22,490 Commits over 1,614 Days - 0.58cph!
Add Audio/Mute for when you don't want sound at all https://files.facepunch.com/layla/1b2311b1/sbox-dev_rMbBnXxmZR.png
moving asset, updated skybox/textures
Animgraph: Revert parameter choice sorting to see if it fixes crash in steam build
Abandon frameless window ambitions, use a normal window but force dark mode on it
Addon creator will derive a path from the provided ident
Fix Widget.ConstrainToScreen()
Assetbrowser improvements
Widget debug overlay can be enabled with alt and pause/break
Fixed historylist trimming too many items when navigating from a previous position
Keep asset type filter control in sync with history
BaseItemWidget - only call ItemActivated if double clicking with the LEFT mouse button
Fix NRE
Right clicking an item selects it without events
Move hacky line edit syntax highlighting to its own class
https://files.facepunch.com/garry/ce4f0f77-d312-4275-8584-1cea5e56b24d.png
Add Widget.ContentMargins
Only include enabled addons in VSCode
Try to fix VSCode support by wrapping launch arguments in quotes
PathPlatformEntity moves smoother when switching nodes
TagEdit becomes TagPicker
Added ability to get the cursor & selection info on LineEdit
Horrible syntax highlighting code, will fix
Show asset counts on folders in asset browser list
Hide folders starting with .
Add TextEdit.Html
Folder context menu
Can set Widget.Layout directly, added Layout.Row(), Layout.Grid() etc
Add AssetType.All
Hack so Widget.IsPressed doesn't get stuck
Clean up GridLayout usage
Can Draw Pixmap with alpha
Asset type filter improvements
https://files.facepunch.com/garry/93252055-2617-4be4-9786-35aa2043397e.mp4
Account for sunlight when resampling
Fix tool.minimal template
Tool addons reference base tools addon
Added Friction property to Hinge and Slide constraints
Warning fixes
Add Rider as a code editor (thanks @peter-r-g), I didn't test it but it's just the same as the VSCode one with different regkeys so it should be fine, & clean up some duplicate code around code editors too
For default code editor pick VS > VS Code > anything that is installed
Fix touch events collision filter exclusion where it needed both entites to have touch events off
Fixes Facepunch/sbox-issues#2046
Allow mixed shadows to resample at a different ratio
Fixed mixed shadow resampler too
Move resampler to shadow cache
Initial fix for shadows not upsampling once downsampled
Add managed resource type for animation graphs
Allow HAnimationGraph to be networked. Set animgraph from managed using animgraph resource.
Fix animgraph returning junk resource name
Internal Model.Get return null for invalid IModel
Return animgraph of model if we haven't set an animgraph on the entity
CodeEditor out of Sandbox.Engine to tools addon, editors are implemented with ICodeEditor
Reimplement Visual Studio with ICodeEditor and use vswhere to get Visual Studio install with .NET installed more reliably
VSCode editor support - when active, solutions make a .code-workspace with the right omnisharp bullshit
Default code editor is Visual Studio, if that's not installed VSCode
Editor preferences window
Add Code Editor to Editor Preferences
Restore File / Open Solution
Add default addon location to editor preferences, default to `%UserProfile%/Documents/S&box Projects`
ErrorList.ReportCompilerDiagnostics should be static, this way we catch errors even if our widget isn't open
Return animgraph of model if we haven't set an animgraph on the entity
CodeEditor out of Sandbox.Engine to tools addon, editors are implemented with ICodeEditor
Reimplement Visual Studio with ICodeEditor and use vswhere to get Visual Studio install with .NET installed more reliably
VSCode editor support - when active, solutions make a .code-workspace with the right omnisharp bullshit
Default code editor is Visual Studio, if that's not installed VSCode
Editor preferences window
Add Code Editor to Editor Preferences
Restore File / Open Solution
Add default addon location to editor preferences, default to `%UserProfile%/Documents/S&box Projects`
ErrorList.ReportCompilerDiagnostics should be static, this way we catch errors even if our widget isn't open
Allow HAnimationGraph to be networked. Set animgraph from managed using animgraph resource.
Fix animgraph returning junk resource name
Internal Model.Get return null for invalid IModel
Add managed resource type for animation graphs
CCTV globe - LODS and gib and prefab
Merge branch 'master' of sbox
Show folders in assetlist if we're in folder mode
Rename ItemListWidget to ListView
Fix WidgetGallery names
Start cleanup
letter box - adjusted front for better snapping
wall letter box - updated prefab
Merge branch 'master' of sbox
ModelDoc: Attempt to reorder folders of clones properly
letter box - fix for grid scale
Merge branch 'master' of sbox
Update some auto recompiled assets
Fixed ButtonEntity linear movement direction when parented
Switch platform entities back to SetPos+SetVelocity movement
wall letter box - adjusted size to snap to grid
Merge branch 'master' of sbox
Pass radius of light to shader so we dont need a sqrt operation on culling
New TreeView - adds smooth scrolling, entity and panel list improvements
InteropGen clean up child include files before generation, to avoid local left over files making you feel like it all still compiles fine
Fix local left over file making me feel like it all still compiles fine
Add Release Mode option to compiler settings
Don't jump to SelectionOverride() item unless it changed
Don't show client only entities in Pawns section
Treeview keyboard navigation, scrollTo
Scroll to item on dynamic selection
Fade closed sections
Fix hovered item being invalid when rebuilt while hovering
Fix not clearing map/game entity categories if none