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19,565 Commits over 1,461 Days - 0.56cph!

3 Years Ago
Compute orthographic areas on runtime created box shapes, fixes incorrect drag in water
3 Years Ago
Remove phys_fastaddcloneshape, always do it the fast way, should be both faster and more reliable Rebuild mass when welding and unwelding, should improve buoyancy on welded props
3 Years Ago
Add Model.HasData (json keydata) Only try to explode prop if the model has explosion behavior
3 Years Ago
Chain prop explosions with a delay
3 Years Ago
AddBoxShape sets default interacts layer to solid
3 Years Ago
abs box extent
3 Years Ago
Add PhysicsBody.AddBoxShape
3 Years Ago
Fixed dev hotspot Fixed material not looking for rect file
3 Years Ago
Making SetAnimParam obsolete to avoid confusion between SetAnimFloat and SetAnimInt Added SetAnimLookAt Warning Fixes NavMesh.BuildPath returns points
3 Years Ago
Report gamemode startup errors
3 Years Ago
Some alternative citizen skins
3 Years Ago
Make water triggers ignore world
3 Years Ago
Adding yoga project Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
Added ComIntegration to gitignore
3 Years Ago
Added look-at chains for both eyes + let landing animation be interruptible by jumping again
3 Years Ago
Triggers now have OnStart/EndTouch Fixed Toggle input on trigger entities Fixed trigger entities firing their OnTrigger output every "wait" seconds, now do so only when first walked into Autodoc for TraceResult Added basic trigger_teleport
3 Years Ago
Added watermelon prop with gibs Merge branch 'master' of sbox
3 Years Ago
Fixed damage less than 1 being treated as 0
3 Years Ago
Fix implementation of Mathx.CeilToInt Merge branch 'master' of sbox
3 Years Ago
Construct; Added shop row b prefab and selection groups Added shop row b prefab Selection groups
3 Years Ago
Fixed Hammer Entity outputs not respecting delay Fixed FuncDoor resetting itself when TimeBeforeReset is -1
3 Years Ago
Don't bother showing stack traces in the HUD now we can view them in the console easily When removing convars, use the flags we set AccessControl cleanup Take some responsiveness breathers when hotloading Don't compile base addon when hot compiling (makes it about 6x faster)
3 Years Ago
Animgraph updates
3 Years Ago
Updated Construct vmap Updated Construct Separated shops into prefab Merge branch 'master' of sbox
3 Years Ago
Fixed GridLayout being one row too big
3 Years Ago
Should fix [Local] not networking
3 Years Ago
Clean-up Library class auto enrolment
3 Years Ago
Added WaterLevel.Clear() Fixed player leaving water volume by the side being able to fly
3 Years Ago
Make a bunch of stuff in WalkController virtual Merge branch 'master' of sbox
3 Years Ago
Remove unused voxel material
3 Years Ago
Firing outputs obey the delay FuncDoor and FuncDoorRotating fire OnFullyOpen
3 Years Ago
move_direction
3 Years Ago
Probably water controller NRE
3 Years Ago
Boilerplate info_particle_system Delete ambient_generic Delete point_soundevent Added Entity.FindByName Added snd_event_point trigger_once, trigger_multiple entities
3 Years Ago
Fixed hammer Create Walkable Seed creating invalid entity Add func_water Fixed nametag NRE disable some nav markup volumes for games that we aren't
3 Years Ago
Tweak flesh surface so physics objects made of it aren't incredibly heavy
3 Years Ago
Fixed clientside anim entities updating at tickrate fps
3 Years Ago
Use custom Zio build, faster load times
3 Years Ago
Fix console update issues
3 Years Ago
updated construct warehouse prefab, split stairs into modular prefab (+ added parts), updated materials Merge branch 'master' of sbox
3 Years Ago
Hammer: Map path now also checks any child selected when checking hit testable (fixes "Translate tool doesn't work properly with static cable nodes #256")
3 Years Ago
Rough crouch re-exported with IK data now so that feet IK can be reapplied globally right away
3 Years Ago
Whitelist System.Comparison for List.Sort / CompareTo Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Polished 9-way run SE/SW + NE/NW updates Merge branch 'master' of sbox
3 Years Ago
Updated Construct Updated vmap for construct Removed old prefab for warehouse no longer needed
3 Years Ago
Fix console style
3 Years Ago
Fix UI with long stack traces
3 Years Ago
VirtualScrollPanel - update cell content if data object changed TextEntry - fire an onchange event on change More console functionality
3 Years Ago
Basic explosion effect for testing, applied to rust barrel
3 Years Ago
Move Physics objects when teleporting entities Fixes dying in Sandbox when respawning or teleporting the player Merge branch 'master' of sbox