, add stubs for cylinder aoproxies Cylinder aoproxy meshes https://i.imgur.com/T36lRDH.png Dot product with geometric normals to avoid double occlusion on AO, fixes most artifacts Remove edge artifacting with ambient shadows https://i.imgur.com/GV8SXq3.png Misc tweaks and fixes, set default AO distance to 40, better self occlusion filter Move reflection compositing code to base code, add option to check if high quality reflctions are enabled to shader without a combo Disable aoproxy caching on models with animgraphs update shader objects Cleanup, better do vignietting Finish directional AO code before cleanup, use lightmap directionality if we are compositing to one Fix aoproxy shapes of most standard props Add support for high quality reflections in Complex shader Add high quality reflection option to complex Cleanup directional AO, have softer vigniette Some more prop aoproxy adjustments Fix flickering on directional AO probes Readd AOProxy instancing, batch AOProxies by LPV Increase precision of SDF tracing Only try to sample from reflection buffer if we have reflections defined at all on the shader Put ShapeManager on SceneWorld rather than in a singleton, fixes flickering with multiple panels Revert some experiments that shouldn't be in this branch Update shader files Sample default direction if we don't have a lightprobe Fix VR perspective on directional AO and reflections Don't run with rendersystemdx11 at all for content building, merge results on finish rather than on batches, reduce number of processors for testing CI worked perfectly with the previous thing, let's try without processor throttling Add -skiprendersystem param instead of forcing to it, map resourcecompiler needs GPU Merge pull request #614 from Facepunch/aoproxies-suck AOProxies Rework
2 Years Ago
Add -skiprendersystem param instead of forcing to it, map resourcecompiler needs GPU
2 Years Ago
CI worked perfectly with the previous thing, let's try without processor throttling
2 Years Ago
Always use addon map list for map leaderboards in menu
2 Years Ago
Add scrolling to leaderboard list in menu
2 Years Ago
Remove Compiler.ReportCompileDiagnostics - this was only used in non-tools mode and was double printing something already handled in CompileGroup Merge codegen diagnostics into Compiler.Diagnostics so errors/warnings show in editor error list or console in non-tools If codegen reports any diagnostics of error severity, fail the build ( warnings won't fail the build ) Clean up some generator diagnostic descriptors, make them more clear, set severity to warning on warnings.. Non-static ConCmd.Client errors
2 Years Ago
Don't run with rendersystemdx11 at all for content building, merge results on finish rather than on batches, reduce number of processors for testing
2 Years Ago
Clothing Outfit Orginised / Parented for Colour Variations
2 Years Ago
fixed cctv_globe/mount mesh orientation and naming, updated physics and prefabs Merge branch 'master' of sbox
2 Years Ago
Set max height for package description in menu For sboxgame/issues/issues/2575
2 Years Ago
Complete fix for far away audio from breaking our sound system Closes sbox/issues/615 & sbox/issues/622 & sboxgame/issues/issues/2461
2 Years Ago
Add Model.MaterialGroupCount and Model.GetMaterialGroupName
2 Years Ago
Add tooltips to collapsed sidebar of entity selector
2 Years Ago
Add Model.AnimationCount and Model.GetAnimationName
2 Years Ago
Hammer: Ability to reset selected material Asset Brower: Make disabled asset types a bit easier to read Prettify FBX asset name
2 Years Ago
Limit main menu leaderboard list to 5 items for now
2 Years Ago
Avatar screen subcategories and clothing variations (#626) Adds Parent to the Clothing GameResource Clothings with a Parent will be displayed as a variation in a separate panel Categorizes clothing items by their subcategory Updated a few items to have subcategories and parents
2 Years Ago
Show all leaderboards in menu again Basic support for {map} leaderboard name substitution Only supported for MapSelect.Official
2 Years Ago
Clothing parent documentation and description
2 Years Ago
Style & layout arrangements Group items by subcategory Give glasses and necklace a subcategory Tweaks List item variations separately Setup beanie variations Cleanup Style tweaks Move category buttons to sidebar Group null/empty subcategory names the same Scroll back to top when changing categories Subcategorize tattoos, eyebrows, eyelashes Style tweaks & cleanup
2 Years Ago
Fixing LOD1 of Tactical Vest
2 Years Ago
Lower DEFAULT_ASSET_SYNC_COUNT to 8
2 Years Ago
New Dress + New Hair
2 Years Ago
Added hotload_log engine convar
2 Years Ago
ModelDoc: Added more info to "not in CONTENT folder" error message
2 Years Ago
Citizen/clothing: disabled jiggle on hard hat
2 Years Ago
Style tweaks & cleanup
2 Years Ago
Test content building with parallelization barriers
2 Years Ago
PackageSelector: Re-added #local to local packages
2 Years Ago
Documented BaseItemWidget Actions, added ItemDeselected, ItemsSelectedTo Remove AddonProperty, replaced usage with PackageSelectorProperty, added defaultSelection to PackageSelector, added placeholder UI to see current selection https://files.facepunch.com/devultj/1b2011b1/devenv_OUH7xVz5AK.mp4
2 Years Ago
Partial fix for audio breaking when sounds are played really far away
2 Years Ago
Menu: Open video settings navlink by default
2 Years Ago
Don't assume a SrgbResourceView is valid if we don't actually have a m_pShaderResourceViewSrgb
2 Years Ago
2 Years Ago
Sample default direction if we don't have a lightprobe Fix VR perspective on directional AO and reflections
2 Years Ago
Put ShapeManager on SceneWorld rather than in a singleton, fixes flickering with multiple panels Revert some experiments that shouldn't be in this branch Update shader files
2 Years Ago
Add Application.CursorPosition setter (used for locking cursor in tools)
2 Years Ago
Revert "Move ParticleAttachment to engine, this is something we'll need in tools, not just game" This reverts commit 1c9df82ec6bb1371f321125a19b915be853016eb.
2 Years Ago
Add SceneParticles.SetControlPoint for rotation and transform Move ParticleAttachment to engine, this is something we'll need in tools, not just game
2 Years Ago
Group null/empty subcategory names the same Scroll back to top when changing categories Subcategorize tattoos, eyebrows, eyelashes
2 Years Ago
Only try to sample from reflection buffer if we have reflections defined at all on the shader
2 Years Ago
Move category buttons to sidebar
2 Years Ago
PackageSelector uses Package.FindAsync Api
2 Years Ago
Added multi-select support to Hammer's Entity Tool selector https://files.facepunch.com/devultj/1b1911b1/sbox_6eFNVff4fk.mp4 Removed GameSelectorDialog, renamed AddonSelectorDialog to PackageSelector Solves #621
2 Years Ago
List item variations separately Setup beanie variations Cleanup Style tweaks