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19,567 Commits over 1,461 Days - 0.56cph!

3 Years Ago
Flag UISceneSystem views as monitors so they don't render in stereo if VR is enabled
3 Years Ago
Added basic func_physbox Moved some physics related stuff from Sandbox.Prop to BasePhysics, which is now the base for both prop_physics and func_physbox Fixed some props not doing impact damage at all
3 Years Ago
Add FileSystem.Data, FileSystem.OrganizationData
3 Years Ago
Fix no property spam Mount /core/ Don't try to download los or vmap files from servers
3 Years Ago
Save the auto generated fgd into config Added Hammer.Model (makes it so the model, skin and bodygroups can be set and changed in Hammer) Add Hammer.Model to Prop
3 Years Ago
Write outputs to fgd
3 Years Ago
FgdWriter supports material Merge branch 'master' of sbox Fixed Hammer properties not getting through properly Switch [Hammer.Property] to just use [Property] Auto register properties as a StringToken Build Output functions for Entity IO Added ability to turn off FGD generation for a property For [Property] and [Input] we can read the description from the source code comment instead of having a "Help" option on the attributes - this means the comment can benefit intellisense and the fgd/editor at the same time. Update base.fgd Whitelist System.ComponentModel.EditorBrowsableAttribute
3 Years Ago
Fix thirdperson_orbit and thirdperson_collision convars
3 Years Ago
Animgraph updates
3 Years Ago
This will (probably) fix the fgd errors
3 Years Ago
[HammerProp] => [Hammer.Property] Navmesh cleanup Add Type.HasBaseType( string ) [Prop] has a Title value Add [Hammer.AutoApplyMaterial] FgdWriter boilerplate Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
WIP construct, splitting more part into prefab, changed prefab center pivot Merge branch 'master' of sbox
3 Years Ago
Added support for conversion to uint from string Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Prop resets velocity to last collision pre velocity on death when last damage is a physics impact, this should make gibs look a bit better
3 Years Ago
watermelon health and impact damage tweaks
3 Years Ago
watermelon surface file wip Merge branch 'master' of sbox
3 Years Ago
Add min impact damage speed and impact damage properties to prop_data to give some control over it
3 Years Ago
"Reveal in Surface Property Editor" now opens surface asset in inspector tool
3 Years Ago
Check if preview model is valid in CModelPreviewRoot::NewCycleToDeltaTime
3 Years Ago
Fixed crash due to GlowList containing stale glows Fixed rare animgraph crash, possibly due to broken animgraph or missing animations Fixed crash in C_BaseEntity::PostNetworkDataReceived when entity has no managed pointer Set up sentry before reporting minidumps
3 Years Ago
Sentry config Fix couldn't find ./addon error Addon downloading fixes
3 Years Ago
Pass true to Return to clear array so it doesn't remember values next time, and properly clean up network tags when clearing them. This fixes tag methods not being called client-side and when you remove a tag from something that only has one tag
3 Years Ago
Update .gitignore
3 Years Ago
Fixed Vector3.AddClamped not working Merge branch 'master' of sbox
3 Years Ago
Make lightcookie a string rather than a stringtoken in lightcomponent Remove D3D9 fallbacks in rendersystem
3 Years Ago
Create WorldEntity Added Trace.WithTag, Trace.WithAllTags, Trace.WithAnyTags, Trace.WithoutTags
3 Years Ago
ReplicatedVar is now ConVar.Replicated Simple StringPool network table Speed up Panel.HasClass First iteration of entity tags https://files.facepunch.com/garry/5bb225a0-2903-4273-a642-868884dbd6ce.png Merge branch 'master' of sbox
3 Years Ago
Moved horse chestnut to /trees and deleted the version in props Had to recompile everything as it does not like being moved
3 Years Ago
"time before reset" works for prop_door_rotating Keep velocity for trigger_teleport Also adjusted trigger_teleport "Teleport relatively" to not reset Z axis.
3 Years Ago
Horse chestnut missing mdl vmdl files in wrong folder Removed rogue mdl files from gas cylinder folder
3 Years Ago
Horse Chestnut tree (still uses complex shader, will have bad performance) WIP Horse chestnut tree model, dont use this in maps as it will have the same performance issues as the rust foliage models until we have a new shader. Merge branch 'master' of sbox
3 Years Ago
Fix info_overlay selection without messing up align to plane
3 Years Ago
Remove "nobounds" from point_overlay so it can be selected (is there a reason why this was nobounds?)
3 Years Ago
Animgraph & animation updates
3 Years Ago
Addon.GetDependencies fixes - gets rid of a stack overflow crash * citizen and rust now depend on nothing (previously only base depended on nothing) * everything else depends on base, citizen, and rust
3 Years Ago
Add SceneObject.SetMaterialOverride
3 Years Ago
Add PhysicsBody.AddHullShape
3 Years Ago
Add SceneObject.CreateModel that takes model reference directly
3 Years Ago
Add experimental Model.GetVertices and Model.GetIndices (meshes need to be compiled with CPU access https://files.facepunch.com/layla/1b0611b1/sbox_K1HhsZO3yM.png)
3 Years Ago
Most likely fixed issue #208
3 Years Ago
now lets try this
3 Years Ago
bullshit commit to help diagnose issue #208
3 Years Ago
Add toolrenderutils to groups
3 Years Ago
add convar to try and find out fix for issue #208 which probably wont work
3 Years Ago
When the mouse isn't visible, CursorAim should be straight down the camera
3 Years Ago
Make pressing Space in noclip work like it does in GMod Autodoc for some UserInput properties Fixed minor regression with door entities
3 Years Ago
Added b_sit input to the animgraph
3 Years Ago
Tag all buttons with the button class Don't block properties named "on" ConvarToggleButton has on, off and convar properties
3 Years Ago
Fix classes with generic arguments breaking codegen
3 Years Ago
Update vsopen