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22,541 Commits over 1,614 Days - 0.58cph!

2 Years Ago
Updated to .NET 7.0 and C#11 Please update Visual Studio if you're experiencing issues with it. Read more about what's new here: https://devblogs.microsoft.com/dotnet/announcing-dotnet-7/
2 Years Ago
Define Channel in DotnetInstaller script Add remaining missing binaries
2 Years Ago
Remove the need for X_ALREADY_SET in shaders We no longer need to add ``` #define CULL_MODE_ALREADY_SET #define DEPTH_STATE_ALREADY_SET #define STENCIL_ALREADY_SET #define BLEND_MODE_ALREADY_SET #define COLOR_WRITE_ALREADY_SET ```
2 Years Ago
Actually hook up a count for TextureArrayBuilder to work..
2 Years Ago
Don't obsolete Texture.CreateArray, 2d texture arrays and 3d textures aren't the same thing
2 Years Ago
Fix SceneSunLight using invalid native pointer
2 Years Ago
Change UpdateDotnet channel
2 Years Ago
Testing .NET 7.0 + CSharp LanguageVersion 11 Use CSharp11 in our CodeGen tests
2 Years Ago
Use CSharp11 in our CodeGen tests
2 Years Ago
Fix not being able to load maps by path, usually from launching map with Hammer or building cubemaps
2 Years Ago
Don't cock up MainAssetBrowser with double spacing
2 Years Ago
Hammer: Make default Asset Browser the C# one, label legacy as legacy and tuck it away in View -> Toolbars
2 Years Ago
Add Hammer specific locations to asset browser for Selected, In Map, Prefabs https://files.facepunch.com/matt/1b2911b1/sbox_CTSLP9Ccz5.png
2 Years Ago
Remove old deprecated depth of field, cleanup checkerboard reconstruction
2 Years Ago
Hammer API: Add event Selection.OnChanged which fires when your selection set changes Fix crash with Hammer.MapAsset when there's no map asset Hammer Asset Browser: Add @selected and @inmap tag filters https://files.facepunch.com/matt/1b2911b1/sbox_zPl9iqmF1Z.png @selected shows map mesh materials too
2 Years Ago
Fix ParticleSnapshotVertex_t being incorrect
2 Years Ago
Remove Sys( Platform )
2 Years Ago
Show facets in asset browser https://files.facepunch.com/garry/ad56d755-b646-4e12-a854-f43e1b1cad49.png
2 Years Ago
Update resourcecompilersystem.cpp Forgot shader asset type images
2 Years Ago
Update assettypes.txt
2 Years Ago
Copy over changes for shader resources Remove old .vfx, .vcs Forgot some vpc files Build content Restore asset browser
2 Years Ago
Add ParticleSnapshot resource class Bind UpdateParticleSnapshotFromVertices Add Particles.SetSnapshot from resource Allow procedural particle snapshot to be created from managed Add ParticleSnapshot.Vertex Update particle snapshot from vertices Documentation Include creation time in snapshot vertex
2 Years Ago
Include creation time in snapshot vertex
2 Years Ago
Add ParticleSnapshot resource class Bind UpdateParticleSnapshotFromVertices Add Particles.SetSnapshot from resource Allow procedural particle snapshot to be created from managed Add ParticleSnapshot.Vertex Update particle snapshot from vertices Documentation
2 Years Ago
Add a palette to the color picker
2 Years Ago
Remove CVfxConstructor, no longer needed
2 Years Ago
Get actual shader path when material allocates to avoid doing it everywhere else
2 Years Ago
Register spritecard shader in particle system resource manifest
2 Years Ago
Shader resource creates CVfx directly instead of wrapping in CShader
2 Years Ago
New Outfit Piece! - Skater Helmet https://files.facepunch.com/daniel/1b2911b1/sbox-dev_M98p5o19LV.png WIP and in need of LODs that will be coming ASAP.
2 Years Ago
Update citizen eyes materials Fix assets not firing PostReload when updated from memory
2 Years Ago
Remove FSR, wasn't doing much and was causing issues with VR stencil, fix vr stencil debug Granular foveated rendering, still needs cleanup
2 Years Ago
UI2: Hook up "not-allowed" cursor type
2 Years Ago
Fixed comboboxes in assets firing OnChanged event when first created Also fixed not changing the combo box selected item firing OnChanged event SoundEvent preview extra uses Audio.Play Some documentation
2 Years Ago
Some cleanup
2 Years Ago
Asset Browser handle spaces better https://files.facepunch.com/garry/0c89437d-84c0-439e-85e5-6fb5e5232f8b.png
2 Years Ago
Make sure vfx filename is set when allocating shader resource Material layer goes through shader resource to get vfx Fix mat_reloadshaders again (todo: stop using mat_reloadshaders for shader hotloading)
2 Years Ago
Move Map/MaterialMenu files Update AssertNotPreSpawn message Fixed EntityComponent.Entity being null in OnDeactivate
2 Years Ago
Asset party type selector Move TagPicker to TagPicker files Fix NRE when hotloading after closing hammer TagEdit - updated asset browser & publisher https://files.facepunch.com/garry/cfb1e92e-6654-43c7-95ec-b587a7fe34b4.png
2 Years Ago
Fix create raw material by blocking load the shader
2 Years Ago
Material finds shader through resource system
2 Years Ago
Diagnostic fixes Move Debug Overlay options
2 Years Ago
Addons that successfully compile will still load and load their game resources etc even if one addon fails to compile
2 Years Ago
Fix high quality reflections showing checkerboards when it shouldnt Give QMenu a minimum width Fixed sound preview button not appearing for soundscapes Added sound preview for .sound resources in inspector Updated map template to not have missing KVs and use correct PP ent Documentation & cleanups PackageSelector specify a query e.g type:game instead of Package.Type.Gamemode, fix Hammer Add Game showing all non-game packages too Implement Soundscape.MasterVolume GameResources in maps properly adding asset system references Disallow editing of cloud downloaded game resources Optimize Prediction.WasPredicted, iterate RpcHistory backwards to delete previous ticks Don't Prediction.Watch when prediction isn't enabled, won't needlessly fill up RpcHistory when using the Sound system clientside only or any other ClientRpc systems Fix clothing list not rendering initially Add ContextMenu which automatically deletes itself on close. Try to use this whenever popping up a one time context menu. Move Project Enabled context menu option to first position Return early in DrawTextBox if rect is invalid Sully the project list with stats and warnings Allow for point light mixed light shadows Remove old lightbinner that isn't used Remove FOG_LIGHTING_MODE_BAKED_NOSHADOWS, it's only used for hammer preview and just confuses people, default lights to affect fog Make Henyey-Greenstein curve from dynamic fog match luminosity of baked fog, improve TAA on fog https://imgur.com/a/h4G7Qr4 Fix baked fog Make voxel resolution from env_volumetric_fog_controller be less confusing and match the description of combined lights, default indirect lighting to 1, increase draw distance Completely eliminate flicker on far fog clipmaps while reducing ghosting New Outfit Piece! - Smart Jacket LODs coming ASAP. https://files.facepunch.com/daniel/1b2511b1/sbox-dev_xqXleftbBj.jpg Revert "Allow for point light mixed light shadows" This reverts commit 46e7af989de7c83b3c8b8898978b88da7145c4e6. Hat LODs Bucket Hat, Nerdy Glasses, Fedora and Flatcap now have LODs pass on the light material (lamp post, ceiling light etc) and prefabs Merge branch 'master' of sbox Adjust editor console styling. https://files.facepunch.com/rubat/1b2511b1/A0aAcWaH3M.png Don't do tiled rendering on skybox, unlikely to yield any gains, fixes all the remaining problems on tiled rendering due to ordering Backport UI fixes that were on resource-refactor branch, makes it stop asserting like crazy on debug Eye shader now adapts the iris to the luminosity of the env 👀 https://i.imgur.com/lLUm03S.png Add parallax to citizen's eyes https://i.imgur.com/ItsxkjG.png Rust player has the same eyes Rework how Tools.GameData handles new assemblies, only reloading entities from them and batch them to refresh, go from consuming 140ms -> 8ms on hotloads. Fix local packages and make older asset.party assemblies work. DisplayInfo cache Skip byte order marks when trying to compile shaders sboxgame/issues/issues/2533 Don't cutoff rough high quality reflections, we already have optimizations to deal with that, fix directionality of directional AO when there's no lightmaps https://i.imgur.com/eA8f4pJ.png Fix GameData accepting inherited [HammerEntity] as a map class, it's explicit on every entity Tools compile newly enabled games on localaddons.changed - tools need games compiled for GameData and GameResource assets Eyes have roughness mask too https://i.imgur.com/tSxAguq.png Fix editors (hammer, modeldoc, etc.) autosaves for files outside of the game directory Clarify addon's PrimaryType field Double click project row to open properties Package Settings page Use project settings window to configure asset packages Project publish wizard foundation Enforce/Signal package ident length to avoid silent fails Get rid of IWebProgress, add simple action callback instead New publisher works Delete old PublishWindow Merge fix Upload wizard fixes Clean up and make it all work for non single file projects Clear the package cache after successful upload so it'll be usable immediately Delete PackageSettings page, replace with button Fix map list not displaying tagged maps for #local packages Fix package card's body text sometimes shrinking and getting clipped Minor avatar screen cleanup Startup time diagnostics Add Sandbox.Utility.DisposeAction More startup time diagnostics Hotload diagnostics Compiler diagnostics Merge branch 'master' into custom-client-input
2 Years Ago
Compiler diagnostics
2 Years Ago
Delete shader if it failed to load from buffer
2 Years Ago
Create shader from buffer
2 Years Ago
Create resource handle type for shader Create and install shader type manager
2 Years Ago
Testing .NET 7.0 + CSharp LanguageVersion 11
2 Years Ago
Add Sandbox.Utility.DisposeAction More startup time diagnostics Hotload diagnostics