240,023 Commits over 3,837 Days - 2.61cph!

10 Years Ago
Fixed Steamworks Callback dispatcher working incorrectly in 64 bit builds.
bot
10 Years Ago
OSX Build 227
bot
10 Years Ago
Windows Build 140
10 Years Ago
- Added render.MaterialOverrideByIndex(index, material), Entity:SetSubMaterial(index, name) and Entity:GetSubMaterial(index) - Entity:SetModelScale second argument is now optional (defaults to 0) - Fixed an exploitable vulnerability from Lua - Fixed broken eye flexes and blinking
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] cant hit yourself while firing
10 Years Ago
[ultimate_soldier] cant hit yourself while firing
10 Years Ago
Slight adjustments on forest 5 and 6.
10 Years Ago
Updated native plugins Terrain heightmap feature size scales with inverse of frequency Terrain heightmap generation now supports per-biome settings (will be useful in the future) Tweaked biome distributions Improved biome transitions Tweaked terrain splatmap Tweaked forest size and frequency (not final, it just broke with the noise algorithm update and I had to do some adjustments) Protocol++ (this means servers have to restart - you can stop asking me now)
10 Years Ago
JavaScript source code for scripted games is now compressed when packaged.
10 Years Ago
JavaScript source code for scripted games is now compressed when packaged.
bot
10 Years Ago
LinuxDS Build 132
10 Years Ago
Forest 5 spawning again. Pretty crappy at the moment, but not for long.
10 Years Ago
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
10 Years Ago
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
10 Years Ago
Nuked old trees and moved TimeControl script
10 Years Ago
Windows Build
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
bot
10 Years Ago
Windows Build 139
10 Years Ago
Sync with GitHub.
10 Years Ago
added 64 bit steam_api
10 Years Ago
added 64 bit steam_api
10 Years Ago
Fixed the desert grass tone
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Finished implementing constructor bindings generation.
10 Years Ago
Finished implementing constructor bindings generation.
10 Years Ago
Updated Bolt to latest version and compiled for 5.0. Updated to latest steamworks.net version.
10 Years Ago
Updated Bolt to latest version and compiled for 5.0. Updated to latest steamworks.net version.
10 Years Ago
Updated Windows and Linux builds
10 Years Ago
Removed flto flag from build definitions (were only added for testing purposes, shouldn't have been committed)
10 Years Ago
Added composite noise, tweaked simplex noise normalization
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Fleshed out the Tribe Group Settings some more.
10 Years Ago
Started work on constructor bindings generation, partially complete.
10 Years Ago
Started work on constructor bindings generation, partially complete.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] gun class
10 Years Ago
[ultimate_soldier] gun class
10 Years Ago
Static member binding definition files are now named X.Static.cs
10 Years Ago
Static member binding definition files are now named X.Static.cs
10 Years Ago
[ultimate_soldier] moved gunshot handling from Player to GameStage
10 Years Ago
[ultimate_soldier] moved gunshot handling from Player to GameStage
10 Years Ago
Started on Group Settings.
10 Years Ago
Added default scaleModifier settings for Age to Unit Settings.
10 Years Ago
The premake script will now store the Unity 5 install location in unitypath.txt, and will automatically detect if gmcs.exe needs copying.